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<blockquote data-quote="(un)reason" data-source="post: 4449241" data-attributes="member: 27780"><p><strong><u>The strategic review 5: December 1975</u></strong></p><p></p><p>Up to 16 pages, and we have a proper cover this time, plus a coming next at the end. Its starting to look more and more like the format that they would have for Dragon. More organisational bitching and corresponding price raises. Lankhmar is hinted at, (god, was it really that soon after D&D's release?) as is Gods, Demigods and Heroes. The art hasn't improved in quality that much, but there is considerably more of it. They're definitely still improving every issue at the moment.</p><p></p><p>This issue contains: </p><p></p><p>Biographies of the TSR staff. Interesting that Gary is noticeably older than the rest of them. Self depreciating humour abounds. </p><p></p><p>Crossover time: Nazis vs Necromancers. Not that surprising, really, given the topics they've been covering. If anything, I'm surprised they didn't do it sooner. This is primarily an actual play, but also tells you how to do it yourself with the existing games. The longest article longer article yet, at 4 pages long. </p><p></p><p>Robe of scintillating color. Prayer beads. More soon to be classic magical items. As ever, they are considerably less balanced than they would later become. </p><p></p><p>Commiserations on another magazine folding. I get the impression that they may be being sarcastic. Miniatures gaming was a cutthroat business <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The battle of the nile refought. Another increasingly detailed article. At this rate there might be more pages, but less interesting articles in this one. </p><p></p><p>More stats for tractics. If other people were getting as bored of this as I am, its no wonder they split the roleplaying stuff from the wargaming bits. </p><p></p><p>Another gunslinger profile for Boot Hill. </p><p></p><p>Rakshasas, Slithering trackers, Trappers. Less iconic monsters maybe, but still ones that I remember, and have survived in various incarnations to today. Rakshasas in particular have the same tremendously annoying traits that they retained all the way to 3rd edition. </p><p></p><p>The amount of padding and advertising is definitely increasing. Maybe it's just because I did these first five issues in a single day, and I'm flagging, but this one feels less interesting than the previous ones. If slithering trackers had been introcudced in the 1st issue, would they have become iconic in the way mind flayers did? Who can say. At this point I'm becoming interested in seeing things I don't remember, that got overlooked and might need reappraisal, because remember virtually everything I've seen so far making it into future books in various forms.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4449241, member: 27780"] [B][U]The strategic review 5: December 1975[/U][/B] Up to 16 pages, and we have a proper cover this time, plus a coming next at the end. Its starting to look more and more like the format that they would have for Dragon. More organisational bitching and corresponding price raises. Lankhmar is hinted at, (god, was it really that soon after D&D's release?) as is Gods, Demigods and Heroes. The art hasn't improved in quality that much, but there is considerably more of it. They're definitely still improving every issue at the moment. This issue contains: Biographies of the TSR staff. Interesting that Gary is noticeably older than the rest of them. Self depreciating humour abounds. Crossover time: Nazis vs Necromancers. Not that surprising, really, given the topics they've been covering. If anything, I'm surprised they didn't do it sooner. This is primarily an actual play, but also tells you how to do it yourself with the existing games. The longest article longer article yet, at 4 pages long. Robe of scintillating color. Prayer beads. More soon to be classic magical items. As ever, they are considerably less balanced than they would later become. Commiserations on another magazine folding. I get the impression that they may be being sarcastic. Miniatures gaming was a cutthroat business ;) The battle of the nile refought. Another increasingly detailed article. At this rate there might be more pages, but less interesting articles in this one. More stats for tractics. If other people were getting as bored of this as I am, its no wonder they split the roleplaying stuff from the wargaming bits. Another gunslinger profile for Boot Hill. Rakshasas, Slithering trackers, Trappers. Less iconic monsters maybe, but still ones that I remember, and have survived in various incarnations to today. Rakshasas in particular have the same tremendously annoying traits that they retained all the way to 3rd edition. The amount of padding and advertising is definitely increasing. Maybe it's just because I did these first five issues in a single day, and I'm flagging, but this one feels less interesting than the previous ones. If slithering trackers had been introcudced in the 1st issue, would they have become iconic in the way mind flayers did? Who can say. At this point I'm becoming interested in seeing things I don't remember, that got overlooked and might need reappraisal, because remember virtually everything I've seen so far making it into future books in various forms. [/QUOTE]
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