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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9481541" data-attributes="member: 27780"><p>2 people apologised for their absence in advance this time thanks to Canadian thanksgiving, demonstrating all that reputation for niceness is definitely repressing something, but the other 4 turned up punctually and managed to carry the session. Even without the heaviest hitter using all his powers as intelligently as before, they soon managed to clear the mountaintop. They triggered the portentious programmed message from centuries past warning them about the dire fate if the werewolves were released, shrugged, and took the gems. (after the comical faff of finding they were no longer in the chest but on the body of the cleric guarding it) They then spent quite a bit of time trying to figure out anything about the wizard who imprisoned the werewolves in the first place, which wasn't particularly fruitful since they're not from this planet and the werewolves don't have any academic knowledge. They decided to head back the way they came and ask the villagers before heading back to the portal they came in by. (and hopefully finding someone who could free the werewolves still trapped in gems back on the astral) </p><p></p><p>However, things weren't going to be a cut and dried as the first couple of missions. The first stop was uneventful, allowing them to find out that the wizard used to teach at Greymalkin Academy, giving them an easy lead on another adventure. (once they find out where that is) But before that, they found the next encampment had been destroyed by something else, leaving a massive set of tracks heading down the mountain pass. This allowed me to neatly segue into <a href="https://forum.rpg.net/index.php?threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25262082" target="_blank">Beast of Burden</a> if they chose to follow it. They decided that following a possibly time-limited lead was indeed more important than punctuality, and headed after it. A day and a bit of chase later and they caught up with it just as it was stopping for a bath in the lake. They decided to go for the stealthy approach and have been successful so far, getting into the back-right howdah and finishing off the gnolls on each of the levels before they could take any actions. But of course all it takes is one unlucky round for the alarm to be raised. Will their luck continue to hold up next week, or will things turn into an actually dangerous fight for them?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9481541, member: 27780"] 2 people apologised for their absence in advance this time thanks to Canadian thanksgiving, demonstrating all that reputation for niceness is definitely repressing something, but the other 4 turned up punctually and managed to carry the session. Even without the heaviest hitter using all his powers as intelligently as before, they soon managed to clear the mountaintop. They triggered the portentious programmed message from centuries past warning them about the dire fate if the werewolves were released, shrugged, and took the gems. (after the comical faff of finding they were no longer in the chest but on the body of the cleric guarding it) They then spent quite a bit of time trying to figure out anything about the wizard who imprisoned the werewolves in the first place, which wasn't particularly fruitful since they're not from this planet and the werewolves don't have any academic knowledge. They decided to head back the way they came and ask the villagers before heading back to the portal they came in by. (and hopefully finding someone who could free the werewolves still trapped in gems back on the astral) However, things weren't going to be a cut and dried as the first couple of missions. The first stop was uneventful, allowing them to find out that the wizard used to teach at Greymalkin Academy, giving them an easy lead on another adventure. (once they find out where that is) But before that, they found the next encampment had been destroyed by something else, leaving a massive set of tracks heading down the mountain pass. This allowed me to neatly segue into [url=https://forum.rpg.net/index.php?threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25262082]Beast of Burden[/url] if they chose to follow it. They decided that following a possibly time-limited lead was indeed more important than punctuality, and headed after it. A day and a bit of chase later and they caught up with it just as it was stopping for a bath in the lake. They decided to go for the stealthy approach and have been successful so far, getting into the back-right howdah and finishing off the gnolls on each of the levels before they could take any actions. But of course all it takes is one unlucky round for the alarm to be raised. Will their luck continue to hold up next week, or will things turn into an actually dangerous fight for them? [/QUOTE]
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