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[Let's Read] Rambo Cinematic Adventures
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<blockquote data-quote="sigfried" data-source="post: 9201463" data-attributes="member: 1798"><p>Hay, I was excited to see you'd reviewed Rambo! I love reading all the detailed analysis and description. I'm always blown away by the depth of your reviews!</p><p></p><p>I figured I'd chime in and answer a couple of questions and offer one clarification.</p><p></p><p><strong>Clarification - Weapon Expertise: </strong>The mechanicals intent is that instead of getting an ability score bonus to attack and damage, you can add your proficiency bonus a second time. Because we have a generic rule that says you can't add a given bonus more than once (which you would do if you are already proficient in the weapon) I describe it as doubling your proficiency bonus (like the skill expertise rule does). I should have added an example for it in the book to make it clear, or given a more detailed explanation, so I'll give an example now.</p><p></p><p><em><strong>Example: </strong></em>Siggy is a Level 5 Combat Medic with a Dexterity of 8 and the Weapon Expertise Feat. They are proficient in military weapons and are firing an AK-47 rifle. Their normal Dexterity modifier is -1, and their proficiency bonus is +3. When making an attack roll with their AK, thanks to Weapon Expertise, instead of adding the -1 modifier to their proficiency bonus for a total of +2, they double their proficiency bonus for a total of +6 on the attack roll. Likewise if they hit, their damage modifier is their proficiency bonus of +3, instead of their dexterity modifier of -1.</p><p></p><p>The upshot of the feat is so that a hero without a relevant combat ability score can be almost as good at weapon attacks as someone who invests in a combat stat, but not quite since those tend to lead proficiency by about 1 or 2 modifier points.</p><p></p><p><strong>Explanation - profession point values:</strong> I extoll your keen eye and dedication to checking the balance on these. The reason they are often .5 points higher is that for Rambo I changed the "value" of Military Equipment Proficiency from 1pt to .5pts. This is largely because it Rambo (as you observed) it is far more commonplace than in the EDH core rule book. Because it was so common, it was hard to balance it and still include a realistic feeling number of skill proficiencies in the professions. After a year of observing the game in action, we may adjust it permanently as a guideline in the future and also allow replacement picks for doubling up on equipment proficiencies.</p><p></p><p><strong>Explanation - Air force and Vehicle proficiency:</strong> The reason enlisted Airforce don't get the vehicle skill is a nod to the fact that, by and large, all pilots are officers. It's possible to enlist and become a pilot, but you become an officer in the process of doing so (and its rare from what I read in my research). It was an interesting challenge trying to get the career path options to line up on the point system but also include the details I learned doing research for it. The system needed to feel asymmetrical but have all the paths end up at the same value.</p><p></p><p><strong>Note - Equipment:</strong> The specific lists of equipment was 90% informed by equipment that appears in the films. We didn't include everything since many weapons are functionally the same as others, at least at the level that our game can represent. That said, there are defiantly a few that were iconic enough that they vary only in the actual ammunition counts, which tend to be lower on a given weapon type, the further you go back. It's another balancing thing where we want to have that strong feeling of covering the films in some detail, but also try to make it as valuable for game play as we can. Those two goals sometimes fight against one another. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sigfried, post: 9201463, member: 1798"] Hay, I was excited to see you'd reviewed Rambo! I love reading all the detailed analysis and description. I'm always blown away by the depth of your reviews! I figured I'd chime in and answer a couple of questions and offer one clarification. [B]Clarification - Weapon Expertise: [/B]The mechanicals intent is that instead of getting an ability score bonus to attack and damage, you can add your proficiency bonus a second time. Because we have a generic rule that says you can't add a given bonus more than once (which you would do if you are already proficient in the weapon) I describe it as doubling your proficiency bonus (like the skill expertise rule does). I should have added an example for it in the book to make it clear, or given a more detailed explanation, so I'll give an example now. [I][B]Example: [/B][/I]Siggy is a Level 5 Combat Medic with a Dexterity of 8 and the Weapon Expertise Feat. They are proficient in military weapons and are firing an AK-47 rifle. Their normal Dexterity modifier is -1, and their proficiency bonus is +3. When making an attack roll with their AK, thanks to Weapon Expertise, instead of adding the -1 modifier to their proficiency bonus for a total of +2, they double their proficiency bonus for a total of +6 on the attack roll. Likewise if they hit, their damage modifier is their proficiency bonus of +3, instead of their dexterity modifier of -1. The upshot of the feat is so that a hero without a relevant combat ability score can be almost as good at weapon attacks as someone who invests in a combat stat, but not quite since those tend to lead proficiency by about 1 or 2 modifier points. [B]Explanation - profession point values:[/B] I extoll your keen eye and dedication to checking the balance on these. The reason they are often .5 points higher is that for Rambo I changed the "value" of Military Equipment Proficiency from 1pt to .5pts. This is largely because it Rambo (as you observed) it is far more commonplace than in the EDH core rule book. Because it was so common, it was hard to balance it and still include a realistic feeling number of skill proficiencies in the professions. After a year of observing the game in action, we may adjust it permanently as a guideline in the future and also allow replacement picks for doubling up on equipment proficiencies. [B]Explanation - Air force and Vehicle proficiency:[/B] The reason enlisted Airforce don't get the vehicle skill is a nod to the fact that, by and large, all pilots are officers. It's possible to enlist and become a pilot, but you become an officer in the process of doing so (and its rare from what I read in my research). It was an interesting challenge trying to get the career path options to line up on the point system but also include the details I learned doing research for it. The system needed to feel asymmetrical but have all the paths end up at the same value. [B]Note - Equipment:[/B] The specific lists of equipment was 90% informed by equipment that appears in the films. We didn't include everything since many weapons are functionally the same as others, at least at the level that our game can represent. That said, there are defiantly a few that were iconic enough that they vary only in the actual ammunition counts, which tend to be lower on a given weapon type, the further you go back. It's another balancing thing where we want to have that strong feeling of covering the films in some detail, but also try to make it as valuable for game play as we can. Those two goals sometimes fight against one another. :) [/QUOTE]
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