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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9846836" data-attributes="member: 27780"><p>The regular 4 players were all present. (The drow's one hasn't posted at all since new year, and if this keeps up for another month with no explanation I may eventually get around to formally booting him. ) The Binder annihilated another wave of water elementals before joining the other 3 in room 26. The next wave formed and pressed up against the tunnel between 25 & 26, but couldn't leave the room, which meant they could drop out of combat time for now and not worry about them until they had to go back. The priestess took the time to heal the githyanki's ability drain from the last combat. They looted the body in the water and got the scrolls, making the save to avoid being transformed by the cursed one. The binder tanked the cold trap on the door to small room B and then scratched at the wall with the glyph carved on it, resulting in her being teleported back to room 18 and splashing down in the pool there. The githyanki summoned an arcadian avenger (or at least, the pseudonatural equivalent) and had it touch the wall after her, which would have been handy if she'd been sent anywhere particularly dangerous. But instead, they just discussed what might have happened for several minutes while she retraced her steps, destroying another 4 water elementals on the way and rejoined them. As she did, she noticed that Ulzaada's body parts had disappeared from the junction where they were strewn before, which obviously increased their paranoia and made them wonder if their original theory of her being an alhoun was incorrect. They decided to press on and deal with her return if and when it happened. The binder had to slice her way through yet another wave of elementals while the other three skirted around the edges of room 25 and headed up to 27. This meant the sniper could take the lead in slightly more cautious fashion and easily detect the illusion trap & secret door in room 27 before it even triggered, so they were all forewarned and made their saves when the illusionary corpses did come to life. </p><p></p><p>The golem puzzle in room 28 took slightly longer to solve, because they had to scroll way up in the game logs to double-check which animal-headed mold they should pour the water into, but they had no trouble finding the ladle in the first place and guessing what they should be doing with it. They also spotted secret door 29 easily enough, but not having the key yet, had to move on from that. Room 30 was rather more complicated, but as both the sniper & githyanki are keeping detect magic up as standard in response to the tricks here, they did easily spot that the hands and one of the tusks on the statue were dangerous, take the one that isn't magical and guessed that they had to press the tiles in order of the words on the pillars so easily that I'm starting to suspect at least one of them has realised what adventure I'm using this time. But nothing's stopping me from changing things around, and so instead of room 31 containing a mud sorcerer in the temporal stasis sarcophagus, it instead contained a clone of Xhagevoxhab, scaled down from colossal to huge with the appropriate stat changes, ready to infect whoever was foolish enough to release it and take over the world again. Of course, the PC's had already defeated a full-sized Xhagevoxhab who was prepped & surrounded by minions and they were a level higher now, so his mini-me was not a significant threat and died in three rounds without even finding out who had killed his original body or what had happened in the intervening time. </p><p></p><p>They did need some GM prodding via a good wis check to realise that the tusk they got from the statue was exactly the right size and shape to open the secret door they just passed, but once that was over, room 32 was also resolved pretty quickly, as they found the secret door straight away and looted the coffin without moving it and triggering the trap underneath. The binder did blunder straight into the pit trap at corridor 33 and fail her reflex save to avoid falling down, but the others made their will saves when retriggering it and saw through the illusory floor, which meant the sniper could easily rescue her by casting levitate on her for the second time this day. (really builds that team spirit) She then almost triggered another disaster by mixing her extradimensional space with the one inside the mudship in room 34, but thankfully the sniper was ahead of her again for that bit as well, and they remembered that issue as well just in time. The githyanki poked around in the water and fiddled with the mechanism down there, while the binder turned off the tears from the central statue. Things drew to a close just as they were about to open the sarcophagus inside the ship. Since there's only three rooms left in this adventure it looks pretty certain they'll clear it all sometime next session. But will they be able to figure out how to escape this dungeon, particularly with the earthship in tow or will they wind up leaving it behind? Plenty more decisions they could make that could throw my plans into disarray.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9846836, member: 27780"] The regular 4 players were all present. (The drow's one hasn't posted at all since new year, and if this keeps up for another month with no explanation I may eventually get around to formally booting him. ) The Binder annihilated another wave of water elementals before joining the other 3 in room 26. The next wave formed and pressed up against the tunnel between 25 & 26, but couldn't leave the room, which meant they could drop out of combat time for now and not worry about them until they had to go back. The priestess took the time to heal the githyanki's ability drain from the last combat. They looted the body in the water and got the scrolls, making the save to avoid being transformed by the cursed one. The binder tanked the cold trap on the door to small room B and then scratched at the wall with the glyph carved on it, resulting in her being teleported back to room 18 and splashing down in the pool there. The githyanki summoned an arcadian avenger (or at least, the pseudonatural equivalent) and had it touch the wall after her, which would have been handy if she'd been sent anywhere particularly dangerous. But instead, they just discussed what might have happened for several minutes while she retraced her steps, destroying another 4 water elementals on the way and rejoined them. As she did, she noticed that Ulzaada's body parts had disappeared from the junction where they were strewn before, which obviously increased their paranoia and made them wonder if their original theory of her being an alhoun was incorrect. They decided to press on and deal with her return if and when it happened. The binder had to slice her way through yet another wave of elementals while the other three skirted around the edges of room 25 and headed up to 27. This meant the sniper could take the lead in slightly more cautious fashion and easily detect the illusion trap & secret door in room 27 before it even triggered, so they were all forewarned and made their saves when the illusionary corpses did come to life. The golem puzzle in room 28 took slightly longer to solve, because they had to scroll way up in the game logs to double-check which animal-headed mold they should pour the water into, but they had no trouble finding the ladle in the first place and guessing what they should be doing with it. They also spotted secret door 29 easily enough, but not having the key yet, had to move on from that. Room 30 was rather more complicated, but as both the sniper & githyanki are keeping detect magic up as standard in response to the tricks here, they did easily spot that the hands and one of the tusks on the statue were dangerous, take the one that isn't magical and guessed that they had to press the tiles in order of the words on the pillars so easily that I'm starting to suspect at least one of them has realised what adventure I'm using this time. But nothing's stopping me from changing things around, and so instead of room 31 containing a mud sorcerer in the temporal stasis sarcophagus, it instead contained a clone of Xhagevoxhab, scaled down from colossal to huge with the appropriate stat changes, ready to infect whoever was foolish enough to release it and take over the world again. Of course, the PC's had already defeated a full-sized Xhagevoxhab who was prepped & surrounded by minions and they were a level higher now, so his mini-me was not a significant threat and died in three rounds without even finding out who had killed his original body or what had happened in the intervening time. They did need some GM prodding via a good wis check to realise that the tusk they got from the statue was exactly the right size and shape to open the secret door they just passed, but once that was over, room 32 was also resolved pretty quickly, as they found the secret door straight away and looted the coffin without moving it and triggering the trap underneath. The binder did blunder straight into the pit trap at corridor 33 and fail her reflex save to avoid falling down, but the others made their will saves when retriggering it and saw through the illusory floor, which meant the sniper could easily rescue her by casting levitate on her for the second time this day. (really builds that team spirit) She then almost triggered another disaster by mixing her extradimensional space with the one inside the mudship in room 34, but thankfully the sniper was ahead of her again for that bit as well, and they remembered that issue as well just in time. The githyanki poked around in the water and fiddled with the mechanism down there, while the binder turned off the tears from the central statue. Things drew to a close just as they were about to open the sarcophagus inside the ship. Since there's only three rooms left in this adventure it looks pretty certain they'll clear it all sometime next session. But will they be able to figure out how to escape this dungeon, particularly with the earthship in tow or will they wind up leaving it behind? Plenty more decisions they could make that could throw my plans into disarray. [/QUOTE]
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