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D&D Older Editions, OSR, & D&D Variants
Let's Read the AD&D 2nd Edition PHB+DMG!
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<blockquote data-quote="PHATsakk43" data-source="post: 9508642" data-attributes="member: 7041071"><p>I think you also leave out that the spheres were not only expanded, but sphere list changed for clerics and druids. </p><p></p><p>As for weapons and armor, they are just as useful as warriors until 5th or so level as they have access to weapons that do basically the same damage. What makes a difference is after 5th or so, warriors get multiattacks and the THAC0 ramps way faster. </p><p></p><p>The other thing that no one has mentioned is that 2E has unlimited turning undead. Undead are über dangerous in RAW 2E not just for their abilities, but also because the game was designed with the assumption that morale is a core part of the game and undead typically never flee combat, unlike most other opponents. </p><p></p><p>So, the turning is a biggie. Even if morale rolls were sporadic at best at most tables I played with in the 1990s. </p><p></p><p>As I’ve mentioned elsewhere, I also let my clerics free cast. </p><p></p><p>The other thing that should be considered is that priests have a good chance of having multiple spells due to wisdom. Cleric spells are often lower power, but it’s easy to have a cleric with three spells at level 1.</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9508642, member: 7041071"] I think you also leave out that the spheres were not only expanded, but sphere list changed for clerics and druids. As for weapons and armor, they are just as useful as warriors until 5th or so level as they have access to weapons that do basically the same damage. What makes a difference is after 5th or so, warriors get multiattacks and the THAC0 ramps way faster. The other thing that no one has mentioned is that 2E has unlimited turning undead. Undead are über dangerous in RAW 2E not just for their abilities, but also because the game was designed with the assumption that morale is a core part of the game and undead typically never flee combat, unlike most other opponents. So, the turning is a biggie. Even if morale rolls were sporadic at best at most tables I played with in the 1990s. As I’ve mentioned elsewhere, I also let my clerics free cast. The other thing that should be considered is that priests have a good chance of having multiple spells due to wisdom. Cleric spells are often lower power, but it’s easy to have a cleric with three spells at level 1. [/QUOTE]
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Let's Read the AD&D 2nd Edition PHB+DMG!
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