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<blockquote data-quote="(un)reason" data-source="post: 4489927" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 27: July 1979 </u></strong></p><p></p><p>part 2/2</p><p></p><p>Star system generation for Traveller: You know the drill by now, random tables, usefull stuff for when the GM is short of ideas. I ought to make a random table of comments to make for when an article is too dull to form a strong opinion on it. It'd certainly get a lot of use over the course of this. </p><p></p><p>Design notes for Divine Right: </p><p></p><p>A quick look at dwarves: Thoughts on the organisations of dwarven armies. My god, it actually has some D&D stuff in. There's been surprisingly little of that this issue. An ok article, with lots of ideas that make sense, but nothing truly ground-breaking. </p><p></p><p>The emerald tablet design notes: I think you know what to expect here. They talk about the mechanical problems they faced in designing a game that covered a wide variety of fantasy mileus, and the solutions they came up with, plus the inspirations behind the game, such as Kaballa (before sephiroth was appropriated by angsty fangirls) and goetic magic. A rather long-winded article, that nonetheless carries some interesting information. (not least that the preferred spellings of the translations of these terms have changed in recent years) Another amusing historical footnote. </p><p></p><p>An advert for Best of The Dragon. Only 4 years in and they're already releasing their first retrospective. Not a very good showing. Even most boybands take 5 (but then, I'm of the opinion that band shouldn't release a greatest hits until they've been around at least a decade, and had enough hits that some of them can be considered greatest and the rest left out. ) I thoroughly disapprove of this development. </p><p></p><p>Giants in the earth: Durathror, Fafhrd and the grey mouser, and john carter of mars. Like last issue, all are ridiculously twinked to a degree that few players will be able to match, and none by purely random generation. Where are our everyman heroes who win by luck and courage, not disgusting amounts of power?</p><p></p><p>Review: The english civil war. Price complaints due to the weakness of the dollar to the pound. My, have times changed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A pretty well balanced review, covering both the good and bad sides of the game. </p><p></p><p>Expanding Imperium: Several interesting optional rules drawing on various sci-fi shows. Another one that I can't comment on, but the article seems pretty well written, so they'd probably be fun to try.</p><p></p><p>Review: MiG Killers. Another air fighting game. Now there's a genre that's pretty much disappeared these days, due to computer games doing it better, more easily, providing a visceral experience. Oh well. Another pretty positive review. </p><p></p><p>The mythos of africa for G: DG&H: And I thought this barrel was empty already. Guess I forgot about these guys. (and it's normally Australia that winds up being the last one picked for the team) Rather a mash-up, given the size and diversity of Africa. No great surprises here to anyone with any mythological studies experience. </p><p></p><p>Dragons bestiary: The Horast. I don't remember this one. Which is a shame, as it's not a bad monster. </p><p></p><p>Fineous fingers continues. </p><p></p><p>Bazaar of the Bizarre: The bag of wind. An item that I remember. A good set of synergistic themed abilities, plus a bit of classic mythological reference. Quite a nice article, overall. </p><p></p><p>Possibly the most D&D light issue I've yet read. Which does present a few problems, when so much of the content is wargames that I don't know. I guess I should appreciate it now, because I've got many years ahead where it'll be nothing but D&D all the way through. Too much, too little, both can be annoying. What are you gonna do?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4489927, member: 27780"] [B][U]The Dragon Issue 27: July 1979 [/U][/B] part 2/2 Star system generation for Traveller: You know the drill by now, random tables, usefull stuff for when the GM is short of ideas. I ought to make a random table of comments to make for when an article is too dull to form a strong opinion on it. It'd certainly get a lot of use over the course of this. Design notes for Divine Right: A quick look at dwarves: Thoughts on the organisations of dwarven armies. My god, it actually has some D&D stuff in. There's been surprisingly little of that this issue. An ok article, with lots of ideas that make sense, but nothing truly ground-breaking. The emerald tablet design notes: I think you know what to expect here. They talk about the mechanical problems they faced in designing a game that covered a wide variety of fantasy mileus, and the solutions they came up with, plus the inspirations behind the game, such as Kaballa (before sephiroth was appropriated by angsty fangirls) and goetic magic. A rather long-winded article, that nonetheless carries some interesting information. (not least that the preferred spellings of the translations of these terms have changed in recent years) Another amusing historical footnote. An advert for Best of The Dragon. Only 4 years in and they're already releasing their first retrospective. Not a very good showing. Even most boybands take 5 (but then, I'm of the opinion that band shouldn't release a greatest hits until they've been around at least a decade, and had enough hits that some of them can be considered greatest and the rest left out. ) I thoroughly disapprove of this development. Giants in the earth: Durathror, Fafhrd and the grey mouser, and john carter of mars. Like last issue, all are ridiculously twinked to a degree that few players will be able to match, and none by purely random generation. Where are our everyman heroes who win by luck and courage, not disgusting amounts of power? Review: The english civil war. Price complaints due to the weakness of the dollar to the pound. My, have times changed ;) A pretty well balanced review, covering both the good and bad sides of the game. Expanding Imperium: Several interesting optional rules drawing on various sci-fi shows. Another one that I can't comment on, but the article seems pretty well written, so they'd probably be fun to try. Review: MiG Killers. Another air fighting game. Now there's a genre that's pretty much disappeared these days, due to computer games doing it better, more easily, providing a visceral experience. Oh well. Another pretty positive review. The mythos of africa for G: DG&H: And I thought this barrel was empty already. Guess I forgot about these guys. (and it's normally Australia that winds up being the last one picked for the team) Rather a mash-up, given the size and diversity of Africa. No great surprises here to anyone with any mythological studies experience. Dragons bestiary: The Horast. I don't remember this one. Which is a shame, as it's not a bad monster. Fineous fingers continues. Bazaar of the Bizarre: The bag of wind. An item that I remember. A good set of synergistic themed abilities, plus a bit of classic mythological reference. Quite a nice article, overall. Possibly the most D&D light issue I've yet read. Which does present a few problems, when so much of the content is wargames that I don't know. I guess I should appreciate it now, because I've got many years ahead where it'll be nothing but D&D all the way through. Too much, too little, both can be annoying. What are you gonna do? [/QUOTE]
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