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<blockquote data-quote="(un)reason" data-source="post: 4491162" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 28: August 1979</u></strong></p><p></p><p>Part 1/2</p><p></p><p>56 pages, plus an extra 3 of boardgame. (ha, I knew it. When I saw the comic last issue, I though that this was leading into another cool little game included with the magazine. ) The editor talks about the geeky stigma of wargaming, and encourages people not to act ashamed of what they do, but explain it sensibly to their friends and family. And don't get confused between reality and fantasy. Oh, if only more people had listened. </p><p></p><p>In this issue:</p><p></p><p>The politics of hell: How Asmodeus got to be the 3rd supreme leader of hell, after satan and beelzebub got overthrown. Decidedly non-canonical, and also very based upon earthly history and judeo-christian mythology. Still a high quality and entertaining article, that would make a good alternative to the standard D&D backstory. Interesting to note that the 4th ed devil origin story bears more resembalance to this than the last one. Could this have been an influence on Mearls and co? </p><p></p><p>At last, the DMG is finished! So we get an interview with gary on it, plus commentary from the rest of the TSR staff. It is intended to be the definitive tome on everything the GM needs to run the game, a huge leap up from OD&D in comprehensiveness, so houseruling is no longer neccecary or desirable to run the game. This is the culimination of years of hard work and the game is now complete. And dwarven women have beards with a vote of 12 to 1. Yeah, this is an epic article full of great quotes, many of which are rather amusing in light of what's happened since. Yeah, the hubris has set in a bit. When you think your work needs no further improvement, thats when stagnation starts. And if you stagnate, you set yourself up for a fall, when things change around you and you fail to adapt. But I'll stop moralising now. Honestly, at this rate, I'll turn into as big a windbag as Gary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>A short course in D&D: An entire school gets taught how to play the game in short order. Very interesting, as it shows both the lack of social stigma the game had at the time, and the logistical problems that large groups with lots of new people and turnover present. Has plenty of tips that are still relevant today. </p><p></p><p>The cavalry plain at austerlitz: A system free historical article. One of those ones that tries to condense a topic that could cover an entire book into a couple of pages, and fails to be interesting in doing so. </p><p></p><p>Simulating the cavalry plain: The crunchy partner to the previous article. </p><p></p><p>Evil - Law vs Chaos: Which basically, in Gary's mind boils down to Domination of everything vs smashing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> for kicks. Hey, another thing that 4th ed has boiled things back down to again. Now that is interesting to note. One of those articles that will be polarising, because it oversimplifies the myriad of facets that can contribute to a persons position in the alignment field. </p><p></p><p>Six guns & Sorcery: Official crossover rules for boot hill and AD&D. Niiiiice. Given the recent talk of how D&D politics is modelled on the old west ideals, this seems curiously appropriate. Ahh, the joy of gonzo crossovers. And as we know, there would be several more of these. And what's wrong with that? A well chosen crosover can really inject excitement. Its only when you try and throw everything into the pot at once that it just gets confusing and tedious. </p><p></p><p>Fantasysmiths notebook: Choosing miniatures to represent characters and monsters in your game. Solid advice like focus on getting ones for players and common monsters, otherwise you'll skew the campaign by wanting to show off your dragon miniature too often. Ends with a list of recommended companies. A pretty solid article, as long as you're not the kind of person who rejects the idea of using miniatures in your RPGing. And if you are, clear off and play with the LARPers. We don't want your kind around here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Armies of the rennaisance part 4 - the english. Longbows kick your ass, bitch! And then firearms kick your ass again a few centuries later. Phear our naval supremacy. Another rather too condensed article for the amount of ground it tries to cover. </p><p></p><p>Elvish tactics in fantasy miniatures: Following on from the dwarven tactics last issue (but will we see halfling battle tactics anytime soon? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) Longbows (kick your ass again) light horses, light armour, harrying tactics, generally being complete bastards. Nothing you wouldn't expect. Ahh, stereotypes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4491162, member: 27780"] [B][U]The Dragon Issue 28: August 1979[/U][/B] Part 1/2 56 pages, plus an extra 3 of boardgame. (ha, I knew it. When I saw the comic last issue, I though that this was leading into another cool little game included with the magazine. ) The editor talks about the geeky stigma of wargaming, and encourages people not to act ashamed of what they do, but explain it sensibly to their friends and family. And don't get confused between reality and fantasy. Oh, if only more people had listened. In this issue: The politics of hell: How Asmodeus got to be the 3rd supreme leader of hell, after satan and beelzebub got overthrown. Decidedly non-canonical, and also very based upon earthly history and judeo-christian mythology. Still a high quality and entertaining article, that would make a good alternative to the standard D&D backstory. Interesting to note that the 4th ed devil origin story bears more resembalance to this than the last one. Could this have been an influence on Mearls and co? At last, the DMG is finished! So we get an interview with gary on it, plus commentary from the rest of the TSR staff. It is intended to be the definitive tome on everything the GM needs to run the game, a huge leap up from OD&D in comprehensiveness, so houseruling is no longer neccecary or desirable to run the game. This is the culimination of years of hard work and the game is now complete. And dwarven women have beards with a vote of 12 to 1. Yeah, this is an epic article full of great quotes, many of which are rather amusing in light of what's happened since. Yeah, the hubris has set in a bit. When you think your work needs no further improvement, thats when stagnation starts. And if you stagnate, you set yourself up for a fall, when things change around you and you fail to adapt. But I'll stop moralising now. Honestly, at this rate, I'll turn into as big a windbag as Gary. ;) A short course in D&D: An entire school gets taught how to play the game in short order. Very interesting, as it shows both the lack of social stigma the game had at the time, and the logistical problems that large groups with lots of new people and turnover present. Has plenty of tips that are still relevant today. The cavalry plain at austerlitz: A system free historical article. One of those ones that tries to condense a topic that could cover an entire book into a couple of pages, and fails to be interesting in doing so. Simulating the cavalry plain: The crunchy partner to the previous article. Evil - Law vs Chaos: Which basically, in Gary's mind boils down to Domination of everything vs smashing :):):):) for kicks. Hey, another thing that 4th ed has boiled things back down to again. Now that is interesting to note. One of those articles that will be polarising, because it oversimplifies the myriad of facets that can contribute to a persons position in the alignment field. Six guns & Sorcery: Official crossover rules for boot hill and AD&D. Niiiiice. Given the recent talk of how D&D politics is modelled on the old west ideals, this seems curiously appropriate. Ahh, the joy of gonzo crossovers. And as we know, there would be several more of these. And what's wrong with that? A well chosen crosover can really inject excitement. Its only when you try and throw everything into the pot at once that it just gets confusing and tedious. Fantasysmiths notebook: Choosing miniatures to represent characters and monsters in your game. Solid advice like focus on getting ones for players and common monsters, otherwise you'll skew the campaign by wanting to show off your dragon miniature too often. Ends with a list of recommended companies. A pretty solid article, as long as you're not the kind of person who rejects the idea of using miniatures in your RPGing. And if you are, clear off and play with the LARPers. We don't want your kind around here ;) Armies of the rennaisance part 4 - the english. Longbows kick your ass, bitch! And then firearms kick your ass again a few centuries later. Phear our naval supremacy. Another rather too condensed article for the amount of ground it tries to cover. Elvish tactics in fantasy miniatures: Following on from the dwarven tactics last issue (but will we see halfling battle tactics anytime soon? :D ) Longbows (kick your ass again) light horses, light armour, harrying tactics, generally being complete bastards. Nothing you wouldn't expect. Ahh, stereotypes. [/QUOTE]
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