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<blockquote data-quote="(un)reason" data-source="post: 4516203" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 38: June 1980</u></strong></p><p></p><p>Part 2/2</p><p></p><p>Frederick Macknight finally finishes his series on a slightly higher note, with an interestingly S&Sish 20 questions puzzle. </p><p></p><p>It's the little things that count: A funny story of using magical shrinking mirrors of opposition and geases to create tons of pint sized high level magic-users for sale. The kind of thing that the rules would never let you get away with nowadays. Still, I'm sure we'll find new broken rules exploits to mess the setting up with. </p><p></p><p>Spelling out a strategy for hostile magic-users: An update of the system in TD19 for AD&D. As the number of spells has increased and isn't the same for every level, they move into percentiles. Of course, even that wouldn't be enough for modern days. Obviously, you need to apply common sense to the results here, so enemies don't use useless spells in combat. Still, a little randomness can make sure players don't become too able to predict your monster's tactics. </p><p></p><p>An advert for tunnels and trolls. I know its been out for a bit, but nice to see they have the money to advertise here now. Along with the request for more variety in articles from last issue, hopefully we'll be seeing some stuff for this game here soon. </p><p></p><p>Simulation corner: Talk about the founder of avalon hill, Charles Roberts, and the award he lent his name too, the charlies. As ever, accusations of fixing and favouratism bedevil them. Such is the nature of awards. Hopefully they'll be able to convince people of their integrity in the future. </p><p></p><p>The electric eye: Text and ascii games, multi platform programming and strategy games get a look at. We're finally getting into subjects that assume a reasonable level of computer awareness. Which means they rapidly become impenetrable, because the specifics of how computers work has changed a lot over the years. Still I'll soon figure it out. And of course as we get closer to the present, this'll become less of a problem anyway </p><p></p><p>Reviews: Only one review this issue, that of Freedom in the galaxy. It is, however an extremely long and extensive one, by someone who is obviously thoroughly enamored with the game. Designed to model the theme of star wars, with a wider strategic scope and potential for lots of different scenarios, it seems to live up to this reviewer's expectations. And who am I to begrudge that? </p><p></p><p>Dragons bestiary: The Flolite. Little strength draining tentacled glowing lights that live in deserts, and occupy the same ecological niche will o the wisps do in marshes. As is often the case, their body parts can be harvested to the benefit of adventurers. An entry full of cool little bits of flavour. </p><p></p><p>Jasmine continues, in changelingesque fashion. Fineous fingers restarts, introducing a new character, and promptly putting him in serious trouble. </p><p></p><p>And we get another full game. Ringside, a boxing simulator, by Brian Blume. Feel like pitting Muhammed ali against Mike Tyson or Rocky. Go for it. A simple game that still has quite a bit of tactical thought involved and the potential for extended play of a fighters career. This definitely goes on the list of things from here I'd like to try at some point. </p><p></p><p>Another mixed issue, with both good and bad stuff aplenty. Still, the increases in size and scope of the issues mean that there should be at least some good articles every issue. Particularly nice is the decision to experiment with non D&D adventures and games some more. Hopefully we'll be seeing more of that in the future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4516203, member: 27780"] [B][U]The Dragon Issue 38: June 1980[/U][/B] Part 2/2 Frederick Macknight finally finishes his series on a slightly higher note, with an interestingly S&Sish 20 questions puzzle. It's the little things that count: A funny story of using magical shrinking mirrors of opposition and geases to create tons of pint sized high level magic-users for sale. The kind of thing that the rules would never let you get away with nowadays. Still, I'm sure we'll find new broken rules exploits to mess the setting up with. Spelling out a strategy for hostile magic-users: An update of the system in TD19 for AD&D. As the number of spells has increased and isn't the same for every level, they move into percentiles. Of course, even that wouldn't be enough for modern days. Obviously, you need to apply common sense to the results here, so enemies don't use useless spells in combat. Still, a little randomness can make sure players don't become too able to predict your monster's tactics. An advert for tunnels and trolls. I know its been out for a bit, but nice to see they have the money to advertise here now. Along with the request for more variety in articles from last issue, hopefully we'll be seeing some stuff for this game here soon. Simulation corner: Talk about the founder of avalon hill, Charles Roberts, and the award he lent his name too, the charlies. As ever, accusations of fixing and favouratism bedevil them. Such is the nature of awards. Hopefully they'll be able to convince people of their integrity in the future. The electric eye: Text and ascii games, multi platform programming and strategy games get a look at. We're finally getting into subjects that assume a reasonable level of computer awareness. Which means they rapidly become impenetrable, because the specifics of how computers work has changed a lot over the years. Still I'll soon figure it out. And of course as we get closer to the present, this'll become less of a problem anyway Reviews: Only one review this issue, that of Freedom in the galaxy. It is, however an extremely long and extensive one, by someone who is obviously thoroughly enamored with the game. Designed to model the theme of star wars, with a wider strategic scope and potential for lots of different scenarios, it seems to live up to this reviewer's expectations. And who am I to begrudge that? Dragons bestiary: The Flolite. Little strength draining tentacled glowing lights that live in deserts, and occupy the same ecological niche will o the wisps do in marshes. As is often the case, their body parts can be harvested to the benefit of adventurers. An entry full of cool little bits of flavour. Jasmine continues, in changelingesque fashion. Fineous fingers restarts, introducing a new character, and promptly putting him in serious trouble. And we get another full game. Ringside, a boxing simulator, by Brian Blume. Feel like pitting Muhammed ali against Mike Tyson or Rocky. Go for it. A simple game that still has quite a bit of tactical thought involved and the potential for extended play of a fighters career. This definitely goes on the list of things from here I'd like to try at some point. Another mixed issue, with both good and bad stuff aplenty. Still, the increases in size and scope of the issues mean that there should be at least some good articles every issue. Particularly nice is the decision to experiment with non D&D adventures and games some more. Hopefully we'll be seeing more of that in the future. [/QUOTE]
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