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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9539320" data-attributes="member: 27780"><p>All but one turned up again for another three hours that were heavy on combat and light on roleplaying. They managed to finish off the fleeing illithid before it could do anything else and get everyone through the portcullis without smashing it, but as the githyanki had cast haste on most of the party there was no time to wait for the stunning to wear off the priestess. Seeing regular wooden doors to the north and weird illthid sphincter doors to the south, they decided to go for the more familiar (and easier to break through) option first, which used up another couple of rounds as all that's through them is the storeroom guarded by flesh golems. Since that was a dead end and they had no clue how to use lockpicking on this kind of tech, they had no choice to use excessive force to get through the sphincter. (which prompted exactly the kind of sophomoric humour you'd expect) When they did, they promptly got hit by another mind blast from the fully alerted illthid guards in area 4. Fortunately only two failed their saves, (although one of those was the priestess again, getting a bit frustrated about how much of the session she was spending out of action) and they soon wiped out the two in there. Areas 5 and 6 followed a similar pattern, although they were a bit smarter about dealing with those by having only one person open the doors while the others stood just out of range of mind blast ready to charge. This brought them to the big spiral ramp leading down to the next level. Suspecting there'd be some kind of guard here as well, they tossed a glowing rock down, which got the cryohydra to waste it's breath weapon. This looked like it might actually be more of a threat initially, particularly when our feral binder and minidragon dived in provoking 11 attacks of opportunity each, but thankfully their armor classes are high enough that only a few bites got through and the binder in particular has fire damage on every attack so she did most of the heavy lifting in taking this one down. Having packed as much hydra meat as they can carry away for later they headed down to the next level. Opening the door to area 7, they easily spotted the flesh golems lurking in the alcoves above ready to jump on intruders. But this is where we ran out of time, so whether this fight will be easy as well remains to be seen. How much further through the prison will they get next time and will they pick up another PC along the way, as rescuing prisoners seems an ideal time to introduce someone so I've opened up one more slot. Let's see if the havoc continues next week, or post-festive stupor forces us to delay until the new year.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9539320, member: 27780"] All but one turned up again for another three hours that were heavy on combat and light on roleplaying. They managed to finish off the fleeing illithid before it could do anything else and get everyone through the portcullis without smashing it, but as the githyanki had cast haste on most of the party there was no time to wait for the stunning to wear off the priestess. Seeing regular wooden doors to the north and weird illthid sphincter doors to the south, they decided to go for the more familiar (and easier to break through) option first, which used up another couple of rounds as all that's through them is the storeroom guarded by flesh golems. Since that was a dead end and they had no clue how to use lockpicking on this kind of tech, they had no choice to use excessive force to get through the sphincter. (which prompted exactly the kind of sophomoric humour you'd expect) When they did, they promptly got hit by another mind blast from the fully alerted illthid guards in area 4. Fortunately only two failed their saves, (although one of those was the priestess again, getting a bit frustrated about how much of the session she was spending out of action) and they soon wiped out the two in there. Areas 5 and 6 followed a similar pattern, although they were a bit smarter about dealing with those by having only one person open the doors while the others stood just out of range of mind blast ready to charge. This brought them to the big spiral ramp leading down to the next level. Suspecting there'd be some kind of guard here as well, they tossed a glowing rock down, which got the cryohydra to waste it's breath weapon. This looked like it might actually be more of a threat initially, particularly when our feral binder and minidragon dived in provoking 11 attacks of opportunity each, but thankfully their armor classes are high enough that only a few bites got through and the binder in particular has fire damage on every attack so she did most of the heavy lifting in taking this one down. Having packed as much hydra meat as they can carry away for later they headed down to the next level. Opening the door to area 7, they easily spotted the flesh golems lurking in the alcoves above ready to jump on intruders. But this is where we ran out of time, so whether this fight will be easy as well remains to be seen. How much further through the prison will they get next time and will they pick up another PC along the way, as rescuing prisoners seems an ideal time to introduce someone so I've opened up one more slot. Let's see if the havoc continues next week, or post-festive stupor forces us to delay until the new year. [/QUOTE]
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