Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9761496" data-attributes="member: 27780"><p>A bit of a lull this time, although 5 players showed up at the start, the drow and binder kept dropping out due to real life interruptions, leaving me rolling for their characters most of the time and the githyanki & two kobolds doing all the active decision making. They followed the fleeing mold men from the gnome burrows to the main mines. (using the four interconnected Dungeon Delve maps from issues 109-11) Coming out in the southeastern corner, they saw a barricade up ahead of them with the mold men on this side and goblins with longspears and crossbows peeking through the gaps on the other side. The sniper tried his usual trick of ethereal blinks to get around them, but found the barricade and surrounding walls were once again thoroughly impregnated with fungus ready to form tentacles and lash out at them. He blinked back and informed the rest of the group about this, then blinked off again using a wider angle to get through the walls to explore further. The others got to work fighting the fungus as best they could in the narrow corridor. This did slow them down a bit, but since they were expecting the tentacles they didn't get grappled like last time and it only took them a minute or so to finish off all the fungus and then squeeze everyone over the top of the barricade to the other side. </p><p></p><p>There, they saw multiple rail tracks leading off in different directions and a few more fungus creatures running away in the distance. The sniper explored a substantial chunk of the map stealthily before blinking back to the others and telling them what he'd found. Realising that this could take a while and they wanted to get to the boss quickly, not slog through all the little mook blockades that would give Xhagevoxhab more chance to prepare the githyanki decided to speed things along by summoning a couple of Prying Eyes and sending them off in different directions. The one sent west found a huge orange blob with tentacles coming out of it on the other side of the lake, with all the minions they saw retreating before gathered around it. The one sent north did not come back at all. Slightly skeptical that this was indeed the fungus lord, but still not wanting to simply hang around, they readied a few buffs and dimension doored over there ready to attack. They immediately started laying into everything. When it reached the monster's turn on the initiative order, the pile of fungus rose up, revealing not Xhagevoxhab, but a massive red dragon skeleton covered in fungus (using the stats from Embers Never Die with the Scarlet Child template added on top.) They had indeed been baited into following a red herring. On top of that, one of the fungus goblins was a Warsoul in life and started blasting the PC's with her cone of cold and fireball. The PC's who's players weren't here continued hacking away at the mooks while the githyanki and winged kobold laid the smackdown on the dragon. However, the dragon did have more than enough BAB to easily penetrate their armor (one of the first things they've encountered that does reliably hit them) and the winged kobold in particular took heavy damage again. He tumbled behind it to set up flanking, but being a dragon, it could still use its wings and tail to attack him no problem. In the end, the thing that did the most damage to the dragon was not the PC's active attacks, but the githyanki's acid shield doing 30 points to it every time it attacked him. By the end of the fight the winged kobold was in negative hp and needed urgent medical attention and several of the others had also taken decent chunks of their hp. A couple of blasts from the sniper finished off the remaining mooks and that fight was over, once again at a convenient time to end the session. Fortunately, they now have enough shareable regeneration effects that it'll only take a few minutes out of action to get everyone back to full hp, but their spell reserves are definitely going down. Whether they'll press on next session or decide to rest up, which would give the fungus lord a full 8 hours to prepare and quite possibly move to a different location, starting the hunt all over again, we shall see.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9761496, member: 27780"] A bit of a lull this time, although 5 players showed up at the start, the drow and binder kept dropping out due to real life interruptions, leaving me rolling for their characters most of the time and the githyanki & two kobolds doing all the active decision making. They followed the fleeing mold men from the gnome burrows to the main mines. (using the four interconnected Dungeon Delve maps from issues 109-11) Coming out in the southeastern corner, they saw a barricade up ahead of them with the mold men on this side and goblins with longspears and crossbows peeking through the gaps on the other side. The sniper tried his usual trick of ethereal blinks to get around them, but found the barricade and surrounding walls were once again thoroughly impregnated with fungus ready to form tentacles and lash out at them. He blinked back and informed the rest of the group about this, then blinked off again using a wider angle to get through the walls to explore further. The others got to work fighting the fungus as best they could in the narrow corridor. This did slow them down a bit, but since they were expecting the tentacles they didn't get grappled like last time and it only took them a minute or so to finish off all the fungus and then squeeze everyone over the top of the barricade to the other side. There, they saw multiple rail tracks leading off in different directions and a few more fungus creatures running away in the distance. The sniper explored a substantial chunk of the map stealthily before blinking back to the others and telling them what he'd found. Realising that this could take a while and they wanted to get to the boss quickly, not slog through all the little mook blockades that would give Xhagevoxhab more chance to prepare the githyanki decided to speed things along by summoning a couple of Prying Eyes and sending them off in different directions. The one sent west found a huge orange blob with tentacles coming out of it on the other side of the lake, with all the minions they saw retreating before gathered around it. The one sent north did not come back at all. Slightly skeptical that this was indeed the fungus lord, but still not wanting to simply hang around, they readied a few buffs and dimension doored over there ready to attack. They immediately started laying into everything. When it reached the monster's turn on the initiative order, the pile of fungus rose up, revealing not Xhagevoxhab, but a massive red dragon skeleton covered in fungus (using the stats from Embers Never Die with the Scarlet Child template added on top.) They had indeed been baited into following a red herring. On top of that, one of the fungus goblins was a Warsoul in life and started blasting the PC's with her cone of cold and fireball. The PC's who's players weren't here continued hacking away at the mooks while the githyanki and winged kobold laid the smackdown on the dragon. However, the dragon did have more than enough BAB to easily penetrate their armor (one of the first things they've encountered that does reliably hit them) and the winged kobold in particular took heavy damage again. He tumbled behind it to set up flanking, but being a dragon, it could still use its wings and tail to attack him no problem. In the end, the thing that did the most damage to the dragon was not the PC's active attacks, but the githyanki's acid shield doing 30 points to it every time it attacked him. By the end of the fight the winged kobold was in negative hp and needed urgent medical attention and several of the others had also taken decent chunks of their hp. A couple of blasts from the sniper finished off the remaining mooks and that fight was over, once again at a convenient time to end the session. Fortunately, they now have enough shareable regeneration effects that it'll only take a few minutes out of action to get everyone back to full hp, but their spell reserves are definitely going down. Whether they'll press on next session or decide to rest up, which would give the fungus lord a full 8 hours to prepare and quite possibly move to a different location, starting the hunt all over again, we shall see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top