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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9731958" data-attributes="member: 27780"><p>As expected, this session slowed things right down as the split teams tried to figure out how to get back together without knowing IC where each other was. Only 4 players were present, 2 from each team. They both decided that the sensible thing to do would be to get a full 8 hours rest straight away and recharge their spells. The ones on the astral then decided to head for the portal to Needlespire, as that was the one they were most familiar with and had the shortest travel time. Meanwhile the group on the back of the kadtanach took the time to memorise some scrying spells to search out their companions. They couldn't locate the winged kobold or the missing werewolf, but the ones on the astral were no problem, so the githyanki, priestess, sniper & beholder left the orc & werewolves behind and planeshifted as close to them as possible. It took another 18 hours of travel before they joined up again, during which the binder & co had a random encounter with an astrally projecting bard and they shared stories, including hearing a legend about a powerful weapon designed to defeat gods called the Blade of Aknar Ratalla. (setting that adventure up should they choose to pursue it.) It then took 7 more hours travel to reach the needlespire portal, touch base with the minions stationed on the astral ship there and get back to the prime material plane. They then loaded everyone but the githyanki back into the enveloping pit and he teleported back to L'Trel. </p><p></p><p>There they found the werewolves had done a little more looting and moved the Kadtanach to a more defensible spot on the hill just outside town, but things were otherwise unchanged. They were interested in finding out where their missing member had gone, but the PC's were unable to answer that. To kill a little more time, they decided to loot the <a href="https://forum.rpg.net/threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25202848" target="_blank">temple of Boccob</a>. They left the absent PCs with the kadtanach and the 4 active ones flew over and scoped the place out. They decided to break in through the stained glass windows and come crashing in dramatically into room 4 with the big pentagram. However, since it had been quite a while IC since the city came under attack, the clergy of Boccob is much less foolhardy than that of Heironious (and OOC, I want to get back to the main plot as soon as possible) they found that the place had already been evacuated and most of the movable ornaments stripped. There were still a couple of clerics trying to clear out the main library out, but they were easily dropped in a single round of combat. They didn't kill them straight away though, and after some questioning the drow geased one of them to go back to the library they took the evacuated books too and bring the most powerful magical ones back. I once again resolved this as quickly as possible, with a bluff check offscreen to see if he was caught out by his allies. He succeeded, and then they killed him to close off any opportunities for betrayal, which is one of the most unpromptedly evil things the group has actually done despite the alignments on their sheets. So they have actually come out of this session with a decent bit of treasure, but are still down one character and no closer to getting back to the main plot of the campaign. I'm going to have to spend the rest of the week trying to figure out how to get them focussed again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9731958, member: 27780"] As expected, this session slowed things right down as the split teams tried to figure out how to get back together without knowing IC where each other was. Only 4 players were present, 2 from each team. They both decided that the sensible thing to do would be to get a full 8 hours rest straight away and recharge their spells. The ones on the astral then decided to head for the portal to Needlespire, as that was the one they were most familiar with and had the shortest travel time. Meanwhile the group on the back of the kadtanach took the time to memorise some scrying spells to search out their companions. They couldn't locate the winged kobold or the missing werewolf, but the ones on the astral were no problem, so the githyanki, priestess, sniper & beholder left the orc & werewolves behind and planeshifted as close to them as possible. It took another 18 hours of travel before they joined up again, during which the binder & co had a random encounter with an astrally projecting bard and they shared stories, including hearing a legend about a powerful weapon designed to defeat gods called the Blade of Aknar Ratalla. (setting that adventure up should they choose to pursue it.) It then took 7 more hours travel to reach the needlespire portal, touch base with the minions stationed on the astral ship there and get back to the prime material plane. They then loaded everyone but the githyanki back into the enveloping pit and he teleported back to L'Trel. There they found the werewolves had done a little more looting and moved the Kadtanach to a more defensible spot on the hill just outside town, but things were otherwise unchanged. They were interested in finding out where their missing member had gone, but the PC's were unable to answer that. To kill a little more time, they decided to loot the [url=https://forum.rpg.net/threads/dungeon-polyhedron-part-2-the-great-merger.914783/post-25202848]temple of Boccob[/url]. They left the absent PCs with the kadtanach and the 4 active ones flew over and scoped the place out. They decided to break in through the stained glass windows and come crashing in dramatically into room 4 with the big pentagram. However, since it had been quite a while IC since the city came under attack, the clergy of Boccob is much less foolhardy than that of Heironious (and OOC, I want to get back to the main plot as soon as possible) they found that the place had already been evacuated and most of the movable ornaments stripped. There were still a couple of clerics trying to clear out the main library out, but they were easily dropped in a single round of combat. They didn't kill them straight away though, and after some questioning the drow geased one of them to go back to the library they took the evacuated books too and bring the most powerful magical ones back. I once again resolved this as quickly as possible, with a bluff check offscreen to see if he was caught out by his allies. He succeeded, and then they killed him to close off any opportunities for betrayal, which is one of the most unpromptedly evil things the group has actually done despite the alignments on their sheets. So they have actually come out of this session with a decent bit of treasure, but are still down one character and no closer to getting back to the main plot of the campaign. I'm going to have to spend the rest of the week trying to figure out how to get them focussed again. [/QUOTE]
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