Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Read the D&D Next Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6618156" data-attributes="member: 23484"><p>There's other deadweight on the weapons chart (Halberd and especially Trident, I'm looking at you), but I'm not sure I agree with you on the great axe. </p><p></p><p>First off, we're not looking to this for complete realism: there just isn't enough granularity to make this meaningful; and we acknowledge there's a lot that's artificial about D&D combat. The table has to have a plausibility, but not verisimilitude. Spear and dagger show us that. But there is always more than one reasonable choice for a lost every character design.</p><p></p><p>Second, you are assuming every player wants your experience of play. When you imply greatswords are objectively better, you're calculating maximum average damage per round. That's fine, but it's not the only measure of these things. A greataxe, for example will do maximum damage three times more often than the greatsword, and for some players, that's what they want to experience -- that exhilaration of doing the max. (The fact that "1s" occur too matters less, since you get to add your strength bonus anyways -- you're always going to be doing at least 4 points of damage (say), so the trough is less apparent. That's not the way you play? Fine! But it's completely fair. So people just like to roll the d12 (as was realized when they designed the Order of the Stick board game).</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6618156, member: 23484"] There's other deadweight on the weapons chart (Halberd and especially Trident, I'm looking at you), but I'm not sure I agree with you on the great axe. First off, we're not looking to this for complete realism: there just isn't enough granularity to make this meaningful; and we acknowledge there's a lot that's artificial about D&D combat. The table has to have a plausibility, but not verisimilitude. Spear and dagger show us that. But there is always more than one reasonable choice for a lost every character design. Second, you are assuming every player wants your experience of play. When you imply greatswords are objectively better, you're calculating maximum average damage per round. That's fine, but it's not the only measure of these things. A greataxe, for example will do maximum damage three times more often than the greatsword, and for some players, that's what they want to experience -- that exhilaration of doing the max. (The fact that "1s" occur too matters less, since you get to add your strength bonus anyways -- you're always going to be doing at least 4 points of damage (say), so the trough is less apparent. That's not the way you play? Fine! But it's completely fair. So people just like to roll the d12 (as was realized when they designed the Order of the Stick board game). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Read the D&D Next Playtest
Top