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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9674790" data-attributes="member: 27780"><p>Everyone was present. The group got a little chance to catch their breath, but before they could recharge their spells, they were swept up by an astral cyclone (cue wizard of oz tornado scene.) After a short but interminable period of being whirled around, they were dumped unceremoniously at the edge of an astral island. Time for them to experience another of the keystones of this adventure path, <a href="https://forum.rpg.net/index.php?threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25023655" target="_blank">Interlopers of Ruun-Khazai</a>, which will hopefully be the place where they find out IC just what the Lich-queen really does with those githyanki given a "glorious retirement". (some of the players have been getting antsy about that OOC, admittedly, and really want to be able to start preparing IC for their eventual betrayal as well) Anyway, they dithered around discussing their new situation for a while, which meant I had to kickstart them into action by having the ballistas on top of the western dome start firing at them. The orc and priestess took minor damage and everyone started doing their own thing in fairly unco-ordinated fashion. The binder flew straight for them, tanking several shots along the way. The winged kobold and orc also decided closing to melee range would be a good idea, although it took the kobold another couple of rounds to get close due to his slower fly speed, and the orc could only reach halfway up the dome with his jump, forcing him to climb the rest of the way. The Githyanki teleported himself, the drow and the priestess straight to the top of the dome. Between the six of them, they made short work of the four ballistas, although the freshly raised drow did get blasted along the way, losing more than half his hp in one go, reminding them that they really need to protect their squishy guys better. </p><p></p><p>Meanwhile the sniper had skittered off to the very edge of the island and hidden amongst the volcanic rocks. Once it looked like the others had the situation under control, he skittered back towards the dome and blinked through the walls, starting to explore the ground floor. The others opened up the hatch in the top of the dome and ventured into the top floors. They spent the rest of the session slowly exploring the dome, finding it richly furnished but also completely devoid of inhabitants. They did set off several of the alarmed statues, resulting in some definite paranoia, but after nothing attacked the first time they soon started tuning that out. The binder triggered the salamander summoning in room 22, but since the githyanki was also in the room they looked to him for direction and he could simply order them to stand down, to the glee of everyone involved. They questioned them, establishing that they had been summoned here before every few years, giving them another small clue to what is going on here before dismissing them. They explored all the floors, but no-one rolled well enough to find the secret door in the basement leading to the heart of the island, and decided to rest here for a night before exploring the other towers and pyramids. So they haven't short-circuited the adventure and I can have a little more fun playing around with the experience of being trapped on a small island out of contact with home with other adventuring parties showing up equally baffled and a powerful wizard messing around with everyone involved before getting back to the main plot.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9674790, member: 27780"] Everyone was present. The group got a little chance to catch their breath, but before they could recharge their spells, they were swept up by an astral cyclone (cue wizard of oz tornado scene.) After a short but interminable period of being whirled around, they were dumped unceremoniously at the edge of an astral island. Time for them to experience another of the keystones of this adventure path, [url=https://forum.rpg.net/index.php?threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25023655]Interlopers of Ruun-Khazai[/url], which will hopefully be the place where they find out IC just what the Lich-queen really does with those githyanki given a "glorious retirement". (some of the players have been getting antsy about that OOC, admittedly, and really want to be able to start preparing IC for their eventual betrayal as well) Anyway, they dithered around discussing their new situation for a while, which meant I had to kickstart them into action by having the ballistas on top of the western dome start firing at them. The orc and priestess took minor damage and everyone started doing their own thing in fairly unco-ordinated fashion. The binder flew straight for them, tanking several shots along the way. The winged kobold and orc also decided closing to melee range would be a good idea, although it took the kobold another couple of rounds to get close due to his slower fly speed, and the orc could only reach halfway up the dome with his jump, forcing him to climb the rest of the way. The Githyanki teleported himself, the drow and the priestess straight to the top of the dome. Between the six of them, they made short work of the four ballistas, although the freshly raised drow did get blasted along the way, losing more than half his hp in one go, reminding them that they really need to protect their squishy guys better. Meanwhile the sniper had skittered off to the very edge of the island and hidden amongst the volcanic rocks. Once it looked like the others had the situation under control, he skittered back towards the dome and blinked through the walls, starting to explore the ground floor. The others opened up the hatch in the top of the dome and ventured into the top floors. They spent the rest of the session slowly exploring the dome, finding it richly furnished but also completely devoid of inhabitants. They did set off several of the alarmed statues, resulting in some definite paranoia, but after nothing attacked the first time they soon started tuning that out. The binder triggered the salamander summoning in room 22, but since the githyanki was also in the room they looked to him for direction and he could simply order them to stand down, to the glee of everyone involved. They questioned them, establishing that they had been summoned here before every few years, giving them another small clue to what is going on here before dismissing them. They explored all the floors, but no-one rolled well enough to find the secret door in the basement leading to the heart of the island, and decided to rest here for a night before exploring the other towers and pyramids. So they haven't short-circuited the adventure and I can have a little more fun playing around with the experience of being trapped on a small island out of contact with home with other adventuring parties showing up equally baffled and a powerful wizard messing around with everyone involved before getting back to the main plot. [/QUOTE]
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