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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9886646" data-attributes="member: 27780"><p>The player of the githyanki was off this time, reducing his character to mainly smacking things with his maul, but since they were mostly facing waves of mooks, that wasn't too much of a problem. The sniper headed down into the lawful side of the station, following the sound of all the stampy barbazu boots heading to attack the binder. She was more than capable of handling them on her own, although she needed to reactivate her blinking to get through the DR of the hamatula, but he still used a few of his spell slots to speed things along with an acidified wings of flurry. He then resumed investigating the rest of this side, spotting the cornugon that was in charge in area 29 just as one of the other barbazu reached it to tell it that the previous line of defence had been breached. He then blinked through the walls to investigate areas 23, 24, 25, 26, 30 & 31 in turn, finding only spinagon minions and the otyugh in the midden, only coming back to snipe the cornugon in the back once it had reached the binder. The binder summoned some hill giants, which didn't contribute hugely to the damage, but at least split the attacks of all the barbazu & hamatula which were attacking her and by the end of the session, all of the enemies in the lawful section were dead or downed apart from a few fleeing and hiding spingon. The binder pushed the body of the cornugon into her extradimensional pit for her minions to finish off and started looting all the stuff in the armory, while the sniper headed down the stairs to the southeast to make sure they'd finished filling in the map, with only area 28 left out when we ran out of time.</p><p></p><p>Meanwhile in the central train station, the priestess and githyanki faced a slightly more challenging fight, but nothing they couldn't handle. A train with a devilish face on the front did indeed roll out of the glowing green portal at the end of the tracks. It took a good 5 rounds to fully emerge and come to a stop. Before it did, they had both already got on top of the engine via flying carpet and teleportation and looked down into it to see a couple of green slaadi driving. One hit them with a chaos hammer and the other used deeper darkness to try and throw them off, which saved them for one round as the priestess got stunned and needed the githyanki to stabilise her from falling off the top of the train, but after that they swung down through the window and annihilated them. This was just the warm-up though, as once the train had stopped another platoon of barbazu & hamatula came marching out of the rear carriages. However, since the PC's had got on top of the train quickly, they weren't sure where the intruders they were supposed to deal with were, which meant the priestess could wait until as many of them as possible were in range before hitting them all with a mass inflict and leaping out the window to attack. The githyanki summoned a bunch of cervidals, which as usual punched well above their weight against other summons and banished quite a few of the barbazu before falling under their massed glaives. Since the mooks were already down half their hp, they fell pretty quickly and by the end of the session less than half of them were left, having failed to even scratch either of the PC's. There's still one more cornugon left leading this group, but it looks pretty likely they'll clear this area next session and then have the choice of which area to go next. Will they take the chaotic path, the lawful one, or try to reopen the gate the train came through and see what's through there? Can they get through the adventure without exhausting their resources and having to retreat, which will have consequences in an actively defended place like this where the boss is quite capable of summoning replacements? There's still a lot to explore in here, much of which isn't essential to their goal.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9886646, member: 27780"] The player of the githyanki was off this time, reducing his character to mainly smacking things with his maul, but since they were mostly facing waves of mooks, that wasn't too much of a problem. The sniper headed down into the lawful side of the station, following the sound of all the stampy barbazu boots heading to attack the binder. She was more than capable of handling them on her own, although she needed to reactivate her blinking to get through the DR of the hamatula, but he still used a few of his spell slots to speed things along with an acidified wings of flurry. He then resumed investigating the rest of this side, spotting the cornugon that was in charge in area 29 just as one of the other barbazu reached it to tell it that the previous line of defence had been breached. He then blinked through the walls to investigate areas 23, 24, 25, 26, 30 & 31 in turn, finding only spinagon minions and the otyugh in the midden, only coming back to snipe the cornugon in the back once it had reached the binder. The binder summoned some hill giants, which didn't contribute hugely to the damage, but at least split the attacks of all the barbazu & hamatula which were attacking her and by the end of the session, all of the enemies in the lawful section were dead or downed apart from a few fleeing and hiding spingon. The binder pushed the body of the cornugon into her extradimensional pit for her minions to finish off and started looting all the stuff in the armory, while the sniper headed down the stairs to the southeast to make sure they'd finished filling in the map, with only area 28 left out when we ran out of time. Meanwhile in the central train station, the priestess and githyanki faced a slightly more challenging fight, but nothing they couldn't handle. A train with a devilish face on the front did indeed roll out of the glowing green portal at the end of the tracks. It took a good 5 rounds to fully emerge and come to a stop. Before it did, they had both already got on top of the engine via flying carpet and teleportation and looked down into it to see a couple of green slaadi driving. One hit them with a chaos hammer and the other used deeper darkness to try and throw them off, which saved them for one round as the priestess got stunned and needed the githyanki to stabilise her from falling off the top of the train, but after that they swung down through the window and annihilated them. This was just the warm-up though, as once the train had stopped another platoon of barbazu & hamatula came marching out of the rear carriages. However, since the PC's had got on top of the train quickly, they weren't sure where the intruders they were supposed to deal with were, which meant the priestess could wait until as many of them as possible were in range before hitting them all with a mass inflict and leaping out the window to attack. The githyanki summoned a bunch of cervidals, which as usual punched well above their weight against other summons and banished quite a few of the barbazu before falling under their massed glaives. Since the mooks were already down half their hp, they fell pretty quickly and by the end of the session less than half of them were left, having failed to even scratch either of the PC's. There's still one more cornugon left leading this group, but it looks pretty likely they'll clear this area next session and then have the choice of which area to go next. Will they take the chaotic path, the lawful one, or try to reopen the gate the train came through and see what's through there? Can they get through the adventure without exhausting their resources and having to retreat, which will have consequences in an actively defended place like this where the boss is quite capable of summoning replacements? There's still a lot to explore in here, much of which isn't essential to their goal. [/QUOTE]
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