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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9560180" data-attributes="member: 27780"><p>A little bit of dropping in and out, but everyone was present for at least part of the session. The stone golem on the stairs was barely a speedbump for them at this point. The spectres in room 20 managed to get a few hits in from the walls with surprise and inflict some negative levels, but once the group formed a circle in the middle of the room and readied actions, they soon managed to catch them as they poked their arms out to attack and send them to eternal rest. They detected the Destruction spell on the room to the armory and let the orc tank it, since he would only have failed on a natural 1. They did detect and properly disarm the scythe trap in corridor 24, but this gave Ulliphion the head prison warden time to cast all his buff spells and then put a stinking cloud immediately behind the door, which then started seeping out as they discussed what to do next. Realising they couldn't just sit there, two of them charged through the cloud, but failed their saves and spent some time vomiting. It fell to the githyanki leader to save the day again with a well-chosen summon, calling an air mephit to blow the gas away, which let the kobold sniper get through and deal massive damage before the illithid could eat either of the nauseated characters brains. After that, the rest of the session was basically just cleanup, with the mohrg also presenting no real challenge and the symbols also failing against the orc's high hp and fort saves. They spent some time puzzling over the gas release mechanisms in room 23 before deciding it wasn't important anymore, since they'd cleared everything else already. After poking around the back entrance and determining it was well hidden from the other side, so they could rest safely here, they decided it was a good point to call it a night, which also gives them a chance to level up to 12 before next session. Next destination, the neighbouring illithid town itself. Can I manage to make that an interesting but not overwhelming challenge?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9560180, member: 27780"] A little bit of dropping in and out, but everyone was present for at least part of the session. The stone golem on the stairs was barely a speedbump for them at this point. The spectres in room 20 managed to get a few hits in from the walls with surprise and inflict some negative levels, but once the group formed a circle in the middle of the room and readied actions, they soon managed to catch them as they poked their arms out to attack and send them to eternal rest. They detected the Destruction spell on the room to the armory and let the orc tank it, since he would only have failed on a natural 1. They did detect and properly disarm the scythe trap in corridor 24, but this gave Ulliphion the head prison warden time to cast all his buff spells and then put a stinking cloud immediately behind the door, which then started seeping out as they discussed what to do next. Realising they couldn't just sit there, two of them charged through the cloud, but failed their saves and spent some time vomiting. It fell to the githyanki leader to save the day again with a well-chosen summon, calling an air mephit to blow the gas away, which let the kobold sniper get through and deal massive damage before the illithid could eat either of the nauseated characters brains. After that, the rest of the session was basically just cleanup, with the mohrg also presenting no real challenge and the symbols also failing against the orc's high hp and fort saves. They spent some time puzzling over the gas release mechanisms in room 23 before deciding it wasn't important anymore, since they'd cleared everything else already. After poking around the back entrance and determining it was well hidden from the other side, so they could rest safely here, they decided it was a good point to call it a night, which also gives them a chance to level up to 12 before next session. Next destination, the neighbouring illithid town itself. Can I manage to make that an interesting but not overwhelming challenge? [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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