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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9554045" data-attributes="member: 27780"><p>A full house for the first time in a while. The party headed down the massive spiral ramp into the depths of the prison again, cautious about what they might find. Heading through the reservoir and kitchen areas, things were much quieter than last time. The servants killed in the previous breakout attempt had been raised as zombies, making their attempts at cooking even less competent and pleasant to eat for the surviving prisoners. These were no challenge (or XP) at all and fell before they could even scratch the PC's. Then they got to the bodak room. The two illithid killed in the previous breakout attempt had risen as bodaks, but not being properly trained like the previous ones, they were chained either side of the big door so people who knew they were there could simply get through the room by keeping their eyes closed. Our feral binder had invested in another solution though, a blindfold that grants blindsight when put on, which meant this was also a trivial encounter once they got the courage to go down those stairs. They then progressed through the officers quarters, which was now abandoned aside from bits of paperwork and reached the main cavern with the cells. These were half-empty, with only 4 illithid and 3 non-illithid prisoners remaining. They efficiently slaughtered the illthid ones through the bars and questioned the others, debating releasing them but deciding against it for now, as a bunch of NPC's, even quite high levelled ones would just slow them down without the proper equipment. They didn't figure out how to open the room with the crushing walls without incident, but by this point they knew they could tear open the sphincter doors in a round or two, so that was another problem easily solved with brute force. </p><p></p><p>Heading down the stairs, the gelugon was a somewhat tougher fight. They led with casting Disobedience again, but having not properly explained what they were doing, it did not waive it's SR and resisted that before blasting them with a cone of cold. Like the cornugon last time, its damage resistance meant the binder's large quantity of little attacks was mostly ineffective, which meant it was up to the orc to bust out his martial maneuvers that did tons of damage to do most of the work of taking it to negative hp. To solve the problem more permanently, their githyanki leader summoned a cervidal and used its dismissing touch to sent it back to the nine hells. They spent enough time opening the various living quarters in area 16 for their buffs to expire, and experienced a similar pattern against the night hag torturer in area 17, with the binder struggling to make a dent against her DR and the orc & priestess doing most of the work. Fortunately, she still had more than enough power to shred the devourer in room 18 when it came to back up its mistress so it's not as if she's feeling useless this session. We shall see who gets a chance to shine next time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9554045, member: 27780"] A full house for the first time in a while. The party headed down the massive spiral ramp into the depths of the prison again, cautious about what they might find. Heading through the reservoir and kitchen areas, things were much quieter than last time. The servants killed in the previous breakout attempt had been raised as zombies, making their attempts at cooking even less competent and pleasant to eat for the surviving prisoners. These were no challenge (or XP) at all and fell before they could even scratch the PC's. Then they got to the bodak room. The two illithid killed in the previous breakout attempt had risen as bodaks, but not being properly trained like the previous ones, they were chained either side of the big door so people who knew they were there could simply get through the room by keeping their eyes closed. Our feral binder had invested in another solution though, a blindfold that grants blindsight when put on, which meant this was also a trivial encounter once they got the courage to go down those stairs. They then progressed through the officers quarters, which was now abandoned aside from bits of paperwork and reached the main cavern with the cells. These were half-empty, with only 4 illithid and 3 non-illithid prisoners remaining. They efficiently slaughtered the illthid ones through the bars and questioned the others, debating releasing them but deciding against it for now, as a bunch of NPC's, even quite high levelled ones would just slow them down without the proper equipment. They didn't figure out how to open the room with the crushing walls without incident, but by this point they knew they could tear open the sphincter doors in a round or two, so that was another problem easily solved with brute force. Heading down the stairs, the gelugon was a somewhat tougher fight. They led with casting Disobedience again, but having not properly explained what they were doing, it did not waive it's SR and resisted that before blasting them with a cone of cold. Like the cornugon last time, its damage resistance meant the binder's large quantity of little attacks was mostly ineffective, which meant it was up to the orc to bust out his martial maneuvers that did tons of damage to do most of the work of taking it to negative hp. To solve the problem more permanently, their githyanki leader summoned a cervidal and used its dismissing touch to sent it back to the nine hells. They spent enough time opening the various living quarters in area 16 for their buffs to expire, and experienced a similar pattern against the night hag torturer in area 17, with the binder struggling to make a dent against her DR and the orc & priestess doing most of the work. Fortunately, she still had more than enough power to shred the devourer in room 18 when it came to back up its mistress so it's not as if she's feeling useless this session. We shall see who gets a chance to shine next time. [/QUOTE]
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