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<blockquote data-quote="(un)reason" data-source="post: 4551135" data-attributes="member: 27780"><p><strong><u>Dragon Issue 54: October 1981</u></strong></p><p></p><p>part 1/2</p><p></p><p>84 pages. So its another october. However, this time they've mostly skipped the horror theme for business as usual. Several other significant things take place in this issue, however. Read on and discover, my friends. </p><p></p><p>In this issue:</p><p></p><p>Out on a limb: A letter supporting their decision to do artist profiles and asking people to not expect every article to please them, as they are covering a pretty wide range of stuff. </p><p>A letter criticizing issue 52, saying it had hardly anything of use to him. Contrasting opinions as ever. </p><p>A letter asking for more articles on medieval weaponry. Don't get them started. Do we really need to hear about the dozens of different kinds of polearms again in exquisite detail?</p><p>A long and detailed rant on the lack of realism in the modules they've been publishing, criticizing the fact that they seem to be designed entirely to create a challenge to adventurers and could never exist as a functioning location with a proper ecology. Oh man, you're opening a can of worms here. A battle that will wage throughout the decades, and consume many in its throes. One of the most fiercely fought fronts of the war of gamism vs simulationism. One that still wages to his day. Which side will you join?</p><p>A letter criticizing them for not publishing their so called regular articles regularly enough, as they frequently skip months. They respond by saying if things were too regular, they'd get bored. And they don't want that. </p><p></p><p>Down-to-earth divinity: Well hello again, Mr Greenwood. What have we here? The very first mention of Elminster the sage in these hallowed pages? The second mention of the forgotten realms by name, and the details of the Torilian pantheon. (who are mostly as they have remained, deaths, usurpations, and metaplot silliness aside, but also includes several extra guys from preexisting sources, such as Aslan (yeah, there's no way that's going to make it into the official books) at this point.) This is a very significant article indeed in historical terms, revealing tons of stuff about the current state of the D&D multiverse as a whole, and Eds own world (drow are legendary and virtually unknown on the surface world in the Realms? Ahahahahaha. Robert Salvadore has a lot to answer for. ) It's also pretty good on its own merits, offering you solid advice on how to create a pantheon for your own game. Portfolios, racial demographics, relationships with other deities. You've got to consider this stuff. Ed obviously has, and that's why his world managed the depth it has. </p><p></p><p>Ruins: The midpoint between dungeoneering and wilderness adventuring, ruined cities provide a rich seam of places to explore (and loot) in their own right. But you do need to design them quite differently from dungeons. This article contains an extensive list of the things and monsters you're most likely to find there. With a few random tables, of course. While technically system free, it is heavily tied into D&D's implied setting, with sages, assassins, and wizards towers. Still, seems like it should be usefull. </p><p></p><p>These are the Breaks: Weapon breakage rules. Another thing that'll mostly irritate your players if you introduce it. Will you hurt yourself? Will it fly off and hit another PC. Oddly enough, it's got no chance of hurting a member of the other side, which seems a little weird. Combined with the probabilities. (4% chance of something going horribly wrong every single attack) I really don't think this is very well designed, and would make combat altogether too farcical. Do you really want the benny hill theme music to be the most appropriate scene setter to your dramatic battles? </p><p></p><p>Larger than Life: This month's near pantheon is the righteous robbers of Liang shan po. Led by sung chiang, the 36 stars of heaven, and the 72 stars of earth, 5 of which are fully statted up; they seem occupy a similar place to robin hood and his men, only with more wuxia special powers. A little less overpowered than last issue, they still all have several stats at 18 each. Facing them would be a serious challenge for even the most powerful party. </p><p></p><p>Sage advice is the only column giving a token nod to the usual october horror theme. </p><p>If a golem is decapitated, is it still functional (oh yes. It can even breathe on you. Be very afraid)</p><p>How exactly do you become a lich ( there are plenty of variants on the process. You don't have to use Len's version. Larva are not neccecarily essential. )</p><p>What undead are harmed by sunlight (vampires are the only ones destroyed by it. Others are just weakened by it, and avoid it where possible. ) </p><p>Can detect evil detect a polymorphed demon. (evil things still show up as evil, no matter what shape they use. ) You need other spells to hide or disguise your spiritual nature. </p><p>Are asmodus' rod or geryons horn artifacts? How many charges do they have? (no, they aren't. The usual number, but they can recharge them, so if you don't take them down in one encounter, you're in the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p>Can magic resistance be reduced to a negative number if your level is high enough. If so what effects would that have? (No. Zero is as low as you can go.)</p><p>How do you kill a vampire with wooden stakes? Can you kill them without them? (through the heart, you dolt. Have you learned nothing from pop culture. That or sunlight. Conventional weapons will not stop them for good. And no, you can't create holy water inside another creatures body. ) </p><p>Do undead breathe? (no) </p><p>Can paladins and high level monks get lycanthropy (yes. Magical diseases can overpower magical resistances. )</p><p>Do iron/silver weapons damage demons/devils even when they need pluses to hit them (yes. It's a special vulnerability. Take advantage of it, because you'll need it with all the powers they have. )</p><p>(when someone with a strength bonus attacks a skeleton with a piercing weapon, do they add their strength(yes, but before the halving takes place) </p><p>Are fiends immune to sleep and charm (most of them aren't technically, but your odds of actually getting through their resistances are pretty slim) </p><p>What happens when a succubus drains an energy level (same thing that happens when undead drain an energy level. Kiss goodbye to all that experience, those spells, those hit points. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4551135, member: 27780"] [B][U]Dragon Issue 54: October 1981[/U][/B] part 1/2 84 pages. So its another october. However, this time they've mostly skipped the horror theme for business as usual. Several other significant things take place in this issue, however. Read on and discover, my friends. In this issue: Out on a limb: A letter supporting their decision to do artist profiles and asking people to not expect every article to please them, as they are covering a pretty wide range of stuff. A letter criticizing issue 52, saying it had hardly anything of use to him. Contrasting opinions as ever. A letter asking for more articles on medieval weaponry. Don't get them started. Do we really need to hear about the dozens of different kinds of polearms again in exquisite detail? A long and detailed rant on the lack of realism in the modules they've been publishing, criticizing the fact that they seem to be designed entirely to create a challenge to adventurers and could never exist as a functioning location with a proper ecology. Oh man, you're opening a can of worms here. A battle that will wage throughout the decades, and consume many in its throes. One of the most fiercely fought fronts of the war of gamism vs simulationism. One that still wages to his day. Which side will you join? A letter criticizing them for not publishing their so called regular articles regularly enough, as they frequently skip months. They respond by saying if things were too regular, they'd get bored. And they don't want that. Down-to-earth divinity: Well hello again, Mr Greenwood. What have we here? The very first mention of Elminster the sage in these hallowed pages? The second mention of the forgotten realms by name, and the details of the Torilian pantheon. (who are mostly as they have remained, deaths, usurpations, and metaplot silliness aside, but also includes several extra guys from preexisting sources, such as Aslan (yeah, there's no way that's going to make it into the official books) at this point.) This is a very significant article indeed in historical terms, revealing tons of stuff about the current state of the D&D multiverse as a whole, and Eds own world (drow are legendary and virtually unknown on the surface world in the Realms? Ahahahahaha. Robert Salvadore has a lot to answer for. ) It's also pretty good on its own merits, offering you solid advice on how to create a pantheon for your own game. Portfolios, racial demographics, relationships with other deities. You've got to consider this stuff. Ed obviously has, and that's why his world managed the depth it has. Ruins: The midpoint between dungeoneering and wilderness adventuring, ruined cities provide a rich seam of places to explore (and loot) in their own right. But you do need to design them quite differently from dungeons. This article contains an extensive list of the things and monsters you're most likely to find there. With a few random tables, of course. While technically system free, it is heavily tied into D&D's implied setting, with sages, assassins, and wizards towers. Still, seems like it should be usefull. These are the Breaks: Weapon breakage rules. Another thing that'll mostly irritate your players if you introduce it. Will you hurt yourself? Will it fly off and hit another PC. Oddly enough, it's got no chance of hurting a member of the other side, which seems a little weird. Combined with the probabilities. (4% chance of something going horribly wrong every single attack) I really don't think this is very well designed, and would make combat altogether too farcical. Do you really want the benny hill theme music to be the most appropriate scene setter to your dramatic battles? Larger than Life: This month's near pantheon is the righteous robbers of Liang shan po. Led by sung chiang, the 36 stars of heaven, and the 72 stars of earth, 5 of which are fully statted up; they seem occupy a similar place to robin hood and his men, only with more wuxia special powers. A little less overpowered than last issue, they still all have several stats at 18 each. Facing them would be a serious challenge for even the most powerful party. Sage advice is the only column giving a token nod to the usual october horror theme. If a golem is decapitated, is it still functional (oh yes. It can even breathe on you. Be very afraid) How exactly do you become a lich ( there are plenty of variants on the process. You don't have to use Len's version. Larva are not neccecarily essential. ) What undead are harmed by sunlight (vampires are the only ones destroyed by it. Others are just weakened by it, and avoid it where possible. ) Can detect evil detect a polymorphed demon. (evil things still show up as evil, no matter what shape they use. ) You need other spells to hide or disguise your spiritual nature. Are asmodus' rod or geryons horn artifacts? How many charges do they have? (no, they aren't. The usual number, but they can recharge them, so if you don't take them down in one encounter, you're in the :):):):). Can magic resistance be reduced to a negative number if your level is high enough. If so what effects would that have? (No. Zero is as low as you can go.) How do you kill a vampire with wooden stakes? Can you kill them without them? (through the heart, you dolt. Have you learned nothing from pop culture. That or sunlight. Conventional weapons will not stop them for good. And no, you can't create holy water inside another creatures body. ) Do undead breathe? (no) Can paladins and high level monks get lycanthropy (yes. Magical diseases can overpower magical resistances. ) Do iron/silver weapons damage demons/devils even when they need pluses to hit them (yes. It's a special vulnerability. Take advantage of it, because you'll need it with all the powers they have. ) (when someone with a strength bonus attacks a skeleton with a piercing weapon, do they add their strength(yes, but before the halving takes place) Are fiends immune to sleep and charm (most of them aren't technically, but your odds of actually getting through their resistances are pretty slim) What happens when a succubus drains an energy level (same thing that happens when undead drain an energy level. Kiss goodbye to all that experience, those spells, those hit points. ) [/QUOTE]
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