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Let's Read Sword World 2.5!
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<blockquote data-quote="kenada" data-source="post: 8762713" data-attributes="member: 70468"><p>One question. Well, actually two.</p><ul> <li data-xf-list-type="ul">Checks against a static difficulty (no opposition) also require you to roll over. If you had rolled an 11 in your example, that would be a failure. Am I understanding that correctly?</li> <li data-xf-list-type="ul">You mention that most checks can be attempted even if you don’t have the package, but you also note that many can only be done by Scout, Ranger, or Sage. This seems contradictory, so is it a correct assumption the former refers to checks in play (versus the various checks in the rules that only certain skill packages can attempt)?</li> </ul><p>I also wanted to say I’m really enjoying this thread. I’d heard of Sword World and picked up <em>Goblin Slayer TRPG</em> because it was supposed to be based on it (though it also seems to be doing its own thing), but I’ve not really tried to read the fan translation except to try to assess how closely <em>Goblin Slayer TRPG</em> follows Sword World. Alas, I doubt <em>Goblin Slayer TRPG</em> and <em>Konosuba TRPG</em> represent the birth of an RPG line at Yen Press (being presumably tie-in games released for manga series they already publish), so an English version of Sword World seems incredibly unlikely.</p><p></p><p>I also find this thread interesting because I’ve been working on a homebrew system that started with Moldvay Basic (well, Old-School Essentials, but that’s basically the same thing). One of the big developments was the introduction of specialties and how those have become pervasive across the system. It’s (plus some other things are) an interesting bit of convergent evolution (being similar to but different from skill packages as I understand from their description).</p></blockquote><p></p>
[QUOTE="kenada, post: 8762713, member: 70468"] One question. Well, actually two. [LIST] [*]Checks against a static difficulty (no opposition) also require you to roll over. If you had rolled an 11 in your example, that would be a failure. Am I understanding that correctly? [*]You mention that most checks can be attempted even if you don’t have the package, but you also note that many can only be done by Scout, Ranger, or Sage. This seems contradictory, so is it a correct assumption the former refers to checks in play (versus the various checks in the rules that only certain skill packages can attempt)? [/LIST] I also wanted to say I’m really enjoying this thread. I’d heard of Sword World and picked up [I]Goblin Slayer TRPG[/I] because it was supposed to be based on it (though it also seems to be doing its own thing), but I’ve not really tried to read the fan translation except to try to assess how closely [I]Goblin Slayer TRPG[/I] follows Sword World. Alas, I doubt [I]Goblin Slayer TRPG[/I] and [I]Konosuba TRPG[/I] represent the birth of an RPG line at Yen Press (being presumably tie-in games released for manga series they already publish), so an English version of Sword World seems incredibly unlikely. I also find this thread interesting because I’ve been working on a homebrew system that started with Moldvay Basic (well, Old-School Essentials, but that’s basically the same thing). One of the big developments was the introduction of specialties and how those have become pervasive across the system. It’s (plus some other things are) an interesting bit of convergent evolution (being similar to but different from skill packages as I understand from their description). [/QUOTE]
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