Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4499757" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 31: November 1979</u></strong></p><p></p><p>part 2/2</p><p></p><p>The Adventurer, A new profession for tekumel: Essentially introducing jacks of all trades, for those of you who don't want to be bound strictly to the primary archetypes. Can't be sure of the balance compared to the other classes, but I suspect it may be slightly overpowered, particularly if you use the other alternate rules in this article. </p><p></p><p>From the sorcerers scroll: Gary reminds us that the requirements of what makes a good game, and what makes a good novel, are very different, and you shouldn't try and make your games emulate novels, as you'll be disappointed. Well you certainly will if you try and use D&D rules, and indie games where the rules are specifically designed to encourage play that resembles a genre are still a long way off. So much for lets pretend and tell a story like the books you read, it's troupe play or embarrassing death before you get to do anything really heroic. Which shows his calcification somewhat. You've got to change to suit the game, because I don't want you changing the game to suit yourself. AD&D should be played the way it was designed, and not be changed and added too willy-nilly. Together we sigh. </p><p></p><p>Leomunds tiny hut: Some official house rules on hit points, permanent injury and death by Len Lakofka. Includes one that would later become canon in 3rd ed, that of allowing characters to automatically have maximum hit points at 1st level, so as to be less likely to die from a single hit. Which is one way of handling it. The mutilation rules definitely fall into the category of lots of work for negative reward, and so are far less likely to be adopted. Demand from a few strident letter senders is not the same thing as genuine public demand. </p><p></p><p>Frederick Macknight continues his story on the formative years of Harry Fischer and Fritz Lieber. This time, he focusses mostly on the differences in setting and rules between the first two boardgames set in lankhmar. Which still reveals some cool things about the setting. Not quite as interesting as the last installment though. </p><p></p><p>The nazis get even nazier: Tactical thoughts for 3rd Reich. The second world war could have taken some very different directions. Here are some of them. Be afraid. </p><p></p><p>Out on a limb: A much smaller column this issue. We get a second case of a person trying to weasel around the paladins code and getting slapped down for it. When will these people learn? You don't tug on supermans cape, and you can't rules-lawyer your way around the paladins code. Plus a load of revisions for WRG, which the staff recieve pretty well. Are they going to have to beg for more letters again soon? </p><p></p><p>A request for women players to send in their stories for use in a future article. Well, it's been more than 3 years since the last one, and that was incredibly bad, so I suppose it makes sense to do this now. </p><p></p><p>Reviews: The creature that ate sheboygan, Indian ocean adventure, 4th dimension, Battle of Maiwand, plus lots of mini reviews derived from short impressions at gen con. All are pretty good. They seem to be maintaining their standards in this area as well. </p><p></p><p>Dragons bestiary; The Ukuyatangi. A giant hydra in the real world sense, this is a slightly meh monster who's ecological position would be taken up by the roper. Grapple with tentacles, pick up, swallow, repeat. You know the score.</p><p></p><p>Wormy continues. Fineous fingers is absent, because it's creator is busy with his day job in the air force. </p><p></p><p>The overall quality of production values continues its rapid rise at this point. However, I am less than enthralled with the majority of individual articles this issue. Hopefully this is just a minor blip, and they'll have better ones next time. And maybe you found them more entertaining than I did. So much of these things are subjective, after all. See you next installment.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4499757, member: 27780"] [B][U]The Dragon Issue 31: November 1979[/U][/B] part 2/2 The Adventurer, A new profession for tekumel: Essentially introducing jacks of all trades, for those of you who don't want to be bound strictly to the primary archetypes. Can't be sure of the balance compared to the other classes, but I suspect it may be slightly overpowered, particularly if you use the other alternate rules in this article. From the sorcerers scroll: Gary reminds us that the requirements of what makes a good game, and what makes a good novel, are very different, and you shouldn't try and make your games emulate novels, as you'll be disappointed. Well you certainly will if you try and use D&D rules, and indie games where the rules are specifically designed to encourage play that resembles a genre are still a long way off. So much for lets pretend and tell a story like the books you read, it's troupe play or embarrassing death before you get to do anything really heroic. Which shows his calcification somewhat. You've got to change to suit the game, because I don't want you changing the game to suit yourself. AD&D should be played the way it was designed, and not be changed and added too willy-nilly. Together we sigh. Leomunds tiny hut: Some official house rules on hit points, permanent injury and death by Len Lakofka. Includes one that would later become canon in 3rd ed, that of allowing characters to automatically have maximum hit points at 1st level, so as to be less likely to die from a single hit. Which is one way of handling it. The mutilation rules definitely fall into the category of lots of work for negative reward, and so are far less likely to be adopted. Demand from a few strident letter senders is not the same thing as genuine public demand. Frederick Macknight continues his story on the formative years of Harry Fischer and Fritz Lieber. This time, he focusses mostly on the differences in setting and rules between the first two boardgames set in lankhmar. Which still reveals some cool things about the setting. Not quite as interesting as the last installment though. The nazis get even nazier: Tactical thoughts for 3rd Reich. The second world war could have taken some very different directions. Here are some of them. Be afraid. Out on a limb: A much smaller column this issue. We get a second case of a person trying to weasel around the paladins code and getting slapped down for it. When will these people learn? You don't tug on supermans cape, and you can't rules-lawyer your way around the paladins code. Plus a load of revisions for WRG, which the staff recieve pretty well. Are they going to have to beg for more letters again soon? A request for women players to send in their stories for use in a future article. Well, it's been more than 3 years since the last one, and that was incredibly bad, so I suppose it makes sense to do this now. Reviews: The creature that ate sheboygan, Indian ocean adventure, 4th dimension, Battle of Maiwand, plus lots of mini reviews derived from short impressions at gen con. All are pretty good. They seem to be maintaining their standards in this area as well. Dragons bestiary; The Ukuyatangi. A giant hydra in the real world sense, this is a slightly meh monster who's ecological position would be taken up by the roper. Grapple with tentacles, pick up, swallow, repeat. You know the score. Wormy continues. Fineous fingers is absent, because it's creator is busy with his day job in the air force. The overall quality of production values continues its rapid rise at this point. However, I am less than enthralled with the majority of individual articles this issue. Hopefully this is just a minor blip, and they'll have better ones next time. And maybe you found them more entertaining than I did. So much of these things are subjective, after all. See you next installment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top