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<blockquote data-quote="(un)reason" data-source="post: 4532412" data-attributes="member: 27780"><p><strong><u>Dragon Issue 46: February 1981</u></strong></p><p></p><p>part 1/2</p><p></p><p>80 pages. A very interesting cover this issue, as Steve Swentson creates an intriguing set of anthromorphs to grace the front pages. They also change their typeface and go from two to three columns per page. Not sure why. No more mapping the dungeons in here, because that job has been taken up by the RPGA and polyhedron. The second best of the dragon will be out soon. And their distribution is expanding again. Which should mean lots more new readers. All pretty positive, despite the rather bad weather. </p><p></p><p><img src="http://paizo.com/image/product/magazine_issue/dragon/46/cover_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In this issue: </p><p></p><p>Out on a limb: Is it ok to photocopy the DM evaluation form? The answer is yes. I know we don't normally allow stuff like that. </p><p>A letter correcting the top secret article in issue 44, saying that the name agent 99 gave was just another pseudonym. Hmm. Looks like their reaction time between publishings is getting shorter. You never used to see commentary on things less than 3 months ago. </p><p>A letter asking how dwarven paladins are possible, as they gave an example of one in GitE. Answer: they aren't in AD&D, if players were allowed to be one it would unbalance the game. But NPC's can break the rules that the PC's have to stick too. And another person misunderstands the term "The exception that proves the rule." Sigh. </p><p>A letter expressing appreciation for the anti-paladin article and asking for more of its type, in particular asking for a bounty hunter class, and mass combat rules. What are the odds someone'll follow up on those requests?</p><p>Two letters confirming that contrary to sage advice's statement in issue 42, holy water sprinklers were both maces and guns at times. So there, Mr Niebing. You're the one who needs to do better research. (You still can't have guns in D&D though.)</p><p>And finally a letter asking for more clarification on illusion spells, as it's still not clear just how effective belief in an illusion is. </p><p></p><p>Fiction: The Sorceror's jewel, by John Holmes. The unfortunately named Boinger gets another story. One of those stories that reads like the adaption of an actual play, being pretty faithful to the game rules, and using lots of classic D&D monsters like yellow mold and grey ooze. Fairly amusing, overall. </p><p></p><p>Crane is what you make of it: A rebuttal to the article in issue 40 on Tribes of Crane, saying that he would have enjoyed it more if he'd engaged in private correspondence with the other players, and done more fighting. Essentially, a case of I'm a satisfied customer, and if you didn't enjoy the game, It's because you were playing it wrong. Which is a refrain I've seen plenty of times on the internet as well, and I'm pretty sure I've used a few times myself. He probably has valid points. But still, $2.50 a move, plus whatever you spend in sending private letters. I'd be leery about that now, even before inflation is factored in. I'm really not convinced it's worth it, particularly compared to the cost of tabletop games. </p><p></p><p>Mightier than the pen: Magic swords shouldn't just be nameless bonuses, they ought to have proper histories and names, and unique abilities. This article is mostly a list of the usual legends, such as beowulf, arthurian legend, and the edda. Honestly, it's as if we haven't been reading the past issues and don't already know all this stuff. Oh well, I guess many of the new readers didn't. We can't all be high level cynics. </p><p></p><p>Minarian variants: 6 more optional rules for Divine Right. Sieges, Ambushes, Treasure, leadership skill, forced marches, and barbarian tribalism. Most are of pretty good quality. If you've been playing the game regularly over the past year, I'm sure they will come as a welcome way to spice up the game again. Will there be a new edition, and will they get incorporated into it? Or will they publish supplements to it. Because the writers certainly seem to have no shortage of further ideas for the game. </p><p></p><p>Minarian Legends: Speaking of more stuff for divine right. This month's setting elaboration focuses upon The black hand (probably no relation to the V:tM black hand), a powerful lich, and commander of undead armies. Really, he just wants to be left alone to continue his experiments. But for some reason, people have this ..... prejudice against the undead. Particularly when you turn people they used to know in life into one of them. So sometimes he has to fight the various countries of minaria. What a pain in the ass for him. Is any side presented as the bad guys in this game? I guess not. It's certainly a lot more progressive than D&D will ever be in that respect. </p><p></p><p>Dragons Bestiary: Just one creature this month, the reptilian gaund, another Ed Greenwood creation. Another one of those creatures with a quite extensive set of abilities, weaknesses and ecological stuff that far outstrips the stuff in the actual books. </p><p></p><p>This Here's Tyranosarus Tex: A scenario for boot hill that pits the characters against a recently freed carnivorous dinosaur. Er, ok then. A pretty cheesy bit of crossover. Can people not play these games without introducing supernatural (well, technically not, but you know what I mean) elements. Fantasy is not the be all and end all of roleplaying. </p><p></p><p>How to ease the boot hill identity crisis: Another one of those random generation tables to find out what your characters job is/was. Didn't they already have one of these for the game? Eh, doesn't matter. There's always room for more random tables.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4532412, member: 27780"] [B][U]Dragon Issue 46: February 1981[/U][/B] part 1/2 80 pages. A very interesting cover this issue, as Steve Swentson creates an intriguing set of anthromorphs to grace the front pages. They also change their typeface and go from two to three columns per page. Not sure why. No more mapping the dungeons in here, because that job has been taken up by the RPGA and polyhedron. The second best of the dragon will be out soon. And their distribution is expanding again. Which should mean lots more new readers. All pretty positive, despite the rather bad weather. [img]http://paizo.com/image/product/magazine_issue/dragon/46/cover_500.jpg[/img] In this issue: Out on a limb: Is it ok to photocopy the DM evaluation form? The answer is yes. I know we don't normally allow stuff like that. A letter correcting the top secret article in issue 44, saying that the name agent 99 gave was just another pseudonym. Hmm. Looks like their reaction time between publishings is getting shorter. You never used to see commentary on things less than 3 months ago. A letter asking how dwarven paladins are possible, as they gave an example of one in GitE. Answer: they aren't in AD&D, if players were allowed to be one it would unbalance the game. But NPC's can break the rules that the PC's have to stick too. And another person misunderstands the term "The exception that proves the rule." Sigh. A letter expressing appreciation for the anti-paladin article and asking for more of its type, in particular asking for a bounty hunter class, and mass combat rules. What are the odds someone'll follow up on those requests? Two letters confirming that contrary to sage advice's statement in issue 42, holy water sprinklers were both maces and guns at times. So there, Mr Niebing. You're the one who needs to do better research. (You still can't have guns in D&D though.) And finally a letter asking for more clarification on illusion spells, as it's still not clear just how effective belief in an illusion is. Fiction: The Sorceror's jewel, by John Holmes. The unfortunately named Boinger gets another story. One of those stories that reads like the adaption of an actual play, being pretty faithful to the game rules, and using lots of classic D&D monsters like yellow mold and grey ooze. Fairly amusing, overall. Crane is what you make of it: A rebuttal to the article in issue 40 on Tribes of Crane, saying that he would have enjoyed it more if he'd engaged in private correspondence with the other players, and done more fighting. Essentially, a case of I'm a satisfied customer, and if you didn't enjoy the game, It's because you were playing it wrong. Which is a refrain I've seen plenty of times on the internet as well, and I'm pretty sure I've used a few times myself. He probably has valid points. But still, $2.50 a move, plus whatever you spend in sending private letters. I'd be leery about that now, even before inflation is factored in. I'm really not convinced it's worth it, particularly compared to the cost of tabletop games. Mightier than the pen: Magic swords shouldn't just be nameless bonuses, they ought to have proper histories and names, and unique abilities. This article is mostly a list of the usual legends, such as beowulf, arthurian legend, and the edda. Honestly, it's as if we haven't been reading the past issues and don't already know all this stuff. Oh well, I guess many of the new readers didn't. We can't all be high level cynics. Minarian variants: 6 more optional rules for Divine Right. Sieges, Ambushes, Treasure, leadership skill, forced marches, and barbarian tribalism. Most are of pretty good quality. If you've been playing the game regularly over the past year, I'm sure they will come as a welcome way to spice up the game again. Will there be a new edition, and will they get incorporated into it? Or will they publish supplements to it. Because the writers certainly seem to have no shortage of further ideas for the game. Minarian Legends: Speaking of more stuff for divine right. This month's setting elaboration focuses upon The black hand (probably no relation to the V:tM black hand), a powerful lich, and commander of undead armies. Really, he just wants to be left alone to continue his experiments. But for some reason, people have this ..... prejudice against the undead. Particularly when you turn people they used to know in life into one of them. So sometimes he has to fight the various countries of minaria. What a pain in the ass for him. Is any side presented as the bad guys in this game? I guess not. It's certainly a lot more progressive than D&D will ever be in that respect. Dragons Bestiary: Just one creature this month, the reptilian gaund, another Ed Greenwood creation. Another one of those creatures with a quite extensive set of abilities, weaknesses and ecological stuff that far outstrips the stuff in the actual books. This Here's Tyranosarus Tex: A scenario for boot hill that pits the characters against a recently freed carnivorous dinosaur. Er, ok then. A pretty cheesy bit of crossover. Can people not play these games without introducing supernatural (well, technically not, but you know what I mean) elements. Fantasy is not the be all and end all of roleplaying. How to ease the boot hill identity crisis: Another one of those random generation tables to find out what your characters job is/was. Didn't they already have one of these for the game? Eh, doesn't matter. There's always room for more random tables. [/QUOTE]
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