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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9511473" data-attributes="member: 27780"><p>Another good turnout with all but one showing up on time. The first hour of the session continued the combat from last time, slaughtering through the svirfneblin until only two out of the 50-odd villagers remained alive, which they stabilised and tied up for later. This is where things get interesting. For the past month or so, I've had a prospective new player hovering around but not actually joining in. We decided that making him a native of Pharagos who could give the others useful exposition would be helpful to the campaign and spent some time between sessions fleshing out his lore. And as the others were cleaning out the remainder of the gnome burrows for whatever treasure they could find, a small glossy black kobold wandered in. Seeing that these were not people to trifle with, he adopted an obsequious tone, and thankfully, realising this wasn't just another NPC, the others did not leap straight to violence either. The other kobold in the party wandered off and stole a little extra treasure for his personal stash while the rest chatted to the new guy, who filled them in on the many factions within and beneath the mountain. Gnomes & dwarves to the north, Illithids in the central deeps, grimlocks nearer the surface, kuo-toa to the east, drow to the southwest and aboleth anywhere flooded, plus an mysterious ancient eldritch evil buried below everything else that was the thing which drew him here in the first place. Since their main objective here is illithid hunting, they decided to systematically take them out, first dealing with their grimlock allies and then moving onto the main course of squid afterwards. Another couple of uneventful wandering monster checks later and they found themselves at the bottom end of the grimlock mines, which was bordered by a bridge over an underground river. Unfortunately for them, a gang of Skum were lurking in the water ready to ambush any passers-by and everyone rolled poorly on their spot checks. Unlike the gnomes, these guys actually have some pretty decent damage-dealing potential, particularly if they get their secondary rake attacks in. But being large, they are having trouble maneuvering in these tunnels compared to the PC's so it still looks like they'll be gone in a few rounds, with the new arrival proving he's quite capable of hanging with the party by one-shotting one of the skum with an empowered scorching ray. Let's find out what twists and turns next week has to bring.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9511473, member: 27780"] Another good turnout with all but one showing up on time. The first hour of the session continued the combat from last time, slaughtering through the svirfneblin until only two out of the 50-odd villagers remained alive, which they stabilised and tied up for later. This is where things get interesting. For the past month or so, I've had a prospective new player hovering around but not actually joining in. We decided that making him a native of Pharagos who could give the others useful exposition would be helpful to the campaign and spent some time between sessions fleshing out his lore. And as the others were cleaning out the remainder of the gnome burrows for whatever treasure they could find, a small glossy black kobold wandered in. Seeing that these were not people to trifle with, he adopted an obsequious tone, and thankfully, realising this wasn't just another NPC, the others did not leap straight to violence either. The other kobold in the party wandered off and stole a little extra treasure for his personal stash while the rest chatted to the new guy, who filled them in on the many factions within and beneath the mountain. Gnomes & dwarves to the north, Illithids in the central deeps, grimlocks nearer the surface, kuo-toa to the east, drow to the southwest and aboleth anywhere flooded, plus an mysterious ancient eldritch evil buried below everything else that was the thing which drew him here in the first place. Since their main objective here is illithid hunting, they decided to systematically take them out, first dealing with their grimlock allies and then moving onto the main course of squid afterwards. Another couple of uneventful wandering monster checks later and they found themselves at the bottom end of the grimlock mines, which was bordered by a bridge over an underground river. Unfortunately for them, a gang of Skum were lurking in the water ready to ambush any passers-by and everyone rolled poorly on their spot checks. Unlike the gnomes, these guys actually have some pretty decent damage-dealing potential, particularly if they get their secondary rake attacks in. But being large, they are having trouble maneuvering in these tunnels compared to the PC's so it still looks like they'll be gone in a few rounds, with the new arrival proving he's quite capable of hanging with the party by one-shotting one of the skum with an empowered scorching ray. Let's find out what twists and turns next week has to bring. [/QUOTE]
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