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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9574681" data-attributes="member: 27780"><p>Another busy session with a single absence that notified us well in advance. Having cleared the central area last time, they had lots of options of which route to explore next. First up, the large corridor directly north. The umber hulk in area D22 was another easy kill. They ignored the big locked doors to area D24 and the fresh cave-in blocking D26 and headed up the shafts leading to the ulitharid's chambers, which were now empty. Some of them stayed behind to investigate the treasure there while the more stealthy party members got bored and went back to the north-east tunnel. The ice toads in the freezer got a few shots off before being knocked down. They opened the door to the midden, but on getting a whiff of the contents, decided not to bother rummaging around in there and left the otyugh in peace. They had a slightly trickier time with the ogre mages, two of which which used invisibility and gaseous form to get into good positions to unleash their cones of cold while the third headed to the west to get the remaining kuo-toa and the illithid they'd managed to successfully infect. But despite some failed saves, the PC's continued to hold the upper hand and reduce their enemies to negative hit points within a few rounds. The githyanki summoned some wolves to gather up the bodies of the dropped enemies so they could finish them off using as few of their remaining spells as possible and were midway through that when the third wave arrived. But they once again only got a single attack off before being shredded and electrocuted into oblivion. They then headed northwest themselves, where they found a few more kuo-toa in areas D19 & 20 that hadn't left their posts because they were guarding an illithid and troll that were still in the process of being taken over. This fight was extended out over a few rounds because it was a narrow room, but some judicious use of flight and teleportation let them get more actions in than a less magically adept party and sort these guys out as well, killing the illithid but keeping its head for future questioning via Speak with Dead. There's still a few rooms to go, but this bit has become less about challenging the players and more about setting the scene for the next big menace they'll have to deal with. I shall try and move the plot forward next session as usual.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9574681, member: 27780"] Another busy session with a single absence that notified us well in advance. Having cleared the central area last time, they had lots of options of which route to explore next. First up, the large corridor directly north. The umber hulk in area D22 was another easy kill. They ignored the big locked doors to area D24 and the fresh cave-in blocking D26 and headed up the shafts leading to the ulitharid's chambers, which were now empty. Some of them stayed behind to investigate the treasure there while the more stealthy party members got bored and went back to the north-east tunnel. The ice toads in the freezer got a few shots off before being knocked down. They opened the door to the midden, but on getting a whiff of the contents, decided not to bother rummaging around in there and left the otyugh in peace. They had a slightly trickier time with the ogre mages, two of which which used invisibility and gaseous form to get into good positions to unleash their cones of cold while the third headed to the west to get the remaining kuo-toa and the illithid they'd managed to successfully infect. But despite some failed saves, the PC's continued to hold the upper hand and reduce their enemies to negative hit points within a few rounds. The githyanki summoned some wolves to gather up the bodies of the dropped enemies so they could finish them off using as few of their remaining spells as possible and were midway through that when the third wave arrived. But they once again only got a single attack off before being shredded and electrocuted into oblivion. They then headed northwest themselves, where they found a few more kuo-toa in areas D19 & 20 that hadn't left their posts because they were guarding an illithid and troll that were still in the process of being taken over. This fight was extended out over a few rounds because it was a narrow room, but some judicious use of flight and teleportation let them get more actions in than a less magically adept party and sort these guys out as well, killing the illithid but keeping its head for future questioning via Speak with Dead. There's still a few rooms to go, but this bit has become less about challenging the players and more about setting the scene for the next big menace they'll have to deal with. I shall try and move the plot forward next session as usual. [/QUOTE]
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