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<blockquote data-quote="WayneLigon" data-source="post: 4451561" data-attributes="member: 3649"><p>Huh?</p><p></p><p></p><p></p><p>You'd see this a LOT in most magazines until mmm the mid-Nineties I think. They did lots of stats for book characters and in the early Top Secret days did stats for all the major fictional spies; Different Worlds did almost an entire issue for stats on the New Teen Titans (the biggest breakthrough comic at the time), and the X-Men. </p><p></p><p></p><p></p><p>Tekumel was the first 'setting' and had awesome production values for the time, something that oddly enough the main D&D line never got. They had a huge vinyl map of the main city in the boxed set rules! You'll see a lot more Tekumel stuff as time goes on, but it never really seems to catch on with the general gaming populace despite having a fanatical core following - the almost impenetrable language pretty much ensures that, along with the idea that the adventurers are not just wandering seekers after treasure.</p><p></p><p>M.A.R Barker is still around, and he's written several Tekumel novels (the mass market ones I've read are quite good) and the game has gone through several publisher and such. I'm not sure where it is right now.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4451561, member: 3649"] Huh? You'd see this a LOT in most magazines until mmm the mid-Nineties I think. They did lots of stats for book characters and in the early Top Secret days did stats for all the major fictional spies; Different Worlds did almost an entire issue for stats on the New Teen Titans (the biggest breakthrough comic at the time), and the X-Men. Tekumel was the first 'setting' and had awesome production values for the time, something that oddly enough the main D&D line never got. They had a huge vinyl map of the main city in the boxed set rules! You'll see a lot more Tekumel stuff as time goes on, but it never really seems to catch on with the general gaming populace despite having a fanatical core following - the almost impenetrable language pretty much ensures that, along with the idea that the adventurers are not just wandering seekers after treasure. M.A.R Barker is still around, and he's written several Tekumel novels (the mass market ones I've read are quite good) and the game has gone through several publisher and such. I'm not sure where it is right now. [/QUOTE]
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