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<blockquote data-quote="Staffan" data-source="post: 9508429" data-attributes="member: 907"><p>I think there was a recognition that DMs (particularly new DMs who see all the cool stuff springled around the rules) often are overly generous, and all the admonishments were put in to put brakes on that tendency rather than stop it entirely.</p><p></p><p></p><p>Complete Fighter was a strong power-up. Sure, the kits weren't very special (particularly not compared to some from later books), but the expanded combat rules (with a variety of called shots for various effects), style specialization (which is what enabled dual-wielding without penalties), and additional weapons (including the best weapon in the game, the long spear) were all nice additions.</p><p></p><p>Complete Priest, on the other hand, has the distinction of to my knowledge being the only splatbook to <strong>reduce</strong> the power of the splat in question. That said, it was a pretty good world-building resource with all those priesthoods ready to go – they weren't particularly useful if you were running a pre-made setting, however (well, maybe with the exception of meta-settings like Planescape or Spelljammer).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9508429, member: 907"] I think there was a recognition that DMs (particularly new DMs who see all the cool stuff springled around the rules) often are overly generous, and all the admonishments were put in to put brakes on that tendency rather than stop it entirely. Complete Fighter was a strong power-up. Sure, the kits weren't very special (particularly not compared to some from later books), but the expanded combat rules (with a variety of called shots for various effects), style specialization (which is what enabled dual-wielding without penalties), and additional weapons (including the best weapon in the game, the long spear) were all nice additions. Complete Priest, on the other hand, has the distinction of to my knowledge being the only splatbook to [B]reduce[/B] the power of the splat in question. That said, it was a pretty good world-building resource with all those priesthoods ready to go – they weren't particularly useful if you were running a pre-made setting, however (well, maybe with the exception of meta-settings like Planescape or Spelljammer). [/QUOTE]
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