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<blockquote data-quote="(un)reason" data-source="post: 4465914" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 13: April 1978</u></strong></p><p></p><p>The announcement of monthly printing has finally caught up with them. From here on in, the years will seem to go by a lot slower, especially as the page count ramps up as well. This is also the first proper april fools issue, starting up the tradition of filking that would become a regular feature of these. In addition to the increase in publishing rate, they are also moving to bigger offices, as the company in general expands. So its still a meteoric rise then. Which is nice. </p><p></p><p>In this issue:</p><p></p><p>How heavy is my Giant: This is pretty self explanatory, as they do lots of maths to determine how heavy a giant of a particular size should be, and how much they should be able to lift. Relys on the laws of physics not being the same as here, as people of over 10 foot or so would need some serious structural redesign and reinforcement to stand upright without breaking their backs with the strain. Includes lots of weights for various materials, for those of you inclined to build a creature out of gold or something (as wizards will)</p><p></p><p>Tolkien in D&D: Yeah, D&D is heavily influenced by tolkien. No, that is not it's only influence, we like other stuff as well. Yes, we know some things are different from their source, it is a game after all. Now please stop sending us tedious knit-picking (sic) letters. Please?! Anyone listening? Bueller? Yeah. internet forums haven't changed people at all, they've just given them a new avenue to express themselves. </p><p></p><p>The bionic supplement: Yeah. Thiiss iiiss the seventiiiiieees! More toys for metamorphosis alpha. Has both advantages and problems, obviously. </p><p></p><p>Demon generation: Another treat for those DM's who's players have memorised the entire monster manual already. Can create some obscenely powerful creatures, particularly if you take the safety checks off. Still, you need them that powerful to challenge the players. </p><p></p><p>The japanese mythos: Another pantheon detailed for you to worship or kill, as your players choose. As japan has a larger selection of kami who operate on a near human scale, there are a greater number of gods here that are on a reasonably defeatable scale than average. Nothing too surprising here.</p><p></p><p>The filks page: Lets not go there, shall we. I may have filked before, I may do so again. But it still makes me squirm to see popular songs so abused <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Errata for Warlord: Another game I don't remember, I'm afraid. </p><p></p><p>The winner of the stat that monster competition from issue 8, plus a new competition. This time you need to work from a description, rather than a picture. </p><p></p><p>Fiction: The stolen sacrifice. A third Niall story from Gardner F Fox, and we go increasingly epic in it. At the end of it, he manages to overthrow a kingdom and become a general. Is this a happy ending, or will the story continue? We shall see. </p><p></p><p>Fineous fingers and wormy continue. </p><p></p><p>Notes from a semi-sucessfull D&D player: A whole range of tricks for players, such as the now ubiquitous continual light on an object so you can carry it one, and the enormous usefulness of polymorph, plant growth and permanency spells. Tactical solutions are generally more effective than straight attacks, and this is particularly true back then before they nerfed most of the buff and utility spells. Lets face it, when the GM is against you, you need to use every trick you have to survive. </p><p></p><p>An ok issue, not as interesting as the last couple, but not bad. I guess it is significant because it starts the monthly circulation and the april fools thing, but it still feels like business as usual. Which I suppose is testament to the hard work of the writers and editors.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4465914, member: 27780"] [B][U]The Dragon Issue 13: April 1978[/U][/B] The announcement of monthly printing has finally caught up with them. From here on in, the years will seem to go by a lot slower, especially as the page count ramps up as well. This is also the first proper april fools issue, starting up the tradition of filking that would become a regular feature of these. In addition to the increase in publishing rate, they are also moving to bigger offices, as the company in general expands. So its still a meteoric rise then. Which is nice. In this issue: How heavy is my Giant: This is pretty self explanatory, as they do lots of maths to determine how heavy a giant of a particular size should be, and how much they should be able to lift. Relys on the laws of physics not being the same as here, as people of over 10 foot or so would need some serious structural redesign and reinforcement to stand upright without breaking their backs with the strain. Includes lots of weights for various materials, for those of you inclined to build a creature out of gold or something (as wizards will) Tolkien in D&D: Yeah, D&D is heavily influenced by tolkien. No, that is not it's only influence, we like other stuff as well. Yes, we know some things are different from their source, it is a game after all. Now please stop sending us tedious knit-picking (sic) letters. Please?! Anyone listening? Bueller? Yeah. internet forums haven't changed people at all, they've just given them a new avenue to express themselves. The bionic supplement: Yeah. Thiiss iiiss the seventiiiiieees! More toys for metamorphosis alpha. Has both advantages and problems, obviously. Demon generation: Another treat for those DM's who's players have memorised the entire monster manual already. Can create some obscenely powerful creatures, particularly if you take the safety checks off. Still, you need them that powerful to challenge the players. The japanese mythos: Another pantheon detailed for you to worship or kill, as your players choose. As japan has a larger selection of kami who operate on a near human scale, there are a greater number of gods here that are on a reasonably defeatable scale than average. Nothing too surprising here. The filks page: Lets not go there, shall we. I may have filked before, I may do so again. But it still makes me squirm to see popular songs so abused ;) Errata for Warlord: Another game I don't remember, I'm afraid. The winner of the stat that monster competition from issue 8, plus a new competition. This time you need to work from a description, rather than a picture. Fiction: The stolen sacrifice. A third Niall story from Gardner F Fox, and we go increasingly epic in it. At the end of it, he manages to overthrow a kingdom and become a general. Is this a happy ending, or will the story continue? We shall see. Fineous fingers and wormy continue. Notes from a semi-sucessfull D&D player: A whole range of tricks for players, such as the now ubiquitous continual light on an object so you can carry it one, and the enormous usefulness of polymorph, plant growth and permanency spells. Tactical solutions are generally more effective than straight attacks, and this is particularly true back then before they nerfed most of the buff and utility spells. Lets face it, when the GM is against you, you need to use every trick you have to survive. An ok issue, not as interesting as the last couple, but not bad. I guess it is significant because it starts the monthly circulation and the april fools thing, but it still feels like business as usual. Which I suppose is testament to the hard work of the writers and editors. [/QUOTE]
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