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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9567699" data-attributes="member: 27780"><p>A relatively short session, with some people late and others having to leave early, but everyone was present for at least part of it. The first part was spent cleaning up in the prison, questioning the prisoners before eventually deciding to release them. The drow was sent on his way back to their settlement in the south-west to deliver the message that the lich-queen was coming and they should choose their side in the upcoming conflict wisely. Dyema the sorcerer decided to tag along with him as it seemed a quicker and safer way of getting out of the underdark than going with the PC's to attack the illithid town, while Thut-Hakh the bugbear assassin decided to stick with the team and get some revenge. They headed out of the back door of the prison to the hidden where it rejoined the main underdark map, and north again. They did roll poorly on their spot checks and the Binder wandered straight into a Cave Fisher snare, but just waited until it had nearly reeled her in before busting out the short range teleportation to get free and shredding it. The rest of their trip passed uneventfully until they reached the east entrance to the illthid town, where they found the fungus infested fish-men had got there before them, leaving the secret doors in wide open. As with last time, they were more than strong enough to beat them, but getting them to stay down was another matter, requiring some experimentation with energy types. Fortunately the kobold sniper was first time lucky when he zapped them with an electrical orb, which they soon noticed wasn't regenerating. (although I made it a bit easier than I should have, because I forgot that in his infinite sadism, James Jacobs had put a template that is weak against electricity on a monster with resistance to electricity, requiring lots of damage in one go to punch through it) This rapidly tipped the balance of power and they finished them off before heading into the main chambers. </p><p></p><p>There they found that although weaker than the PC's, the Scarlet Children had a relatively easy time against the illithid & their minions due to their complete immunity to mind-affecting powers and already taken the place over. The wererats were hiding behind the stalagmites in area D2, but the binder's blindsight let her head straight for them and start slicing & dicing. The sniper headed in a little more circumspectly and looked north, where he saw a whole load of infected mongrelmen in area D7 chanting. The rest of the session was another big running battle, with the gith summoning a couple of barbazu, who's wounding glaives proved quite effective at countering the scarlet children's regeneration until they could be finished off. They found that there were three more Kuo-Toa in D7 along with the mongrelmen, and more importantly, a severely wounded ulitharid pinned to the wall that was still in the process of being taken over by the fungus. The orc got infected by a volley of fungal gunk from the mongrelmen, but shrugged it off with Iron Heart Surge and everyone played their part in taking down the rest of the monsters. They decided not to bother questioning the ulitharid and threw it on the pile with everything else before giving them all a big AoE electrical zap to finish them off. That ended the combat and gave them a relatively neat point to round off the session, but there's still plenty on this map to explore. Will any of it give them any challenge next week, and more importantly, how much of the underlying situation they've wandered into will they understand by the time they're through?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9567699, member: 27780"] A relatively short session, with some people late and others having to leave early, but everyone was present for at least part of it. The first part was spent cleaning up in the prison, questioning the prisoners before eventually deciding to release them. The drow was sent on his way back to their settlement in the south-west to deliver the message that the lich-queen was coming and they should choose their side in the upcoming conflict wisely. Dyema the sorcerer decided to tag along with him as it seemed a quicker and safer way of getting out of the underdark than going with the PC's to attack the illithid town, while Thut-Hakh the bugbear assassin decided to stick with the team and get some revenge. They headed out of the back door of the prison to the hidden where it rejoined the main underdark map, and north again. They did roll poorly on their spot checks and the Binder wandered straight into a Cave Fisher snare, but just waited until it had nearly reeled her in before busting out the short range teleportation to get free and shredding it. The rest of their trip passed uneventfully until they reached the east entrance to the illthid town, where they found the fungus infested fish-men had got there before them, leaving the secret doors in wide open. As with last time, they were more than strong enough to beat them, but getting them to stay down was another matter, requiring some experimentation with energy types. Fortunately the kobold sniper was first time lucky when he zapped them with an electrical orb, which they soon noticed wasn't regenerating. (although I made it a bit easier than I should have, because I forgot that in his infinite sadism, James Jacobs had put a template that is weak against electricity on a monster with resistance to electricity, requiring lots of damage in one go to punch through it) This rapidly tipped the balance of power and they finished them off before heading into the main chambers. There they found that although weaker than the PC's, the Scarlet Children had a relatively easy time against the illithid & their minions due to their complete immunity to mind-affecting powers and already taken the place over. The wererats were hiding behind the stalagmites in area D2, but the binder's blindsight let her head straight for them and start slicing & dicing. The sniper headed in a little more circumspectly and looked north, where he saw a whole load of infected mongrelmen in area D7 chanting. The rest of the session was another big running battle, with the gith summoning a couple of barbazu, who's wounding glaives proved quite effective at countering the scarlet children's regeneration until they could be finished off. They found that there were three more Kuo-Toa in D7 along with the mongrelmen, and more importantly, a severely wounded ulitharid pinned to the wall that was still in the process of being taken over by the fungus. The orc got infected by a volley of fungal gunk from the mongrelmen, but shrugged it off with Iron Heart Surge and everyone played their part in taking down the rest of the monsters. They decided not to bother questioning the ulitharid and threw it on the pile with everything else before giving them all a big AoE electrical zap to finish them off. That ended the combat and gave them a relatively neat point to round off the session, but there's still plenty on this map to explore. Will any of it give them any challenge next week, and more importantly, how much of the underlying situation they've wandered into will they understand by the time they're through? [/QUOTE]
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