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<blockquote data-quote="spinozajack" data-source="post: 6618125" data-attributes="member: 6794198"><p>I agree, but by that logic, why would any character other than a half-orc barbarian use a greataxe? They went from encouraging axes and hammers for dwarves mechanically, to encouraging greatswords (greater damage) and longswords (a much more common magic item than a battleaxe) for every class. Homogenization to the nth degree. Doing a half a point more per damage by choosing a maul instead of a greataxe? Of course you should pick that.</p><p></p><p>Check the DMG. There are two magic axes in there, one of which is cursed. And the frequency for magic axes is less than hammers and far less than swords. This matters in adventures where loot tables are used, and published adventures.</p><p></p><p>Are you against greataxes and greatswords doing different damage? Because as it is, mechanically speaking, dwarves are encouraged mechanically to ignore their racial weapons, which are inferior. Well, no, they are encouraged mechanically to use mauls, over greataxes.</p><p></p><p>I actually agree with your point, that such choices should be more flavor oriented because the choice between using and axe or a sword shouldn't be one based on mechanics. But even in a game where greatswords do more damage than greataxes, they could have at least given dwarves something like the half-orc racial ability on crits, which is vaguely similar to what they had in the packets where dwarves did one damage die higher with axes. That would still work in 5e as published, because going from 1d12 to 2d6 would finally put greataxes at least on par with greatswords for that race.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6618125, member: 6794198"] I agree, but by that logic, why would any character other than a half-orc barbarian use a greataxe? They went from encouraging axes and hammers for dwarves mechanically, to encouraging greatswords (greater damage) and longswords (a much more common magic item than a battleaxe) for every class. Homogenization to the nth degree. Doing a half a point more per damage by choosing a maul instead of a greataxe? Of course you should pick that. Check the DMG. There are two magic axes in there, one of which is cursed. And the frequency for magic axes is less than hammers and far less than swords. This matters in adventures where loot tables are used, and published adventures. Are you against greataxes and greatswords doing different damage? Because as it is, mechanically speaking, dwarves are encouraged mechanically to ignore their racial weapons, which are inferior. Well, no, they are encouraged mechanically to use mauls, over greataxes. I actually agree with your point, that such choices should be more flavor oriented because the choice between using and axe or a sword shouldn't be one based on mechanics. But even in a game where greatswords do more damage than greataxes, they could have at least given dwarves something like the half-orc racial ability on crits, which is vaguely similar to what they had in the packets where dwarves did one damage die higher with axes. That would still work in 5e as published, because going from 1d12 to 2d6 would finally put greataxes at least on par with greatswords for that race. [/QUOTE]
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