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<blockquote data-quote="(un)reason" data-source="post: 4458917" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 7: June 1977</u></strong></p><p></p><p>So its a year since Dragon started. They're pretty happy with what they've achieved, but still have bigger ambitions. Already they can look back at their old issues and cringe at the quality. But as we know, there are still substantial improvements coming ahead. Still, lets see what the present contains.</p><p></p><p>In this issue:</p><p></p><p>How to vote for the third annual strategists club awards. Gives me a pretty good idea of what was released and did well this year, as well as what authors are currently popular. </p><p></p><p>What to do when the dog eats your dice: Pretty self explanatory. shows how to use other common methods of generating random numbers to substitute for dice rolling. Most notable for including mexican jumping beans as one of the options, among other joke options. </p><p></p><p>Gary talks about the origins of TSR and D&D. Most of this is pretty familiar, particularly as its only a short article. But as their fanbase is expanding so quickly, I guess he gets asked it a lot. Rest assured, you have many long years of answering that question ahead of you. </p><p></p><p>Mapping the dungeon now includes entries for australia and germany.</p><p></p><p>Mystery hill - Americas stonehenge: Manages to cover several different ancient conspiracy theories in a couple of pages. Lots of stuff thats transplantable to virtually any setting here.</p><p></p><p>Fiction: The journey most alone, by morno. This continues the journey of the wizard from the forest of flame. It's a bit late, but I can't help thinking that this story makes an excellent example of a seeking for mage: the ascencion.</p><p></p><p>Military Formation stuff for tekumel. Making battles look like advanced geometry lessons with florid titles from above since 1977. This is really more aimed at the wargamers among the audience, and I found it pretty dull. </p><p></p><p>More Finieous Fingers</p><p></p><p>Monster: The prowler. Another worse than death inflicting creature who can makes life a nightmare for dumb or unlucky PC's. More nice errol otus artwork depicting it.</p><p></p><p>The gnome cache continues, with the situation going from bad to worse for our protagonist, with the ready promise of getting worse still. Will there ever be a happy ending to this story? No, because this is the last installment before it simply gets dropped unceremoniously. So much for that then. </p><p></p><p>Pretty dull issue really. Doesn't seem to be anything historically significant or hugely entertaining or thought-provoking in this one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4458917, member: 27780"] [B][U]The Dragon Issue 7: June 1977[/U][/B] So its a year since Dragon started. They're pretty happy with what they've achieved, but still have bigger ambitions. Already they can look back at their old issues and cringe at the quality. But as we know, there are still substantial improvements coming ahead. Still, lets see what the present contains. In this issue: How to vote for the third annual strategists club awards. Gives me a pretty good idea of what was released and did well this year, as well as what authors are currently popular. What to do when the dog eats your dice: Pretty self explanatory. shows how to use other common methods of generating random numbers to substitute for dice rolling. Most notable for including mexican jumping beans as one of the options, among other joke options. Gary talks about the origins of TSR and D&D. Most of this is pretty familiar, particularly as its only a short article. But as their fanbase is expanding so quickly, I guess he gets asked it a lot. Rest assured, you have many long years of answering that question ahead of you. Mapping the dungeon now includes entries for australia and germany. Mystery hill - Americas stonehenge: Manages to cover several different ancient conspiracy theories in a couple of pages. Lots of stuff thats transplantable to virtually any setting here. Fiction: The journey most alone, by morno. This continues the journey of the wizard from the forest of flame. It's a bit late, but I can't help thinking that this story makes an excellent example of a seeking for mage: the ascencion. Military Formation stuff for tekumel. Making battles look like advanced geometry lessons with florid titles from above since 1977. This is really more aimed at the wargamers among the audience, and I found it pretty dull. More Finieous Fingers Monster: The prowler. Another worse than death inflicting creature who can makes life a nightmare for dumb or unlucky PC's. More nice errol otus artwork depicting it. The gnome cache continues, with the situation going from bad to worse for our protagonist, with the ready promise of getting worse still. Will there ever be a happy ending to this story? No, because this is the last installment before it simply gets dropped unceremoniously. So much for that then. Pretty dull issue really. Doesn't seem to be anything historically significant or hugely entertaining or thought-provoking in this one. [/QUOTE]
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