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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9582751" data-attributes="member: 27780"><p>One of the longest sessions, but also lightest on combat, interestingly. Two people were busy for most of the session, but came in near the end. Having had a good look at the experiments in room 20, they then cautiously investigated the corridor to room D21. The binder went first as usual, which meant she once again became the victim of the nondamaging status effects as the ghost trapped inside possessed her and then tried to make a run for it. This ground things to a halt for quite a while OOC as the other PC's scanned their powers for anything that might help with this, and weighed the odds that she would TPK the rest of the party if they tried to fight her body. Eventually, the kobolds decided that using their diplomacy scores might be the best option. One roll in the high 30's later, they did manage to get through to the half-crazed ghost that the illithid were gone and they were the ones that had liberated the city. It could join them in vengeance against the illithid forces in general or go to its eternal rest, but possessing one of their bodies wasn't the polite thing to do. The ghost paused and agreed with them, but once it left her body, she decided she wasn't going to abide by any deals the others had made and shredded it from behind while it was still talking to the others. Deciding that damage control would be a good idea at this point, they promptly cremated the ghost's preserved body to reduce the odds of it coming back and haunting them some more. </p><p></p><p>Following that, they cleaned up the last few areas of the map. Areas 5 and 6 had some more kuo-toa and wererats, plus the mongrelmen who had been infected but not turned yet being kept hostage. They didn't even try to save them, but did at least give them a quick death along with the kuo-toa, although unfortunately the priestess did get infected in the process. Finally, they investigated the blocked off areas they skipped last session. The brainwashed drow in D24 was attacked as soon as he loudly declared his loyalty to the illithid cause, although he did last a couple of rounds. The beholder was a lot more complex. Initially the sniper used greater blink to get through the cave-in, then blinked back straight away when he saw the beholder floating right at the top of the cave beyond. This turned into another big debate about how to handle this. Why had it blocked off the way in? Was it infected? If so, had it already succumbed to the fungus? Could they afford to do a long rest and risk it turning overnight, given that they'd already expended most of their best spells? Watching the speed of spread on their own priestess, and making a few knowledge checks, they realised that waiting overnight would be a very bad idea. So they summoned a dove and teleported that through the cave-in as an obvious peace offering. Since beholders have a high spot check, it realised straight away that someone uninfected was out there and inquired about what was going on. Turns out it had indeed been infected several hours ago, managing to disintegrate many of the attackers but eventually being hit by one of their fungal shots in a place it's disintegrate eye couldn't reach and causing the cave-in to escape. Not being in a good position to negotiate, it would throw it's lot in with them if they saved its life. This led to another problem, that the priestess had already used up all her cure disease spells for the day, but eventually the PC's remembered that you can use heal checks in place of fort saves to fight off ongoing disease effects, and despite being a priestess of Loviatar, she does still know how to use that anatomical knowledge for good as well as evil. (plus flaying fungus off still isn't a very pleasant process, so it's all good roleplaying opportunities) And so this problem was resolved with another pair of skill checks to the great relief of everyone. The beholder then used it's disintegrate powers some more to cause cave ins blocking both entrances to the city so they could rest without worrying about wandering monsters, then disintegrated a path to the hidden treasure vault and after a little more roleplaying involving who gets to keep what, they all teleported back to the color portal where their astral ride was waiting. This led to a bit more roleplaying as the two new PC's got to see the expanses of the astral plane for the first time and the session then concluded with a load of OOC debate about their next move. Will they head back down into the underdark to see what other areas still remain once recharged, or report this mission cleared, since they did kill a bunch of illithid and ask for another assignment?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9582751, member: 27780"] One of the longest sessions, but also lightest on combat, interestingly. Two people were busy for most of the session, but came in near the end. Having had a good look at the experiments in room 20, they then cautiously investigated the corridor to room D21. The binder went first as usual, which meant she once again became the victim of the nondamaging status effects as the ghost trapped inside possessed her and then tried to make a run for it. This ground things to a halt for quite a while OOC as the other PC's scanned their powers for anything that might help with this, and weighed the odds that she would TPK the rest of the party if they tried to fight her body. Eventually, the kobolds decided that using their diplomacy scores might be the best option. One roll in the high 30's later, they did manage to get through to the half-crazed ghost that the illithid were gone and they were the ones that had liberated the city. It could join them in vengeance against the illithid forces in general or go to its eternal rest, but possessing one of their bodies wasn't the polite thing to do. The ghost paused and agreed with them, but once it left her body, she decided she wasn't going to abide by any deals the others had made and shredded it from behind while it was still talking to the others. Deciding that damage control would be a good idea at this point, they promptly cremated the ghost's preserved body to reduce the odds of it coming back and haunting them some more. Following that, they cleaned up the last few areas of the map. Areas 5 and 6 had some more kuo-toa and wererats, plus the mongrelmen who had been infected but not turned yet being kept hostage. They didn't even try to save them, but did at least give them a quick death along with the kuo-toa, although unfortunately the priestess did get infected in the process. Finally, they investigated the blocked off areas they skipped last session. The brainwashed drow in D24 was attacked as soon as he loudly declared his loyalty to the illithid cause, although he did last a couple of rounds. The beholder was a lot more complex. Initially the sniper used greater blink to get through the cave-in, then blinked back straight away when he saw the beholder floating right at the top of the cave beyond. This turned into another big debate about how to handle this. Why had it blocked off the way in? Was it infected? If so, had it already succumbed to the fungus? Could they afford to do a long rest and risk it turning overnight, given that they'd already expended most of their best spells? Watching the speed of spread on their own priestess, and making a few knowledge checks, they realised that waiting overnight would be a very bad idea. So they summoned a dove and teleported that through the cave-in as an obvious peace offering. Since beholders have a high spot check, it realised straight away that someone uninfected was out there and inquired about what was going on. Turns out it had indeed been infected several hours ago, managing to disintegrate many of the attackers but eventually being hit by one of their fungal shots in a place it's disintegrate eye couldn't reach and causing the cave-in to escape. Not being in a good position to negotiate, it would throw it's lot in with them if they saved its life. This led to another problem, that the priestess had already used up all her cure disease spells for the day, but eventually the PC's remembered that you can use heal checks in place of fort saves to fight off ongoing disease effects, and despite being a priestess of Loviatar, she does still know how to use that anatomical knowledge for good as well as evil. (plus flaying fungus off still isn't a very pleasant process, so it's all good roleplaying opportunities) And so this problem was resolved with another pair of skill checks to the great relief of everyone. The beholder then used it's disintegrate powers some more to cause cave ins blocking both entrances to the city so they could rest without worrying about wandering monsters, then disintegrated a path to the hidden treasure vault and after a little more roleplaying involving who gets to keep what, they all teleported back to the color portal where their astral ride was waiting. This led to a bit more roleplaying as the two new PC's got to see the expanses of the astral plane for the first time and the session then concluded with a load of OOC debate about their next move. Will they head back down into the underdark to see what other areas still remain once recharged, or report this mission cleared, since they did kill a bunch of illithid and ask for another assignment? [/QUOTE]
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