Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4514021" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 37: May 1980</u></strong></p><p></p><p>part 2/2</p><p></p><p>Simulation corner: Talk of the development of randomisers as a means of adding possibilities to wargames. Interesting as it notes that dice other than 6 siders are still considerably harder and more expensive to get hold of. Also in that the concept of dice pool as binary curve generator rather than roll and add seems to not have occurred to them yet. Another bit of historical minutinae that gives me a better impression of how things have developed in recent years. </p><p></p><p>Leomunds tiny hut: The Monties. Another potshot at Jim Ward, presenting a pantheon based upon the events therin. Ironically enough, these guys are less overpowered than the average deity. Len, you just don't get it, do you? Well, he invents the tiny hut, while mordenkainen creates the magnificent mansion. I guess thinking small comes naturally to him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Miniature Spotlight: Instructions on how to make your own spears and lances using just little bits of wire, basic tools, and some paint. If you've mastered basic miniature painting, this looks like a good way to branch out and try something a bit more complicated. </p><p></p><p>Up on a soapbox: Talk of magic as a science, and magic-users as researchers in the field. And of course how to ensure it doesn't just become another bit of the mundane, predictable physics of the universe. Which involves allowing chaotic characters having a natural instinctive understanding of how magic works that allows them to keep up with and surpass their more lawful counterparts. Another eyerolling inducing article that doesn't really add anything to the game. </p><p></p><p>Armies of the Renaissance: Part 6, Landsknecht and Reiters. Nick Nascati continues his little potted histories on the wars of that period. Having exhausted countries, he turns to one of the prominent mercenary companies of the era. Another pretty blah article. </p><p></p><p>Squad Leader part 2, large scale streetfighting: A second article expanding on last months one, and giving tactical advice for it. Another short, sweet and effective article. </p><p></p><p>Spell research, the hard way: Oh, not another one of these. Go away, annoying nerfers. :waves hand: We do not want more pointless bureaucracy and expense attached to the process of developing new cool powers. </p><p></p><p>Libraries: Players want to look in a library and you haven't prepared details on every book in the world? Use the same solution they always used back then. Roll it randomly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Another one to add to the list of still useful today articles to plunder. </p><p></p><p>Eye of the dragon: Yay, a new regular feature. This is where they look at new releases and happenings. TSR has UK offices now, Tekumel has been sold to Gamescience (what's the betting we'll see far fewer articles for it from this point on) and avalon hill are making computer games. I look forward to getting a better picture of what going on in gaming through this.</p><p></p><p>Giants in the Earth: No particular characters detailed in this issue. We get a statement that they're not going to do characters from LotR here, because the flamewars they'd have to deal with for not doing it right, no matter how they did it, would be too much bother to deal with. They also talk about the difference between D&D and AD&D levels in terms of actual power and in game position, in which AD&D levels above 8 or so count as around 2.5 D&D levels. And finally, they give lots of suggestions for future articles. Which is interesting, because its a taking stock situation that gives us insight into the way they think. I still disagree with many of their design decisions though. </p><p></p><p>Frederick Macknight is still waffling on about his houserules. Bored now. Make it go away. </p><p></p><p>Mapping the dungeons II: This is only 4 pages long this time, thank god, with only the new additions. I guess not that many people want to advertise for players in here. </p><p></p><p>Reviews: This is a rather short column this issue. We have Pearl Harbor, a strategy game. Magic Wood (don't laugh) a boardgame. And Belter, a game of war, diplomacy and economics set in the asteroid belt in the future. As a big Larry Niven fan, I say yay to them for trying to make playable a topic as sophisticated as that. But unfortunately the reviewer seems less than enthralled with the execution. Oh well. Those are the risks of trying something different. Often it's hard to accomplish. </p><p></p><p>Bazaar of the Bizarre: A bunch of magic items I don't remember. Yefars magic mirrors, the rod of singing, and the discus shield. Two are exceedingly useful, one is cursed and a right pain in the ass. Can you guess which one? </p><p></p><p>Dragons Bestiary: Vulturehounds. Another one of those lovely D&D hybrids that is exactly what you'd expect. A dog with vultures wings, talons and head, they can be trained, and are worth quite a lot if you do so. One of the more sensible monsters around, in ecological terms. </p><p></p><p>Dragonmirth is back. </p><p></p><p>How to tell if you're in or out of love: That old chessnut of GM favouritism towards your significant other gets a lighthearted look at here (only of course it's not an old chessnut yet) And of course they automatically assume that the man will be the GM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> I was never a fan of those twee Love Is comic thingies (what's the technical term for one frame comics, as strip seems inappropriate) anyway, so forgive me if I don't laugh. </p><p></p><p>Jasmine, by Darlene: And once again, we see the way they pick their letters and articles to complement one-another. Somewhere between fiction and comic, this new story is so blatantly an attempt to appeal more to the female demographic that it's funny. A princess as the protagonist, check. Soft pastel colours, Check. No-one understands me and my visions, check. A handsome prince, check. Lets just hope the story can transcend the cliches in later issues, otherwise my eyes will be doing much revolving in the near future. </p><p></p><p>And finally, another 16 full page module, The pit of the Oracle. One of those modules that gives you a small village, a dungeon, a host of plot hooks, and sets the players free to roam and solve those problems. Which I have no objection to at all, as no railroading is involved, and if they players want, they can bugger off to try something else elsewhere. </p><p></p><p>A fairly significant issue, given the change in staff, two new regular features, a general increase in social awareness, and the reveal of lots of upcoming products. And I get the impression that with Tim's departure, more things are likely to change in the next few issues, as his influence disappears, and Mohan becomes ever more significant to the running of the magazine. Interesting times indeed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4514021, member: 27780"] [B][U]The Dragon Issue 37: May 1980[/U][/B] part 2/2 Simulation corner: Talk of the development of randomisers as a means of adding possibilities to wargames. Interesting as it notes that dice other than 6 siders are still considerably harder and more expensive to get hold of. Also in that the concept of dice pool as binary curve generator rather than roll and add seems to not have occurred to them yet. Another bit of historical minutinae that gives me a better impression of how things have developed in recent years. Leomunds tiny hut: The Monties. Another potshot at Jim Ward, presenting a pantheon based upon the events therin. Ironically enough, these guys are less overpowered than the average deity. Len, you just don't get it, do you? Well, he invents the tiny hut, while mordenkainen creates the magnificent mansion. I guess thinking small comes naturally to him. ;) Miniature Spotlight: Instructions on how to make your own spears and lances using just little bits of wire, basic tools, and some paint. If you've mastered basic miniature painting, this looks like a good way to branch out and try something a bit more complicated. Up on a soapbox: Talk of magic as a science, and magic-users as researchers in the field. And of course how to ensure it doesn't just become another bit of the mundane, predictable physics of the universe. Which involves allowing chaotic characters having a natural instinctive understanding of how magic works that allows them to keep up with and surpass their more lawful counterparts. Another eyerolling inducing article that doesn't really add anything to the game. Armies of the Renaissance: Part 6, Landsknecht and Reiters. Nick Nascati continues his little potted histories on the wars of that period. Having exhausted countries, he turns to one of the prominent mercenary companies of the era. Another pretty blah article. Squad Leader part 2, large scale streetfighting: A second article expanding on last months one, and giving tactical advice for it. Another short, sweet and effective article. Spell research, the hard way: Oh, not another one of these. Go away, annoying nerfers. :waves hand: We do not want more pointless bureaucracy and expense attached to the process of developing new cool powers. Libraries: Players want to look in a library and you haven't prepared details on every book in the world? Use the same solution they always used back then. Roll it randomly. :) Another one to add to the list of still useful today articles to plunder. Eye of the dragon: Yay, a new regular feature. This is where they look at new releases and happenings. TSR has UK offices now, Tekumel has been sold to Gamescience (what's the betting we'll see far fewer articles for it from this point on) and avalon hill are making computer games. I look forward to getting a better picture of what going on in gaming through this. Giants in the Earth: No particular characters detailed in this issue. We get a statement that they're not going to do characters from LotR here, because the flamewars they'd have to deal with for not doing it right, no matter how they did it, would be too much bother to deal with. They also talk about the difference between D&D and AD&D levels in terms of actual power and in game position, in which AD&D levels above 8 or so count as around 2.5 D&D levels. And finally, they give lots of suggestions for future articles. Which is interesting, because its a taking stock situation that gives us insight into the way they think. I still disagree with many of their design decisions though. Frederick Macknight is still waffling on about his houserules. Bored now. Make it go away. Mapping the dungeons II: This is only 4 pages long this time, thank god, with only the new additions. I guess not that many people want to advertise for players in here. Reviews: This is a rather short column this issue. We have Pearl Harbor, a strategy game. Magic Wood (don't laugh) a boardgame. And Belter, a game of war, diplomacy and economics set in the asteroid belt in the future. As a big Larry Niven fan, I say yay to them for trying to make playable a topic as sophisticated as that. But unfortunately the reviewer seems less than enthralled with the execution. Oh well. Those are the risks of trying something different. Often it's hard to accomplish. Bazaar of the Bizarre: A bunch of magic items I don't remember. Yefars magic mirrors, the rod of singing, and the discus shield. Two are exceedingly useful, one is cursed and a right pain in the ass. Can you guess which one? Dragons Bestiary: Vulturehounds. Another one of those lovely D&D hybrids that is exactly what you'd expect. A dog with vultures wings, talons and head, they can be trained, and are worth quite a lot if you do so. One of the more sensible monsters around, in ecological terms. Dragonmirth is back. How to tell if you're in or out of love: That old chessnut of GM favouritism towards your significant other gets a lighthearted look at here (only of course it's not an old chessnut yet) And of course they automatically assume that the man will be the GM :rolleyes: I was never a fan of those twee Love Is comic thingies (what's the technical term for one frame comics, as strip seems inappropriate) anyway, so forgive me if I don't laugh. Jasmine, by Darlene: And once again, we see the way they pick their letters and articles to complement one-another. Somewhere between fiction and comic, this new story is so blatantly an attempt to appeal more to the female demographic that it's funny. A princess as the protagonist, check. Soft pastel colours, Check. No-one understands me and my visions, check. A handsome prince, check. Lets just hope the story can transcend the cliches in later issues, otherwise my eyes will be doing much revolving in the near future. And finally, another 16 full page module, The pit of the Oracle. One of those modules that gives you a small village, a dungeon, a host of plot hooks, and sets the players free to roam and solve those problems. Which I have no objection to at all, as no railroading is involved, and if they players want, they can bugger off to try something else elsewhere. A fairly significant issue, given the change in staff, two new regular features, a general increase in social awareness, and the reveal of lots of upcoming products. And I get the impression that with Tim's departure, more things are likely to change in the next few issues, as his influence disappears, and Mohan becomes ever more significant to the running of the magazine. Interesting times indeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top