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<blockquote data-quote="(un)reason" data-source="post: 4457596" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 6: April 1977. </u></strong></p><p></p><p>We learn this issue that they have quadrupled their circulation in the past year. Which doesn't surprise me, but it's nice to see concrete figures. Its pretty much business as usual for the magazine. The usual mix of fiction, articles and adverts. No letters pages this time, and more significantly, No more Dirt. I suppose there's only so long you can keep two pairs of eyes talking to each other interesting. What will replace it? That would be telling. </p><p></p><p>In this issue: </p><p></p><p>An alternate character background for metamorphosis alpha. Instead of being wild decendants of the people on the ship, the characters are clones imprinted with memories, grown to repair the ship as an emergency procedure. As you would expect, it is heavily dependent on luck what abilities you get, which range from food service technician (go red dwarf!) to immortal. </p><p></p><p>Sea trade in D&D campaigns: Creates a nice little greater risk/greater profit gambling game for managing your high level characters trade in the background. It doesn't have any real element of skill, and so it a little dated, but seems like it would do the job quickly for players who have reached high level and want to own companies while still going out adventuring. Also interesting because it references a particular players campaign, which is always revealing, as it is more evidence that people were trying things beyond the scope of the rules and playing in styles not spelled out by the designers.</p><p></p><p>Legions of the petal throne painting guide: More of the tremendous attention to detail and inventive creatures we've come to expect from professor Barker. </p><p></p><p>Fiction: The forest of flame by Morno. A wizards apprentice learns about hubris and not trying spells beyond your power the hard way. Or does he? </p><p></p><p>An advert for dragonewt figures. I've seen nothing on runequest in the magazine so far, but this means that glorantha is already out there, developing. Was there a boardgame set in it before the RPG? Why, I do believe there was. More on this when it becomes significant. </p><p></p><p>More extra rules and errata for Metamorphosis alpha. They really didn't make it as self-contained as they should. I suppose when you're dealing with characters that diverse, its hard to be comprehensive in the little booklets they used then. </p><p></p><p>From the Fantasy Forge reviews a load more monster figurines. </p><p></p><p>Another interesting advert. Monsters! Monsters!, the game of gribleys from the dungeon wreaking havoc on villages of innocent humans. Turnaround is fair play, I suppose. </p><p></p><p>The Gnome Cache continues. </p><p></p><p>Ral partha. Another familiar face starts advertising in Dragon. </p><p></p><p>Optional expansions for psionic abilities and morale. </p><p></p><p>Angels of Death. You know the drill, relentless and virtually impossible to get rid of permanently, they seek out those who's time has come and take them away. The Bastards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As you may have noticed, the number of adverts by recognisable companies is increasing rapidly at this point. The magazine's been around long enough, and achieved enough of a reputation that we're seeing other significant companies spring up and follow in their tracks. Still no book reviews though. I wonder how long it'll take before they get round to that?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4457596, member: 27780"] [B][U]The Dragon Issue 6: April 1977. [/U][/B] We learn this issue that they have quadrupled their circulation in the past year. Which doesn't surprise me, but it's nice to see concrete figures. Its pretty much business as usual for the magazine. The usual mix of fiction, articles and adverts. No letters pages this time, and more significantly, No more Dirt. I suppose there's only so long you can keep two pairs of eyes talking to each other interesting. What will replace it? That would be telling. In this issue: An alternate character background for metamorphosis alpha. Instead of being wild decendants of the people on the ship, the characters are clones imprinted with memories, grown to repair the ship as an emergency procedure. As you would expect, it is heavily dependent on luck what abilities you get, which range from food service technician (go red dwarf!) to immortal. Sea trade in D&D campaigns: Creates a nice little greater risk/greater profit gambling game for managing your high level characters trade in the background. It doesn't have any real element of skill, and so it a little dated, but seems like it would do the job quickly for players who have reached high level and want to own companies while still going out adventuring. Also interesting because it references a particular players campaign, which is always revealing, as it is more evidence that people were trying things beyond the scope of the rules and playing in styles not spelled out by the designers. Legions of the petal throne painting guide: More of the tremendous attention to detail and inventive creatures we've come to expect from professor Barker. Fiction: The forest of flame by Morno. A wizards apprentice learns about hubris and not trying spells beyond your power the hard way. Or does he? An advert for dragonewt figures. I've seen nothing on runequest in the magazine so far, but this means that glorantha is already out there, developing. Was there a boardgame set in it before the RPG? Why, I do believe there was. More on this when it becomes significant. More extra rules and errata for Metamorphosis alpha. They really didn't make it as self-contained as they should. I suppose when you're dealing with characters that diverse, its hard to be comprehensive in the little booklets they used then. From the Fantasy Forge reviews a load more monster figurines. Another interesting advert. Monsters! Monsters!, the game of gribleys from the dungeon wreaking havoc on villages of innocent humans. Turnaround is fair play, I suppose. The Gnome Cache continues. Ral partha. Another familiar face starts advertising in Dragon. Optional expansions for psionic abilities and morale. Angels of Death. You know the drill, relentless and virtually impossible to get rid of permanently, they seek out those who's time has come and take them away. The Bastards. ;) As you may have noticed, the number of adverts by recognisable companies is increasing rapidly at this point. The magazine's been around long enough, and achieved enough of a reputation that we're seeing other significant companies spring up and follow in their tracks. Still no book reviews though. I wonder how long it'll take before they get round to that? [/QUOTE]
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