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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9517784" data-attributes="member: 27780"><p>A punctual full house this week. The Skum were easy meat for the party and they resumed the exploration of the mines. Several more rooms of active but currently unoccupied mine later, they found the shaft to the upper levels. Unfortunately, the lift was currently raised so a couple of the flyers had to head up the shaft to get the others up. This is where I found a fairly basic error in the adventure that I was using as the map for this area, <a href="https://forum.rpg.net/index.php?threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25131638" target="_blank">Beyond the Light of Reason</a>. Apparently, there are meant to be 5 manticores in area U7, but since they're large creatures, that number is physically impossible to fit into that space. This one definitely needed a bit more stress testing in hindsight. So I merely had them fight two manticores before being able to bring the others up to explore this level. There they found it was mostly occupied by Frost Giants who traded with the Grimlocks on the lower level. Since Illithid rarely come up this close to the surface, they weren't directly mind-controlled and no great fan of the squidfaces condescending attitudes, so after a few good diplomacy rolls, they were quite happy to see a change of management down below as long as the ore supply wasn't disrupted, maybe even increased because it was being shared by fewer factions and would remain neutral while the PC's went back down to deal with them. This unusually peaceful interaction was not to last though. Having heard the fight with the manticores and "seen" the skum bodies floating downriver, the Grimlocks were fully aware there was trouble coming and in defensive positions. The rest of the session turned into another massive running battle through multiple rooms at once, with the Grimlocks use of alchemist fire proving particularly effective in inflicting at least some damage on the PC's until our minidragon cast an ablative protection spell on the whole group. While it still looks like they'll win overall, this isn't a one-sided slaughter like the gnomes were and the troll on the bridge in particular is doing some real damage. How will the PC's resolve this and will there be any Grimlocks left alive at the end to do the mining?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9517784, member: 27780"] A punctual full house this week. The Skum were easy meat for the party and they resumed the exploration of the mines. Several more rooms of active but currently unoccupied mine later, they found the shaft to the upper levels. Unfortunately, the lift was currently raised so a couple of the flyers had to head up the shaft to get the others up. This is where I found a fairly basic error in the adventure that I was using as the map for this area, [url=https://forum.rpg.net/index.php?threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25131638]Beyond the Light of Reason[/url]. Apparently, there are meant to be 5 manticores in area U7, but since they're large creatures, that number is physically impossible to fit into that space. This one definitely needed a bit more stress testing in hindsight. So I merely had them fight two manticores before being able to bring the others up to explore this level. There they found it was mostly occupied by Frost Giants who traded with the Grimlocks on the lower level. Since Illithid rarely come up this close to the surface, they weren't directly mind-controlled and no great fan of the squidfaces condescending attitudes, so after a few good diplomacy rolls, they were quite happy to see a change of management down below as long as the ore supply wasn't disrupted, maybe even increased because it was being shared by fewer factions and would remain neutral while the PC's went back down to deal with them. This unusually peaceful interaction was not to last though. Having heard the fight with the manticores and "seen" the skum bodies floating downriver, the Grimlocks were fully aware there was trouble coming and in defensive positions. The rest of the session turned into another massive running battle through multiple rooms at once, with the Grimlocks use of alchemist fire proving particularly effective in inflicting at least some damage on the PC's until our minidragon cast an ablative protection spell on the whole group. While it still looks like they'll win overall, this isn't a one-sided slaughter like the gnomes were and the troll on the bridge in particular is doing some real damage. How will the PC's resolve this and will there be any Grimlocks left alive at the end to do the mining? [/QUOTE]
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