Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9420703" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 100/159: July 2003</u></strong></p><p></p><p></p><p></p><p>part 4/10</p><p></p><p></p><p></p><p>Agents and Allies 2: Looking ahead, it turns out this column doesn’t catch on after all, so these two are all you’re getting. At least it is another interesting one. Lone Tooth is a monk who joined the Sacred Order of Man-Beasts and was permanently transformed into a Dire Lion. The solitary lifestyle suits him and so he’s quite happy wandering the wilderness, but anyone who tries to despoil it will find it has a powerful protector with a very different set of tactics from the more common ranger or druid. A fairly basic gotcha encounter then, where you think you’re getting a basic lion encounter, then the lion starts talking and busts out some sick kung-fu moves. If he doesn’t consider you a mortal enemy, he’ll even reincarnate anyone killed in the fight as a random dire beast as well so no hard feelings. That definitely has the potential for very interesting long-term ramifications in a campaign. Just the kind of thing I like. </p><p></p><p></p><p></p><p>Woe to Mistledale: Oh bloody hell. While the previous adventure wasn’t brilliant, it was at least a sequel to two good adventures, so you can see why there would be public demand for further instalments. Who on earth wants more Skip Williams adventures?! Nevertheless his position at WotC is secure enough that he can force this scenario on us, a sequel to Raiders of Galath’s Roost from issue 87. Once again the Zhentarim are causing trouble in the Dalelands and guess who’s got to deal with it. First of course you’ve got to figure out who’s responsible in the first place, as they’re trying to make sure the humans think it’s the elves and vice versa, so they’ll fight and do half their work for them. The humans get a wagonfull of trolls sent careening into the centre of the village to cause havoc. Meanwhile the elves have to deal with loggers disguised as a local trading company cutting more trees than their quota allows, in places they shouldn’t even be at all. When the PC’s investigate the Zhents will pretend to be just regular brigands or loggers and harry them further. Plus the Drow are also busy with their own raids, completely unconnected to these schemes and happy to attack humans or elves regardless of their allegiances. So while their scheme is a bit scooby-doo, it’s not Hijinx levels of wacky, the plot does actually make sense and the PC’s are in genuine danger. Even once you know who it is, you won’t be able to just tie them up and deliver them to the authorities with nothing but an “and I would have got away with it if it weren’t for those pesky kids!” (although the adventure does strongly encourage questioning your enemies rather than killing them all straight away to solve the problem.) This isn’t actually that bad after all for a scene based, plot driven adventure, letting you do many of the scenes out of order and have a significant impact on how they play out rather than just going from one to the next. It’s not any kind of masterpiece, but it is at least about average for an adventure in here, putting it well within the playable quality range. Who knew he had it in him.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9420703, member: 27780"] [b][u]Dungeon/Polyhedron Issue 100/159: July 2003[/u][/b] part 4/10 Agents and Allies 2: Looking ahead, it turns out this column doesn’t catch on after all, so these two are all you’re getting. At least it is another interesting one. Lone Tooth is a monk who joined the Sacred Order of Man-Beasts and was permanently transformed into a Dire Lion. The solitary lifestyle suits him and so he’s quite happy wandering the wilderness, but anyone who tries to despoil it will find it has a powerful protector with a very different set of tactics from the more common ranger or druid. A fairly basic gotcha encounter then, where you think you’re getting a basic lion encounter, then the lion starts talking and busts out some sick kung-fu moves. If he doesn’t consider you a mortal enemy, he’ll even reincarnate anyone killed in the fight as a random dire beast as well so no hard feelings. That definitely has the potential for very interesting long-term ramifications in a campaign. Just the kind of thing I like. Woe to Mistledale: Oh bloody hell. While the previous adventure wasn’t brilliant, it was at least a sequel to two good adventures, so you can see why there would be public demand for further instalments. Who on earth wants more Skip Williams adventures?! Nevertheless his position at WotC is secure enough that he can force this scenario on us, a sequel to Raiders of Galath’s Roost from issue 87. Once again the Zhentarim are causing trouble in the Dalelands and guess who’s got to deal with it. First of course you’ve got to figure out who’s responsible in the first place, as they’re trying to make sure the humans think it’s the elves and vice versa, so they’ll fight and do half their work for them. The humans get a wagonfull of trolls sent careening into the centre of the village to cause havoc. Meanwhile the elves have to deal with loggers disguised as a local trading company cutting more trees than their quota allows, in places they shouldn’t even be at all. When the PC’s investigate the Zhents will pretend to be just regular brigands or loggers and harry them further. Plus the Drow are also busy with their own raids, completely unconnected to these schemes and happy to attack humans or elves regardless of their allegiances. So while their scheme is a bit scooby-doo, it’s not Hijinx levels of wacky, the plot does actually make sense and the PC’s are in genuine danger. Even once you know who it is, you won’t be able to just tie them up and deliver them to the authorities with nothing but an “and I would have got away with it if it weren’t for those pesky kids!” (although the adventure does strongly encourage questioning your enemies rather than killing them all straight away to solve the problem.) This isn’t actually that bad after all for a scene based, plot driven adventure, letting you do many of the scenes out of order and have a significant impact on how they play out rather than just going from one to the next. It’s not any kind of masterpiece, but it is at least about average for an adventure in here, putting it well within the playable quality range. Who knew he had it in him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top