Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9728270" data-attributes="member: 27780"><p>Once again, 5/7 were present and the entire session encapsulated precisely a minute of game time, although it only took 3 hours to play out as there were now fewer enemies on the board. The binder and githyanki continued to try to finish off the H'Jyord for good before he could teleport away, while the drow bounced a lightning bolt off the side of the colossusses head to hit as many of the enemies as possible even if it meant going through some of his own invisible stalkers along the way. But the H'Jyord had enough hp to survive another round of regular attacks and his SR worked just fine against the lightning bolt, so he once again got away with an ominous quip that hinted at the next way he'd try to destroy them. ("watch out for demodragons", because having already referenced the D&D cartoon once, I might as well embrace the bit) Since time was now of the essence, they threw the bodies in the Binder's enveloping pit for later looting. The sniper teleported straight back to the kadtanach to warn the other characters still onboard. The drow & binder then went up to the top floor of the head and did the same for the shelves of books in there, while the githyanki cast forcecage on the central rainbow, reasoning that if that was crucial to the operation of the colossus, immobilising it would also prevent the rest of the colossus from moving around. This turned into an argument about newtonian vs einsteinian mechanics and whether being fixed to a certain point in space would be relative to the ground or their current velocity, but eventually I decided to allow it. He then went down to the 6th floor to see if there was anything else to grab in the remaining 30 seconds, but all he saw was the ballista operators coming from the robot's arms heading for the escape teleporter. Not wanting to waste further time fighting them when they were only lackeys and probably didn't have any interesting treasure, he then teleported away, leaving the drow and binder to make their own escape. The drow decided to use plane shift rather than teleport to get away, aiming for their astral ship parked by the color portal to needlespire. Of course, being a prime material native, he forgot that this was a bad idea because it has an error margin of 5d% miles and extradimensional spaces don't work in the astral plane, so all their gear and minions dumped unceremoniously out as soon as they arrived, forcing them to chain everything together and tow it the rest of the way. They're out of immediate danger, but that blunder will mean it'll take at least several days of in game time before they can reunite the party.</p><p></p><p>Things get even more complicated, as we flip viewpoint to that of the winged kobold in the middle of the colossus. Upon hearing the start of the countdown, Torax the minotaur decided his own survival was more important than pursuing the intruder and headed straight for the teleportation device in area 16. Our kobold watched this from around the crack in the door, then went to look closer after the minotaur disappeared. He examined the controls, but with no ranks in knowledge skills, couldn't make heads or tails of them. A couple of rounds later he heard the elevator going, and a group of fighters & gnomes from lower down in the colossus came rushing in to escape. He decided to do the classic ninja move of clinging to the ceiling, hoping they'd be too busy to look up. Thankfully, his stealth rolls were good this time, and he managed to get a good look at exactly what buttons they pressed to operate the teleporter in the process. He then heard someone else approaching, but it turned out to be one of the winter werewolves, finally having reached the top of their elevator and not quite sure what all these sudden flashing lights meant, but sure it wasn't anything good. The kobold quickly filled him in on what had happened from his perspective and the two of them decided to take the teleporter out, sending them on a solo mission which will have to be resolved outside the usual session time. Shortly afterwards, the fighters from two floors up that the githyanki encountered earlier came down the elevator to use the teleporter, but not all of them managed to make it out before the countdown hit zero. Even so, the kobold and werewolf are definitely going to have a rough time on their own, surrounded, in enemy territory, with more enemies just a few rounds behind them on the other end and are most likely to survive if they use stealth and running away rather than trying to fight everything.</p><p></p><p>Rewinding the clock again, our third point of view is obviously that of the PC's still on the kadtanaches back. The priestess & orc egged the beast on while the beholder took cover from the gliders that were now flying too high to shoot back at. The colossus had also broken into a run and the two collided in spectacular style with the kadatanch spearing the colossus in the groin with its horns. They traded blows for several rounds, from which it became apparent that because the colossus has considerably better DR, it would probably win a static fight where the two just stood still and hit each other, but because the kadtanach has fast healing but the colossus doesn't, a more mobile method of fighting would favour the living kaiju. However, the countdown was clearly audible even outside the colossus and with the arrival of the other PC's, it was obvious that sticking around here was a bad idea. The priestess also got hit by three rounds of napalm from the heavy bombers, reducing her to negative hp. The sniper had to act fast, using levitation to keep her from being shaken off the kadtanaches back, then expending a couple of charges from his own healing belt to bring her back to positive. The githyanki arrived a few rounds after the sniper and cast haste on the Kadtanach, giving them just under 30 seconds to get clear at an accelerated full run, followed by the remaining two werewolves who had taken the time to get out of the colossuses foot when it stopped moving. The sniper used the last of those few rounds to cast Superior Resistance on as many people as possible to increase their odds of surviving the blast. Fortunately, according to the original adventure, the explosion only has 100' radius, which may sound impressive in D&D terms but is actually pretty pitiful when put on a realistic sized city map, so after all the precautions they'd taken, it actually seemed somewhat anticlimactic. But even though they've won the day, now the party is split between three different locations with a fair bit of their resources expended, with no idea where the missing PC's have gone, so it's going to take a fair bit more work before they can resume their main objective. I look forward to seeing what wacky ways they try to resolve this situation.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9728270, member: 27780"] Once again, 5/7 were present and the entire session encapsulated precisely a minute of game time, although it only took 3 hours to play out as there were now fewer enemies on the board. The binder and githyanki continued to try to finish off the H'Jyord for good before he could teleport away, while the drow bounced a lightning bolt off the side of the colossusses head to hit as many of the enemies as possible even if it meant going through some of his own invisible stalkers along the way. But the H'Jyord had enough hp to survive another round of regular attacks and his SR worked just fine against the lightning bolt, so he once again got away with an ominous quip that hinted at the next way he'd try to destroy them. ("watch out for demodragons", because having already referenced the D&D cartoon once, I might as well embrace the bit) Since time was now of the essence, they threw the bodies in the Binder's enveloping pit for later looting. The sniper teleported straight back to the kadtanach to warn the other characters still onboard. The drow & binder then went up to the top floor of the head and did the same for the shelves of books in there, while the githyanki cast forcecage on the central rainbow, reasoning that if that was crucial to the operation of the colossus, immobilising it would also prevent the rest of the colossus from moving around. This turned into an argument about newtonian vs einsteinian mechanics and whether being fixed to a certain point in space would be relative to the ground or their current velocity, but eventually I decided to allow it. He then went down to the 6th floor to see if there was anything else to grab in the remaining 30 seconds, but all he saw was the ballista operators coming from the robot's arms heading for the escape teleporter. Not wanting to waste further time fighting them when they were only lackeys and probably didn't have any interesting treasure, he then teleported away, leaving the drow and binder to make their own escape. The drow decided to use plane shift rather than teleport to get away, aiming for their astral ship parked by the color portal to needlespire. Of course, being a prime material native, he forgot that this was a bad idea because it has an error margin of 5d% miles and extradimensional spaces don't work in the astral plane, so all their gear and minions dumped unceremoniously out as soon as they arrived, forcing them to chain everything together and tow it the rest of the way. They're out of immediate danger, but that blunder will mean it'll take at least several days of in game time before they can reunite the party. Things get even more complicated, as we flip viewpoint to that of the winged kobold in the middle of the colossus. Upon hearing the start of the countdown, Torax the minotaur decided his own survival was more important than pursuing the intruder and headed straight for the teleportation device in area 16. Our kobold watched this from around the crack in the door, then went to look closer after the minotaur disappeared. He examined the controls, but with no ranks in knowledge skills, couldn't make heads or tails of them. A couple of rounds later he heard the elevator going, and a group of fighters & gnomes from lower down in the colossus came rushing in to escape. He decided to do the classic ninja move of clinging to the ceiling, hoping they'd be too busy to look up. Thankfully, his stealth rolls were good this time, and he managed to get a good look at exactly what buttons they pressed to operate the teleporter in the process. He then heard someone else approaching, but it turned out to be one of the winter werewolves, finally having reached the top of their elevator and not quite sure what all these sudden flashing lights meant, but sure it wasn't anything good. The kobold quickly filled him in on what had happened from his perspective and the two of them decided to take the teleporter out, sending them on a solo mission which will have to be resolved outside the usual session time. Shortly afterwards, the fighters from two floors up that the githyanki encountered earlier came down the elevator to use the teleporter, but not all of them managed to make it out before the countdown hit zero. Even so, the kobold and werewolf are definitely going to have a rough time on their own, surrounded, in enemy territory, with more enemies just a few rounds behind them on the other end and are most likely to survive if they use stealth and running away rather than trying to fight everything. Rewinding the clock again, our third point of view is obviously that of the PC's still on the kadtanaches back. The priestess & orc egged the beast on while the beholder took cover from the gliders that were now flying too high to shoot back at. The colossus had also broken into a run and the two collided in spectacular style with the kadatanch spearing the colossus in the groin with its horns. They traded blows for several rounds, from which it became apparent that because the colossus has considerably better DR, it would probably win a static fight where the two just stood still and hit each other, but because the kadtanach has fast healing but the colossus doesn't, a more mobile method of fighting would favour the living kaiju. However, the countdown was clearly audible even outside the colossus and with the arrival of the other PC's, it was obvious that sticking around here was a bad idea. The priestess also got hit by three rounds of napalm from the heavy bombers, reducing her to negative hp. The sniper had to act fast, using levitation to keep her from being shaken off the kadtanaches back, then expending a couple of charges from his own healing belt to bring her back to positive. The githyanki arrived a few rounds after the sniper and cast haste on the Kadtanach, giving them just under 30 seconds to get clear at an accelerated full run, followed by the remaining two werewolves who had taken the time to get out of the colossuses foot when it stopped moving. The sniper used the last of those few rounds to cast Superior Resistance on as many people as possible to increase their odds of surviving the blast. Fortunately, according to the original adventure, the explosion only has 100' radius, which may sound impressive in D&D terms but is actually pretty pitiful when put on a realistic sized city map, so after all the precautions they'd taken, it actually seemed somewhat anticlimactic. But even though they've won the day, now the party is split between three different locations with a fair bit of their resources expended, with no idea where the missing PC's have gone, so it's going to take a fair bit more work before they can resume their main objective. I look forward to seeing what wacky ways they try to resolve this situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top