Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4480988" data-attributes="member: 27780"><p>As this is the point where both the page count and the amount of detail in my reviews starts seriously expanding, this seems as good a time as any to start breaking up the issues into smaller pieces. After all, posts that are too long get skimmed over, plus I don't want to rush through the early years too quick, and not give people a chance to comment on them. </p><p></p><p>Anyway, onward we go. </p><p></p><p><strong><u>The Dragon Issue 24: April 1979</u></strong></p><p></p><p>Part 1/2</p><p></p><p>48 pages. Well, they didn't exactly solve the paper shortage, merely shift their supplies around a bit, and put them where they sold most. So long Little Wars, we barely knew thee. However, having got rid of the division between RPG'ing and wargaming again, they feel more free to address other forms of gaming as well, as we will see later. There are other changes in format as well. which I'll cover as we get to them. Plus, what would an april be without joke articles. Yeah, there's all the stuff you would expect, plus quite a bit that you wouldn't. </p><p></p><p>Anyway, in this issue:</p><p></p><p>Lost civilizations in Source of the nile: A big add-on to the game, increasing its pulpy feel, and carrying with it a whole new set of risks and rewards for the players. Seems pretty well done, although I can't be sure how well balanced it is with other challenges in the game. It certainly seems to support outcomes where everyone but the main explorer dies. (bah, they're only natives. :waves hand<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Keeping the magic-user in his place: A whole bunch of suggested nerfs for those of you that are finding that magic-users dominate the game. Includes several ideas that would become much more frequent in later editions, such as concentration disruption, and reducing the general duration of spells. I have never been a fan of nerfing, so I shall merely sigh and move on. </p><p></p><p>Chinese Dragons: Its hard to get a build a consistent mythology of a place when the stories from it are inconsistent and contradictory. (real life, unlike fiction, is under no obligation to make sense) So here's another interpretation of chinese dragons for D&D. Another article that feels like filler material. Still at least we are seeing a bit more on the personality and ecology of monsters here. </p><p></p><p>Another look at lycanthropy: A more comprehensive article than the previous one, covering the full gamut of willing/unwilling/physical/mental changes found in literature. Which is even better than Ravenloft managed to do later. A well thought out article, that seems to be quite mechanically sound. I approve all around.</p><p></p><p>Roman military organisation in Classic Warfare: Gary talks about some minutinae of this topic for his old game. Like the stuff on polearms, you'll either love it or be baffled by it, and I'm afraid I fall into the latter camp. </p><p></p><p>Fineous fingers is still on vacation, the lazy bugger. Honestly, they're monthly strips. How hard is it to get a decent buffer up? Many comics of similar size manage daily or several times weekly schedules for years with no trouble. Ok, we have copypasta techniques now that they didn't then, but really, this isn't good enough. Still, its better than Wormy, who hasn't even made an excuse for his absence. </p><p></p><p>A viking campaign in the caspian sea: Now this is a fun war story. Vikings vs Arabs! What a culture clash. Based on real 10th century hisorical accounts, this shows that it wasn't just the european costal towns that got raped and pillaged. Includes Classic warfare stats for the scenario. A pretty good article. </p><p></p><p>The Melee in D&D: Gary defends the level of abstraction in the D&D combat system, that even though you may only be rolling to hit once per minute (ahh, AD&D, why, why why? BD&D got it closer to right with 10 second rounds, and yet you still stuck with it for 20 years in the face of many complaints.) this represents an entire exchange of lots of individual actions. (And yet you could still only move 40' in that time. )Plus, in a game with magic and dragons, what's realism anyway. And my system is still more realistic than any other out there at the moment, so ner. You can change it if you want, but keep in mind that then you won't be playing proper D&D, and anyway, you'll probably find its not as fun, because you've thrown off my carefully considered game balance. I don't think I need to comment any more on this one. </p><p></p><p>Jean Wells and Lawrence Shick join the TSR staff. Go them. Cue typical comment about needing to bring a female perspective to the magazine. </p><p></p><p>Out on a limb returns after a lengthy absence, due to lack of decent letters. Demanding that letters be typewritten isn't helping this (ahh, once again, how times change.) We get one calling them out on Gary being allowed to make personal attacks, while anyone else writing in isn't. (which pleases me because it shows that there were people who felt that he was turning into a bit of a dick at the time as well. Becoming a star does horrible things to even the nicest of people.) A person complaining about the merger of dragon and LW, and two people complaining about their religion being satireised in a recent article (the Crs'Tchen) So despite the absence, it's pretty much business as usual here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4480988, member: 27780"] As this is the point where both the page count and the amount of detail in my reviews starts seriously expanding, this seems as good a time as any to start breaking up the issues into smaller pieces. After all, posts that are too long get skimmed over, plus I don't want to rush through the early years too quick, and not give people a chance to comment on them. Anyway, onward we go. [B][U]The Dragon Issue 24: April 1979[/U][/B] Part 1/2 48 pages. Well, they didn't exactly solve the paper shortage, merely shift their supplies around a bit, and put them where they sold most. So long Little Wars, we barely knew thee. However, having got rid of the division between RPG'ing and wargaming again, they feel more free to address other forms of gaming as well, as we will see later. There are other changes in format as well. which I'll cover as we get to them. Plus, what would an april be without joke articles. Yeah, there's all the stuff you would expect, plus quite a bit that you wouldn't. Anyway, in this issue: Lost civilizations in Source of the nile: A big add-on to the game, increasing its pulpy feel, and carrying with it a whole new set of risks and rewards for the players. Seems pretty well done, although I can't be sure how well balanced it is with other challenges in the game. It certainly seems to support outcomes where everyone but the main explorer dies. (bah, they're only natives. :waves hand:) Keeping the magic-user in his place: A whole bunch of suggested nerfs for those of you that are finding that magic-users dominate the game. Includes several ideas that would become much more frequent in later editions, such as concentration disruption, and reducing the general duration of spells. I have never been a fan of nerfing, so I shall merely sigh and move on. Chinese Dragons: Its hard to get a build a consistent mythology of a place when the stories from it are inconsistent and contradictory. (real life, unlike fiction, is under no obligation to make sense) So here's another interpretation of chinese dragons for D&D. Another article that feels like filler material. Still at least we are seeing a bit more on the personality and ecology of monsters here. Another look at lycanthropy: A more comprehensive article than the previous one, covering the full gamut of willing/unwilling/physical/mental changes found in literature. Which is even better than Ravenloft managed to do later. A well thought out article, that seems to be quite mechanically sound. I approve all around. Roman military organisation in Classic Warfare: Gary talks about some minutinae of this topic for his old game. Like the stuff on polearms, you'll either love it or be baffled by it, and I'm afraid I fall into the latter camp. Fineous fingers is still on vacation, the lazy bugger. Honestly, they're monthly strips. How hard is it to get a decent buffer up? Many comics of similar size manage daily or several times weekly schedules for years with no trouble. Ok, we have copypasta techniques now that they didn't then, but really, this isn't good enough. Still, its better than Wormy, who hasn't even made an excuse for his absence. A viking campaign in the caspian sea: Now this is a fun war story. Vikings vs Arabs! What a culture clash. Based on real 10th century hisorical accounts, this shows that it wasn't just the european costal towns that got raped and pillaged. Includes Classic warfare stats for the scenario. A pretty good article. The Melee in D&D: Gary defends the level of abstraction in the D&D combat system, that even though you may only be rolling to hit once per minute (ahh, AD&D, why, why why? BD&D got it closer to right with 10 second rounds, and yet you still stuck with it for 20 years in the face of many complaints.) this represents an entire exchange of lots of individual actions. (And yet you could still only move 40' in that time. )Plus, in a game with magic and dragons, what's realism anyway. And my system is still more realistic than any other out there at the moment, so ner. You can change it if you want, but keep in mind that then you won't be playing proper D&D, and anyway, you'll probably find its not as fun, because you've thrown off my carefully considered game balance. I don't think I need to comment any more on this one. Jean Wells and Lawrence Shick join the TSR staff. Go them. Cue typical comment about needing to bring a female perspective to the magazine. Out on a limb returns after a lengthy absence, due to lack of decent letters. Demanding that letters be typewritten isn't helping this (ahh, once again, how times change.) We get one calling them out on Gary being allowed to make personal attacks, while anyone else writing in isn't. (which pleases me because it shows that there were people who felt that he was turning into a bit of a dick at the time as well. Becoming a star does horrible things to even the nicest of people.) A person complaining about the merger of dragon and LW, and two people complaining about their religion being satireised in a recent article (the Crs'Tchen) So despite the absence, it's pretty much business as usual here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top