Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9664030" data-attributes="member: 27780"><p>Everyone was present this time. They started their exploration of level 3 in similar fashion to the previous two. The winged kobold explored the mausoleums of area 16 (now thoroughly ransacked by the hungry fungus people) while the binder sent her shadow forward into area 17. It was quickly zapped by the collective lightning bolt powers of the kuo-toa whips on the other side, but that was no great loss and at least the PC's knew where the enemy was now. Time for the orc to take point and charge into the fray before they recharged their zapping powers. A few martial maneuvers later they were downed and easy prey for the priestesses acidic whip. The next wave of defences after the ramp met a similar fate. They then reached the big 4 way junction, which once again made things more interesting as they decided to split the party. The kobolds and barbarian went down the south passage, while the priestess and binder wandered east. This as usual turned out to be a bad idea, as the girls wandered straight into the giant octopus lair in area 20. (cue inevitable hentai references) The binder had a high enough AC that only natural 20's could hit her, so even 8 attacks per round wasn't doing much, but the priestess did actually get grappled and took a decent amount of damage before they managed to shred them into calimari. Meanwhile the guys opened up the door to room 18, where more kuo-toa were guarding the shaft down to level 4. The orc did most of the heavy hitting as usual, then they backed off once the monsters were downed and the sniper finished them off with an electric blast. They then had to spend several rounds finding the girls and telling them that the main plot was this-a-way, once again slowed down by the underwater movement penalties before they could get to the final level.</p><p></p><p>Level 4 continued in a similar fashion, two more waves of kuo-toa defences that at this point it was obvious were merely stalling for time, even the choke point of area 23 failing to do more than get a couple of lightning bolts off before they were destroyed by charging orc and the others piggybacking on him to make up for their slower movement rates. I had hopes that the kraken that was the original boss of this adventure would last a little longer, as it does at least have 310 hp in 3e. But no, the orc had the right martial maneuver ready to unleash a full attacks worth of triple damage strikes that downed it in a single round. But no amount of twinkery can deny the whims of the DM, so it was still able to gasp out a dramatic "you're too late", and they could see the portal open behind it with tentacles even longer than a kraken's emerging from the rip in space. Perfect time for a cliffhanger ending. Lets see if the Scarlet Lord survives any longer with not only 408 hp, but also 20/+4 damage reduction and actually gets to use the other tricks up its many sleeves.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9664030, member: 27780"] Everyone was present this time. They started their exploration of level 3 in similar fashion to the previous two. The winged kobold explored the mausoleums of area 16 (now thoroughly ransacked by the hungry fungus people) while the binder sent her shadow forward into area 17. It was quickly zapped by the collective lightning bolt powers of the kuo-toa whips on the other side, but that was no great loss and at least the PC's knew where the enemy was now. Time for the orc to take point and charge into the fray before they recharged their zapping powers. A few martial maneuvers later they were downed and easy prey for the priestesses acidic whip. The next wave of defences after the ramp met a similar fate. They then reached the big 4 way junction, which once again made things more interesting as they decided to split the party. The kobolds and barbarian went down the south passage, while the priestess and binder wandered east. This as usual turned out to be a bad idea, as the girls wandered straight into the giant octopus lair in area 20. (cue inevitable hentai references) The binder had a high enough AC that only natural 20's could hit her, so even 8 attacks per round wasn't doing much, but the priestess did actually get grappled and took a decent amount of damage before they managed to shred them into calimari. Meanwhile the guys opened up the door to room 18, where more kuo-toa were guarding the shaft down to level 4. The orc did most of the heavy hitting as usual, then they backed off once the monsters were downed and the sniper finished them off with an electric blast. They then had to spend several rounds finding the girls and telling them that the main plot was this-a-way, once again slowed down by the underwater movement penalties before they could get to the final level. Level 4 continued in a similar fashion, two more waves of kuo-toa defences that at this point it was obvious were merely stalling for time, even the choke point of area 23 failing to do more than get a couple of lightning bolts off before they were destroyed by charging orc and the others piggybacking on him to make up for their slower movement rates. I had hopes that the kraken that was the original boss of this adventure would last a little longer, as it does at least have 310 hp in 3e. But no, the orc had the right martial maneuver ready to unleash a full attacks worth of triple damage strikes that downed it in a single round. But no amount of twinkery can deny the whims of the DM, so it was still able to gasp out a dramatic "you're too late", and they could see the portal open behind it with tentacles even longer than a kraken's emerging from the rip in space. Perfect time for a cliffhanger ending. Lets see if the Scarlet Lord survives any longer with not only 408 hp, but also 20/+4 damage reduction and actually gets to use the other tricks up its many sleeves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top