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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9737500" data-attributes="member: 27780"><p>6/7 players were present. This one started slowly again, as the characters told the various stories of the time they were apart, with a particular emphasis on the solo one. He wanted to go back there and take down the mechanised fortress, see if they could take control of the robots and make them useful in their ongoing battles. The others were split between trying to hunt down the H'Jyord or take down Xhagevoxhab before it's influence could spread any further, particularly the sniper who had spent the past day teleporting to Needlespire and invisibly scouting around the places they'd visited before, and had further intel about how it had driven the frost giants out of their caves, causing them to move into the now abandoned yak-man pagoda where the sunlight protected them, reactivated the dwarven foundries, and a steady stream of mold men was coming out of the portal on the lakebed. </p><p></p><p>In the end they decided the fungus lord would probably be easier to find and pin down, and even if they couldn't fight it directly they could attack it's minions to draw it out. The drow cast Contact Other Plane to get further info on its location. (failing his check for insanity the first time and needing a reroll from the sniper's alter fate power to save his brain along the way) This told them that the fungus lord was no longer lurking at the bottom of the lakebed, but was still within the mountain. Subsequent questions narrowed it down until they found it was currently near the Drow settlement that our drow PC once called home. After a few jokes about them finally getting to meet his mother and whether she would approve of the company he had been keeping they set up for the jaunt over. For this area I used the chain of maps of mystery (Woodland Shrine, Ancient Fortress, Forgotten Tomb, Deep Grotto, Drow Outpost) that combine neatly into one big map. They appeared in the shaft of sunlight in the deep grotto (making sure that they did indeed set out in daytime just in case they could take advantage of luring Xhagevoxhab into the light) and headed east. The drow went first and hailed the guards on the other side of the chasm, who recognised him, but were mildly annoyed at him waltzing back in when they were in the middle of an emergency. When asked to elaborate, they told him to go to the other side of the outpost and see for themselves. There they saw the fungal hordes gathered on the other side of three of the chasm gaps, with the web bridge across the north-east one cut and the smallest of the gaps covered by a wall of force. This had managed to hold them off for several hours, but as the PC's looked across the gap and discussed what to do next they saw the mold men prostrate themselves, and who should come slithering down the tunnel over the bodies of its own minions but the fungus lord itself, here to do the job its minions lacked the power to. Rather than bash itself against the wall of force, it then simply turned north and started slithering along the wall of the chasm through the drider lair. This actually turned out to not be such a great tactical move, because that exposed its front and back to different groups of PC's and it couldn't bring the full force of its full attack routine into play while moving. The binder blinked through the wall of force and started shredding at Xhagevoxhab from the rear. The others ran round the central junction to meet him when he emerged from the other end. The githyanki used grease on some of the minions at the other side of the chasm, who rolled extremely poorly on their reflex saves and then balance checks to get back up again, so I sent them slipping comically off into the chasm. (which won't kill them with their regeneration, but does put them out of the fight) The drow summoned a hezrou and put it on the web bridge to the temple. Xhagevoxhab swatted at the binder for a round, but couldn't bring its horn to bear and so they were only doing minor damage to each other, so it decided to keep on moving to get back onto solid ground. That turned out to only make things worse for it, as then the others could start attacking it from the front, while the binder revealed she'd been just warming up, broke out her wand of wraithstrike and suddenly all her attacks were against its touch AC. With the binder, priestess, githyanki and winged dragon all engaging it from the air with their various weapons, it was down more than 300 hp before we ran out of time, slightly over half of which was of it's weaknesses so it couldn't just regenerate it. For the first time in many centuries, Xhagevoxhab has been reminded of the sensation of fear. Next session, it will try to retreat and fight them again from a more advantageous position ... if it gets the chance.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9737500, member: 27780"] 6/7 players were present. This one started slowly again, as the characters told the various stories of the time they were apart, with a particular emphasis on the solo one. He wanted to go back there and take down the mechanised fortress, see if they could take control of the robots and make them useful in their ongoing battles. The others were split between trying to hunt down the H'Jyord or take down Xhagevoxhab before it's influence could spread any further, particularly the sniper who had spent the past day teleporting to Needlespire and invisibly scouting around the places they'd visited before, and had further intel about how it had driven the frost giants out of their caves, causing them to move into the now abandoned yak-man pagoda where the sunlight protected them, reactivated the dwarven foundries, and a steady stream of mold men was coming out of the portal on the lakebed. In the end they decided the fungus lord would probably be easier to find and pin down, and even if they couldn't fight it directly they could attack it's minions to draw it out. The drow cast Contact Other Plane to get further info on its location. (failing his check for insanity the first time and needing a reroll from the sniper's alter fate power to save his brain along the way) This told them that the fungus lord was no longer lurking at the bottom of the lakebed, but was still within the mountain. Subsequent questions narrowed it down until they found it was currently near the Drow settlement that our drow PC once called home. After a few jokes about them finally getting to meet his mother and whether she would approve of the company he had been keeping they set up for the jaunt over. For this area I used the chain of maps of mystery (Woodland Shrine, Ancient Fortress, Forgotten Tomb, Deep Grotto, Drow Outpost) that combine neatly into one big map. They appeared in the shaft of sunlight in the deep grotto (making sure that they did indeed set out in daytime just in case they could take advantage of luring Xhagevoxhab into the light) and headed east. The drow went first and hailed the guards on the other side of the chasm, who recognised him, but were mildly annoyed at him waltzing back in when they were in the middle of an emergency. When asked to elaborate, they told him to go to the other side of the outpost and see for themselves. There they saw the fungal hordes gathered on the other side of three of the chasm gaps, with the web bridge across the north-east one cut and the smallest of the gaps covered by a wall of force. This had managed to hold them off for several hours, but as the PC's looked across the gap and discussed what to do next they saw the mold men prostrate themselves, and who should come slithering down the tunnel over the bodies of its own minions but the fungus lord itself, here to do the job its minions lacked the power to. Rather than bash itself against the wall of force, it then simply turned north and started slithering along the wall of the chasm through the drider lair. This actually turned out to not be such a great tactical move, because that exposed its front and back to different groups of PC's and it couldn't bring the full force of its full attack routine into play while moving. The binder blinked through the wall of force and started shredding at Xhagevoxhab from the rear. The others ran round the central junction to meet him when he emerged from the other end. The githyanki used grease on some of the minions at the other side of the chasm, who rolled extremely poorly on their reflex saves and then balance checks to get back up again, so I sent them slipping comically off into the chasm. (which won't kill them with their regeneration, but does put them out of the fight) The drow summoned a hezrou and put it on the web bridge to the temple. Xhagevoxhab swatted at the binder for a round, but couldn't bring its horn to bear and so they were only doing minor damage to each other, so it decided to keep on moving to get back onto solid ground. That turned out to only make things worse for it, as then the others could start attacking it from the front, while the binder revealed she'd been just warming up, broke out her wand of wraithstrike and suddenly all her attacks were against its touch AC. With the binder, priestess, githyanki and winged dragon all engaging it from the air with their various weapons, it was down more than 300 hp before we ran out of time, slightly over half of which was of it's weaknesses so it couldn't just regenerate it. For the first time in many centuries, Xhagevoxhab has been reminded of the sensation of fear. Next session, it will try to retreat and fight them again from a more advantageous position ... if it gets the chance. [/QUOTE]
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