Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 4554542" data-attributes="member: 8863"><p>Yup standard Dragon letter #5. There's something like a half a dozen of these each year it seems.</p><p></p><p></p><p></p><p>Yeah, the Bohemian earspoon just isn't enough. I don't mind a variety of weapons in D&D, and I don't mind the nods to realism, but the Gygaxian polearms did get a bit overboard really. There's really not enough mecanical differences between them to make a difference, and they're often sub-par anyway, so players rarely pick them except for stuff like halberds. Besides, even if polearms were commonly used in the Middle Ages, they're generally peasant weapons, so they're not sexy to players. And it also reflects the game's evolution. When you've got parties with a dozen PCs going through narrow dungeons, it helps to have a second rank who need weapons with a longer reach. As the D&D party shrank to the norm of 4-6 players, the second rank is eliminated, and the front line fighters aren't going to be using slow, weak polearms.</p><p></p><p></p><p></p><p>Greenwood's articles have always been pretty good. Even in the later stuff, he provides a great deal of flavor and detail, and though I don't play the Realms, there's still ideas there that can be yoinked.</p><p></p><p></p><p></p><p>Sounds like something that would still be useful even today. Ruined cities are a must for a campaign that's favored by sword & sorcery, since they tend to pop up a lot. You've got to set up different areas of the cities where the various classes live, and there's going to be things like houses, temples, workshops and so on, so they're not going to look like a dungeon. And random tables are always useful for a DM trying to create something from scratch.</p><p></p><p></p><p></p><p>Sounds like another nerf to me. </p><p></p><p></p><p></p><p>I think it's the whole family-friendly attitude of 2e that hurt things, get rid of the really nasty evil gods and replace them with a bumbling clown, put idiotic villains in the metaplot, and so on.</p><p></p><p></p><p></p><p>Yeah, but incubi just never seem to catch on. And I think that's for one reason: the predominantly male player base of D&D.</p></blockquote><p></p>
[QUOTE="Orius, post: 4554542, member: 8863"] Yup standard Dragon letter #5. There's something like a half a dozen of these each year it seems. Yeah, the Bohemian earspoon just isn't enough. I don't mind a variety of weapons in D&D, and I don't mind the nods to realism, but the Gygaxian polearms did get a bit overboard really. There's really not enough mecanical differences between them to make a difference, and they're often sub-par anyway, so players rarely pick them except for stuff like halberds. Besides, even if polearms were commonly used in the Middle Ages, they're generally peasant weapons, so they're not sexy to players. And it also reflects the game's evolution. When you've got parties with a dozen PCs going through narrow dungeons, it helps to have a second rank who need weapons with a longer reach. As the D&D party shrank to the norm of 4-6 players, the second rank is eliminated, and the front line fighters aren't going to be using slow, weak polearms. Greenwood's articles have always been pretty good. Even in the later stuff, he provides a great deal of flavor and detail, and though I don't play the Realms, there's still ideas there that can be yoinked. Sounds like something that would still be useful even today. Ruined cities are a must for a campaign that's favored by sword & sorcery, since they tend to pop up a lot. You've got to set up different areas of the cities where the various classes live, and there's going to be things like houses, temples, workshops and so on, so they're not going to look like a dungeon. And random tables are always useful for a DM trying to create something from scratch. Sounds like another nerf to me. I think it's the whole family-friendly attitude of 2e that hurt things, get rid of the really nasty evil gods and replace them with a bumbling clown, put idiotic villains in the metaplot, and so on. Yeah, but incubi just never seem to catch on. And I think that's for one reason: the predominantly male player base of D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top