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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9882048" data-attributes="member: 27780"><p>The priestesses turn to have technical issues, but since her character was blind most of the session, that actually worked out not too badly from a plot perspective. The githyanki, sniper and amnizu summons kept on bombarding the slaad blockading areas 14 & 15, directing the priestess to stay back. One of the amnizu got dismissed by the gray slaad's Dispel Law, but they managed to defeat them with no further incident. Once they had a breather, they discussed their next move. The binder might have a blindfold that would alleviate the problem, but they weren't sure where she had got to. (rolling really poorly on their listen rolls to hear the screams that were coming from just a few rooms away.) To fix the problem, and maybe resolve (or at least advance) the low level tension that had existed between them since the priestess had asked Loviatar if their ultimate goals were aligned, he decided to engage in a big leap of trust and teleport her to the caverns where the Queen of Glass resided, where there would be some underlings that could cure her. She might see and hear some strange things in the brief time she was there and able to see, but this would definitely lead to some good between session roleplaying opportunities so I was all in favor of this solution. </p><p></p><p>During the several in-game minutes they were away, the githyanki & binder kept busy. The binder tore through the blue slaadi in area 5 with only one minor moment of tension when they ganged up to use their telekinesis to grab all her limbs and suspend her in the air, but activating her Blinking powers again soon let her slip free from that. She then burst in on the red slaad in area 7, currently focussed on barricading the other door since the others had been active over there and eliminated them in a few rounds more. The githyanki checked out the other rooms they hadn't looked in yet, noting that area 10 actually had books and notes in it and would be worth looting. He then freed the prisoners in rooms 11 & 12, although when asked how they were supposed to get out of here, considering they'd been brought hundreds of miles by underground train and had no idea where they were, he shrugged and told them to figure it out for themselves. He caught up with the binder as they both dealt with the ogres in room 8, and noted that this looked like the bedroom of something female and important that wasn't present right now. While they were looting that and pondering their next move, their scrying detection powers went off. Obviously news had reached upstairs and Azurax was now aware of their intrusion. They'd better keep moving or they could expect trouble to come to them. However, they didn't want to leave the area until the other two returned, which caused them to delay some more.</p><p></p><p>When they did (and after several rounds more finding each other again since they'd moved around quite a bit since the teleport), the githyanki subtly signed to the others that they were being watched. The sniper already had his own shielding from divination up, but this made him reactivate his invisibility as well and they seriously pondered where to go next. Their main choices were to head up the long tunnel to the northeast (the correct choice, since that would eventually spiral up to reach the top of the mountain and connect up to the tunnel at the bottom of level 5 in Threshold of Evil) or the door on the south side of the station. (the not so optimal choice, since that would waste a load of time fighting through a bunch of baatezu in defensive positions, before eventually reaching the tunnel that would take them to the prison of Ghazal) The Binder got bored with any lengthy discussion as usual and decided to investigate what was through door 16. She immediately got peppered with crossbow bolts from the barbazu on the other side of the arrow slits. This was no problem for her of course, as she simply Blinked through the portcullis and walls and started tearing them to shreds. By the end of the session she had finished pushing through the ones in the guard area, reached room 21 and cleared that as well. The Githyanki was sending his scrying sensor up the northeast tunnel, but it hadn't got anywhere near the top yet. The priestess was still looting the top rooms. The sniper was in the main train station area watching the prisoners mill about uncertainly and considering following the binder when he saw a green glow appear on the east side of the station and heard a deep horn sound. It appeared a portal was opening to discharge a train, no doubt full of creatures ready to try and take control of this area back. As this goes on, they're going to find that Azurax may not have the unlimited supply of minions Xhagevoxhab did, but the variety of tricks up his sleeve is considerably wider and he's not so easy to evade if they fall back to recharge. They're going to have to actually think if they want to complete this and not wind up being tricked into furthering his plans or dumped in another plane to take the long way back and start the dungeon again from the beginning.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9882048, member: 27780"] The priestesses turn to have technical issues, but since her character was blind most of the session, that actually worked out not too badly from a plot perspective. The githyanki, sniper and amnizu summons kept on bombarding the slaad blockading areas 14 & 15, directing the priestess to stay back. One of the amnizu got dismissed by the gray slaad's Dispel Law, but they managed to defeat them with no further incident. Once they had a breather, they discussed their next move. The binder might have a blindfold that would alleviate the problem, but they weren't sure where she had got to. (rolling really poorly on their listen rolls to hear the screams that were coming from just a few rooms away.) To fix the problem, and maybe resolve (or at least advance) the low level tension that had existed between them since the priestess had asked Loviatar if their ultimate goals were aligned, he decided to engage in a big leap of trust and teleport her to the caverns where the Queen of Glass resided, where there would be some underlings that could cure her. She might see and hear some strange things in the brief time she was there and able to see, but this would definitely lead to some good between session roleplaying opportunities so I was all in favor of this solution. During the several in-game minutes they were away, the githyanki & binder kept busy. The binder tore through the blue slaadi in area 5 with only one minor moment of tension when they ganged up to use their telekinesis to grab all her limbs and suspend her in the air, but activating her Blinking powers again soon let her slip free from that. She then burst in on the red slaad in area 7, currently focussed on barricading the other door since the others had been active over there and eliminated them in a few rounds more. The githyanki checked out the other rooms they hadn't looked in yet, noting that area 10 actually had books and notes in it and would be worth looting. He then freed the prisoners in rooms 11 & 12, although when asked how they were supposed to get out of here, considering they'd been brought hundreds of miles by underground train and had no idea where they were, he shrugged and told them to figure it out for themselves. He caught up with the binder as they both dealt with the ogres in room 8, and noted that this looked like the bedroom of something female and important that wasn't present right now. While they were looting that and pondering their next move, their scrying detection powers went off. Obviously news had reached upstairs and Azurax was now aware of their intrusion. They'd better keep moving or they could expect trouble to come to them. However, they didn't want to leave the area until the other two returned, which caused them to delay some more. When they did (and after several rounds more finding each other again since they'd moved around quite a bit since the teleport), the githyanki subtly signed to the others that they were being watched. The sniper already had his own shielding from divination up, but this made him reactivate his invisibility as well and they seriously pondered where to go next. Their main choices were to head up the long tunnel to the northeast (the correct choice, since that would eventually spiral up to reach the top of the mountain and connect up to the tunnel at the bottom of level 5 in Threshold of Evil) or the door on the south side of the station. (the not so optimal choice, since that would waste a load of time fighting through a bunch of baatezu in defensive positions, before eventually reaching the tunnel that would take them to the prison of Ghazal) The Binder got bored with any lengthy discussion as usual and decided to investigate what was through door 16. She immediately got peppered with crossbow bolts from the barbazu on the other side of the arrow slits. This was no problem for her of course, as she simply Blinked through the portcullis and walls and started tearing them to shreds. By the end of the session she had finished pushing through the ones in the guard area, reached room 21 and cleared that as well. The Githyanki was sending his scrying sensor up the northeast tunnel, but it hadn't got anywhere near the top yet. The priestess was still looting the top rooms. The sniper was in the main train station area watching the prisoners mill about uncertainly and considering following the binder when he saw a green glow appear on the east side of the station and heard a deep horn sound. It appeared a portal was opening to discharge a train, no doubt full of creatures ready to try and take control of this area back. As this goes on, they're going to find that Azurax may not have the unlimited supply of minions Xhagevoxhab did, but the variety of tricks up his sleeve is considerably wider and he's not so easy to evade if they fall back to recharge. They're going to have to actually think if they want to complete this and not wind up being tricked into furthering his plans or dumped in another plane to take the long way back and start the dungeon again from the beginning. [/QUOTE]
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