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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9542910" data-attributes="member: 27780"><p>Our sparsest session yet, with two out of seven busy with festivities and a third down due to medical emergency, leaving just four players present. This didn't seem to slow them down initially, with the flesh golems in room seven falling within a single round, although the final one did actually do minor damage jumping on them from its alcove. The escaped illihid prisoner in room 8 and the mind flayer guard in room 10 were similar experiences, the first dying before it could even react to invisible mind-shielded feral binder multiattack, the second surviving long enough to get one mind blast out thanks to her shield guardian. Then we hit the bodaks. Two save or die effects in one round, effective upon seeing them even if they can't see you. Our poor binder dropped to the floor and became visible, which obviously sent the rest of the group into panic mode. Thankfully both the orc and minidragon have powers to boost their saves, so they went charging in and unleashed their strongest attacks to finish the bodaks off ASAP. Then they had the quandary of what to do next. The priestess did have revivify memorised, which would have worked if she'd died from regular damage, but not death effects. Not wanting to press on and leave a player unable to do anything for several sessions, they decided to behave in a surprisingly un-evil way and head straight back to Tu'narath to pay for a resurrection. Since they were well into the mountain by now, this meant a three day round trip and several wandering monster checks. Things went smoothly on the way out, but when coming back in there was another svirfneblin band investigating what had happened to their destroyed settlement. The party made easy work of them though, drawing the session to a close as they reached the entrance to the prison again, ready to find out how things had changed in the intervening time. Will the defences be stronger or weaker this time and what new twists can I come up with the resources they'd logically have available?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9542910, member: 27780"] Our sparsest session yet, with two out of seven busy with festivities and a third down due to medical emergency, leaving just four players present. This didn't seem to slow them down initially, with the flesh golems in room seven falling within a single round, although the final one did actually do minor damage jumping on them from its alcove. The escaped illihid prisoner in room 8 and the mind flayer guard in room 10 were similar experiences, the first dying before it could even react to invisible mind-shielded feral binder multiattack, the second surviving long enough to get one mind blast out thanks to her shield guardian. Then we hit the bodaks. Two save or die effects in one round, effective upon seeing them even if they can't see you. Our poor binder dropped to the floor and became visible, which obviously sent the rest of the group into panic mode. Thankfully both the orc and minidragon have powers to boost their saves, so they went charging in and unleashed their strongest attacks to finish the bodaks off ASAP. Then they had the quandary of what to do next. The priestess did have revivify memorised, which would have worked if she'd died from regular damage, but not death effects. Not wanting to press on and leave a player unable to do anything for several sessions, they decided to behave in a surprisingly un-evil way and head straight back to Tu'narath to pay for a resurrection. Since they were well into the mountain by now, this meant a three day round trip and several wandering monster checks. Things went smoothly on the way out, but when coming back in there was another svirfneblin band investigating what had happened to their destroyed settlement. The party made easy work of them though, drawing the session to a close as they reached the entrance to the prison again, ready to find out how things had changed in the intervening time. Will the defences be stronger or weaker this time and what new twists can I come up with the resources they'd logically have available? [/QUOTE]
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