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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9637566" data-attributes="member: 27780"><p>Once again 5/7 were present, more than enough to keep things going. They started by investigating the closet from last time. They detected the trap, but let the Binder tank it as usual rather than going through all the effort of disarming. Inside, they of course found seven gray shimmering robes, precisely one for each PC. Knowing an obvious plot device when they saw it, the Githyanki broke out his identify magic. After a bit of bickering and a brief interruption from the ghosts in the walls angry about the vandalism, which was easily solved by the priestesses rebuke powers, they decided to follow the obvious path for a change, put on the cloaks and swim down the big central pipe to the basement levels. They spent quite a while exploring the catacombs of the first basement level, finding that just sticking to a single wall and tracing around soon led back to the big central room, facing lots of zombies & skeletons that were speedbumps even with the penalties for underwater fighting. Eventually they encountered the ghost of the Hidden Claw, who doesn't realise he's dead. This led to another somewhat comical roleplaying scene, but since the (increasingly freaked out) Plugoo was there, it once again didn't lead to violence, and they got some more exposition about the 5 tablets that contained the ritual needed to reseal the gate Xhagevoxhab is trying to break through. They persuaded him to show them the way through the maze to the (very long) tunnel down to the next level. The increasing water pressure meant they had to leave Plugoo and the undead they'd taken control of rather than destroyed here. The ghost floated through the crystal caverns, leaving the PC's behind to fight the near invisible water elemental in the water, which once again involved the Binder using her blindsight to attack first and the others having to go by her directions because they all rolled poorly on their spot checks. Its damage resistance soaked her many small attacks, which meant it was the orc's turn to shine again. Once that had been thoroughly pounded with his martial maneuvers, they continued down into the corridor filled with Blibdoolpoolp statues, which they watched carefully just in case they all came to life or started shooting lasers from their eyes. They reached the air-filled room right at the bottom with the ghost of the high priest, but unfortunately completely botched the diplomacy roll this time, which turned both the high priest and hidden claw against them. Fortunately, even the two of them were easily dispatched within a couple of rounds even with all the miss chances due to incorporeality, like everything else in this adventure so far. Since they were now way underground in a completely sealed area, they decided that this was probably a good time to take a rest without worrying about wandering monster attacks. But since they destroyed the ghosts, the chance of them rebinding Xhagevoxhab successfully is now even lower. Still, at least they'll be doing the big boss fight with full HP & spells, plus a few extra NPC minions to keep the pressing fungal hordes from ganging up on any one character too much.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9637566, member: 27780"] Once again 5/7 were present, more than enough to keep things going. They started by investigating the closet from last time. They detected the trap, but let the Binder tank it as usual rather than going through all the effort of disarming. Inside, they of course found seven gray shimmering robes, precisely one for each PC. Knowing an obvious plot device when they saw it, the Githyanki broke out his identify magic. After a bit of bickering and a brief interruption from the ghosts in the walls angry about the vandalism, which was easily solved by the priestesses rebuke powers, they decided to follow the obvious path for a change, put on the cloaks and swim down the big central pipe to the basement levels. They spent quite a while exploring the catacombs of the first basement level, finding that just sticking to a single wall and tracing around soon led back to the big central room, facing lots of zombies & skeletons that were speedbumps even with the penalties for underwater fighting. Eventually they encountered the ghost of the Hidden Claw, who doesn't realise he's dead. This led to another somewhat comical roleplaying scene, but since the (increasingly freaked out) Plugoo was there, it once again didn't lead to violence, and they got some more exposition about the 5 tablets that contained the ritual needed to reseal the gate Xhagevoxhab is trying to break through. They persuaded him to show them the way through the maze to the (very long) tunnel down to the next level. The increasing water pressure meant they had to leave Plugoo and the undead they'd taken control of rather than destroyed here. The ghost floated through the crystal caverns, leaving the PC's behind to fight the near invisible water elemental in the water, which once again involved the Binder using her blindsight to attack first and the others having to go by her directions because they all rolled poorly on their spot checks. Its damage resistance soaked her many small attacks, which meant it was the orc's turn to shine again. Once that had been thoroughly pounded with his martial maneuvers, they continued down into the corridor filled with Blibdoolpoolp statues, which they watched carefully just in case they all came to life or started shooting lasers from their eyes. They reached the air-filled room right at the bottom with the ghost of the high priest, but unfortunately completely botched the diplomacy roll this time, which turned both the high priest and hidden claw against them. Fortunately, even the two of them were easily dispatched within a couple of rounds even with all the miss chances due to incorporeality, like everything else in this adventure so far. Since they were now way underground in a completely sealed area, they decided that this was probably a good time to take a rest without worrying about wandering monster attacks. But since they destroyed the ghosts, the chance of them rebinding Xhagevoxhab successfully is now even lower. Still, at least they'll be doing the big boss fight with full HP & spells, plus a few extra NPC minions to keep the pressing fungal hordes from ganging up on any one character too much. [/QUOTE]
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