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<blockquote data-quote="(un)reason" data-source="post: 4526523" data-attributes="member: 27780"><p><strong><u>Dragon Issue 43: November 1980</u></strong></p><p></p><p>Part 1/2</p><p></p><p>80 pages. The theme of this issue, if any, seems to be assessment and examination. Editing gets a good look at, as do DM styles, the latest conventions, and the rules of the game. Lets see if they come out of it with ideas on how games should be better done. </p><p></p><p>In this issue:</p><p></p><p>Dragon Rumbles: A very interesting introduction this month, as they talk about the editing and rejections process. Lots of people send in crap. And lots of people send in stuff that isn't crap, but they don't feel is appropriate to the remit of the magazine. Pay attention to this, and maybe you've get a slightly better chance of being published. And don't be discouraged if you get rejected. Just read the feedback, pick yourself up and try again. After all, we've got a big magazine to fill every month, plus we want to publish other stuff as well. Your odds aren't that bad (yet)</p><p></p><p>Out on a limb: Lots of stuff this issue. A letter of commentary, mostly positive, apart from some minor caveats on len lakofka's generous treasure awarding policy. </p><p>A letter questioning why the angels in issue 35 have no psionic ability detailed, which recieves a reply from the original author that promptly gives them plenty of extra abilities, plus takes the opportunity to get some supplemental roleplaying advice in. </p><p>A letter from Roger Moore questioning Len's decision to make cold magic work less well on the negative material plane. Which is replied with the question of whether something should be more or less effective in an area where it is common, and if immunities or vulnerabilities take precedence over one another. Ahh, philosophy. How abstract issues suddenly become deadly serious when it's a question of double-or nothing to damage, or somesuch. </p><p>A letter objecting to the characterization of anti-paladins as cowardly treacherous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s, by someone who would prefer them as dark noble anti-heroes with their own twisted sense of honour and loyalty to their dark masters. (and soulfull eyes, impossibly huge swords, and long hair that flows in the wind, I'll wager <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) To which they reply meh, they aren't official anyway, do what you like. </p><p>A letter commenting on the misconceptions about the game that many gamers seem to have, and requesting that they make the game more friendly to newcomers. To which they reply that a new basic set is in the works, and hopefully it'll satisfy you. Remember, D&D and AD&D are different games, and should be treated as such. </p><p>A letter from Gary that is generaly positive about articles in recent issues, in diliberate contrast with his brutal snark a few issues ago. </p><p>Another letter of praise, this time from one of the playtesters at SPI, for giving them this wonderfull hobby. </p><p>And finally, a letter questioning Gary's refusal to allow angels into the game officially when he is quite happy to have devils, demons and hells, and his apparent contradictions on if you should change the game to suit your needs or not. To which he actually gives a good reply. D&D is the one you can house rule to suit your needs. AD&D is the one that must be played exactly as written, otherwise characters cannot be scored and given worldwide rankings in tournament modules fairly. And he doesn't want to stat up angels while being perfectly happy doing so to demons, because if you stat something up, then people can kill it. And while he is happy to facilitate people killing demons in their imagination, he doesn't want them killing angels in his game. Which I guess has a certain logic behind it. (I seem to remember he was a Jehovah's witness, or some such.) And I guess this is where the "if it has stats, it can be killed" meme gets it's first airing. Nice to be able to pinpoint another piece of history. </p><p></p><p>What? A third Witch class? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Well, it has been two years, and as they say, the last issue that covered this is long out of stock, but still, I find this bit of topic recycling tiresome. Particularly in the Old D&D mileu, I fail to see why you need to distinguish them from any other magic-user. And I think they realize that as well, as they've put a lot of effort into editing and refining this article. As with the anti-paladin, they do not recommend letting them be used as PC's, but they are mechanically robust enough to be used as such. Although they will overpower regular magic-users almost as much as rangers and paladins outclass regular fighters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Still, even if you don't use the class, they also have lots of new spells to pilfer for your game. At least they aren't printing overpowered classes every other issue like they did back in the strategic review days <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The "real" witch: Tom Moldvay talks historical crap, and about his design goals in making this class. A very meh article that fails to give any insights we didn't know already. </p><p></p><p>Conventions 1980: Origins gets 5/10, hampered as it was by overcrowding and unofficial hawkers squatting outside. Gencon gets 8/10, while pacificon gets 7/10, as both were rather better organized. All once again suffered from the demand rather exceeding the supply, as the hobby grows rapidly. Nice to see them putting an actual scoring system in, instead of just descriptions. Hopefully that'll be repeated next year. </p><p></p><p>Survival tips for the slave pits: Another con tournament over, another set of classic modules gets unleashed upon the general public. The slaver series. (A) Oh yeah. This article gives some hints about them, and names the winners, as well as general tips on how to excell in a con gaming situation. Think fast, think smart, and work together well with your team to get as far as you can in the time limit. Remember, this is a competition, and there are winners and losers. And the GM shouldn't forget it either, he should be playing the monsters as smart as they should be, not pulling any punches. Yet another reminder that AD&D was originally designed to be played competitively, and this could easily spill over into full on antagonism. Maybe we should stick to normal D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>He's the top Dungeon Mentzer: A profile of Frank Mentzer, the winner of the 4th AD&D DM's tournament. Another name we'll be seeing again in the future. Good to see someone getting noticed and employed primarily through talent than because they know friends of friends.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4526523, member: 27780"] [B][U]Dragon Issue 43: November 1980[/U][/B] Part 1/2 80 pages. The theme of this issue, if any, seems to be assessment and examination. Editing gets a good look at, as do DM styles, the latest conventions, and the rules of the game. Lets see if they come out of it with ideas on how games should be better done. In this issue: Dragon Rumbles: A very interesting introduction this month, as they talk about the editing and rejections process. Lots of people send in crap. And lots of people send in stuff that isn't crap, but they don't feel is appropriate to the remit of the magazine. Pay attention to this, and maybe you've get a slightly better chance of being published. And don't be discouraged if you get rejected. Just read the feedback, pick yourself up and try again. After all, we've got a big magazine to fill every month, plus we want to publish other stuff as well. Your odds aren't that bad (yet) Out on a limb: Lots of stuff this issue. A letter of commentary, mostly positive, apart from some minor caveats on len lakofka's generous treasure awarding policy. A letter questioning why the angels in issue 35 have no psionic ability detailed, which recieves a reply from the original author that promptly gives them plenty of extra abilities, plus takes the opportunity to get some supplemental roleplaying advice in. A letter from Roger Moore questioning Len's decision to make cold magic work less well on the negative material plane. Which is replied with the question of whether something should be more or less effective in an area where it is common, and if immunities or vulnerabilities take precedence over one another. Ahh, philosophy. How abstract issues suddenly become deadly serious when it's a question of double-or nothing to damage, or somesuch. A letter objecting to the characterization of anti-paladins as cowardly treacherous :):):):):):):)s, by someone who would prefer them as dark noble anti-heroes with their own twisted sense of honour and loyalty to their dark masters. (and soulfull eyes, impossibly huge swords, and long hair that flows in the wind, I'll wager :rolleyes: ) To which they reply meh, they aren't official anyway, do what you like. A letter commenting on the misconceptions about the game that many gamers seem to have, and requesting that they make the game more friendly to newcomers. To which they reply that a new basic set is in the works, and hopefully it'll satisfy you. Remember, D&D and AD&D are different games, and should be treated as such. A letter from Gary that is generaly positive about articles in recent issues, in diliberate contrast with his brutal snark a few issues ago. Another letter of praise, this time from one of the playtesters at SPI, for giving them this wonderfull hobby. And finally, a letter questioning Gary's refusal to allow angels into the game officially when he is quite happy to have devils, demons and hells, and his apparent contradictions on if you should change the game to suit your needs or not. To which he actually gives a good reply. D&D is the one you can house rule to suit your needs. AD&D is the one that must be played exactly as written, otherwise characters cannot be scored and given worldwide rankings in tournament modules fairly. And he doesn't want to stat up angels while being perfectly happy doing so to demons, because if you stat something up, then people can kill it. And while he is happy to facilitate people killing demons in their imagination, he doesn't want them killing angels in his game. Which I guess has a certain logic behind it. (I seem to remember he was a Jehovah's witness, or some such.) And I guess this is where the "if it has stats, it can be killed" meme gets it's first airing. Nice to be able to pinpoint another piece of history. What? A third Witch class? :rolleyes: Well, it has been two years, and as they say, the last issue that covered this is long out of stock, but still, I find this bit of topic recycling tiresome. Particularly in the Old D&D mileu, I fail to see why you need to distinguish them from any other magic-user. And I think they realize that as well, as they've put a lot of effort into editing and refining this article. As with the anti-paladin, they do not recommend letting them be used as PC's, but they are mechanically robust enough to be used as such. Although they will overpower regular magic-users almost as much as rangers and paladins outclass regular fighters. ;) Still, even if you don't use the class, they also have lots of new spells to pilfer for your game. At least they aren't printing overpowered classes every other issue like they did back in the strategic review days :D The "real" witch: Tom Moldvay talks historical crap, and about his design goals in making this class. A very meh article that fails to give any insights we didn't know already. Conventions 1980: Origins gets 5/10, hampered as it was by overcrowding and unofficial hawkers squatting outside. Gencon gets 8/10, while pacificon gets 7/10, as both were rather better organized. All once again suffered from the demand rather exceeding the supply, as the hobby grows rapidly. Nice to see them putting an actual scoring system in, instead of just descriptions. Hopefully that'll be repeated next year. Survival tips for the slave pits: Another con tournament over, another set of classic modules gets unleashed upon the general public. The slaver series. (A) Oh yeah. This article gives some hints about them, and names the winners, as well as general tips on how to excell in a con gaming situation. Think fast, think smart, and work together well with your team to get as far as you can in the time limit. Remember, this is a competition, and there are winners and losers. And the GM shouldn't forget it either, he should be playing the monsters as smart as they should be, not pulling any punches. Yet another reminder that AD&D was originally designed to be played competitively, and this could easily spill over into full on antagonism. Maybe we should stick to normal D&D. :D He's the top Dungeon Mentzer: A profile of Frank Mentzer, the winner of the 4th AD&D DM's tournament. Another name we'll be seeing again in the future. Good to see someone getting noticed and employed primarily through talent than because they know friends of friends. [/QUOTE]
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