Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4578703" data-attributes="member: 27780"><p><strong><u>Dragon Issue 64: August 1982</u></strong></p><p></p><p>part 1/2</p><p></p><p>87 pages</p><p></p><p>In this issue: </p><p></p><p>Dragon rumbles: We get some clarification on the situation between SPI and TSR. TSR loaned them lots of money, with their copyrights as collateral. When SPI collapsed, that means that TSR got the properties, but not the liabilities. That's their justification for screwing over the subscribers anyway. Sneaky. So what are they going to do with them? Try and make some money! Look forward to new games and magazines soon. </p><p></p><p>Out on a limb: An article expressing displeasure at gary's introduction of traveling spellbooks, saying they make playing magic-users too easy. Hmm. With those prices? Okay then. </p><p>A letter complaining about all the optional rules in the magazine going out of print, and asking them to release revised editions compiling the relevant stuff from the magazine. </p><p>Another letter of generalized (and quite fulsome) praise.</p><p>A letter complaining about the bad advice some Sage Advices give us. Your rules lawyers suck. I could do better. </p><p></p><p>From the sorceror's scroll: Once again, Gary decides not to use a prexisting article, but make his own Official AD&Dtm Expansion. This time, it's weapons that he's turning his eyes too. From aklys to whip, we have 17 new weapons, including two new polearms (oh yes, it's been a long time.) Even he doesn't seem that enthralled with this topic. He'd much rather be designing new twinked out classes and spells. Is it any wonder fighters ended up so underpowered. </p><p></p><p>Featured creatures continues to fill out the I can't believe it's not Angelic Heirarchy, with Planetars and Solars (I see what you did there.) Once again, their entire description is a rather excessive laundry list of powers that would be virtually impossible to keep track of and apply to maximum tactical effect in actual play. While I might not agree with the extent which 4th ed trimmed back creature's noncombat powers, after being reminded of these pains in the ass, I have better appreciation of why they made that decision. Once again we can see how many of the flaws in the game's design can be traced right back to the top. </p><p></p><p>Greyhawk's World: A third article from Gary straight away. He elaborates on the gods of the humanoids, and introduces a new one, Raxivort, the god of the Xvarts. Yet more setting building. Nice to see the various races getting their own gods and spellcasting abilities. </p><p></p><p>Giants in the earth: This month's characters are Taith Lee's Myal Lemyal, John Henry the railroad legend, and Finn MacCumhal. Rather an odd grab-bag, really. I suppose they publish what they're given. </p><p></p><p>Sage advice: What are the odds if multiple characters try and open a door together (figure it out yourself, based on size of the door, number of handholds, etc. We can't be arsed to even give you guidelines.)</p><p>What are the odds for non-thieves to climb walls. (zero. We like our classes rigid in old skool land. )</p><p>Does a multiclassed character have to abide by both sets of weapon and armour restrictions? (if they want to use the powers of a class, they need to be abiding by its restrictions at the time.) </p><p>Do all the required attributes of a class count as principal attributes for multiclassed characters. (not quite)</p><p>If a follower gets higher level than the master, do they continue to serve (probably not, unless you pay them very well. Watch out for them trying to kill you and take your stuff.) </p><p>What level do paladins and rangers cast spells at (they cast at 1st level when they first get spells, then gain 1 caster level per level after that) </p><p>Do rangers, paladins, bards, or druids get bonus spells for high ability scores (Only druids) </p><p>How do racial limits apply to multi-classed characters (divide XP equally between classes. The limits don't change. But even after you've reached max level in a class, it still eats up half your xp, slowing down your advancement in other classes. Because we have to gimp multi-class characters somehow.)</p><p>What happens if your ability scores are too low to qualify for any class (roll a new set. Only the cruelest GM would force you to play a character with multiple 3's) </p><p></p><p>The assassins guild: Ahh, the joy of D&D organizations. Simultaneously monolithic and untouchable, and yet unable to clear a simple 1st level dungeon. This sets out the rules any successful assassins guild needs to follow in a place with ordinary law enforcement. There are a few D&D'isms, such as assassins and thieves guilds always being separate, and never the twain shall exchange skills, and freelancers being caught easily and stamped down hard. But the rest of the rules make sense, basically boiling down to don't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> where you eat. It certainly doesn't have the cleverness of the ankh morporkian guild system. A pretty middle of the road article overall. (great, now I have an image of assassins listening to Boston while on a stakeout)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4578703, member: 27780"] [B][U]Dragon Issue 64: August 1982[/U][/B] part 1/2 87 pages In this issue: Dragon rumbles: We get some clarification on the situation between SPI and TSR. TSR loaned them lots of money, with their copyrights as collateral. When SPI collapsed, that means that TSR got the properties, but not the liabilities. That's their justification for screwing over the subscribers anyway. Sneaky. So what are they going to do with them? Try and make some money! Look forward to new games and magazines soon. Out on a limb: An article expressing displeasure at gary's introduction of traveling spellbooks, saying they make playing magic-users too easy. Hmm. With those prices? Okay then. A letter complaining about all the optional rules in the magazine going out of print, and asking them to release revised editions compiling the relevant stuff from the magazine. Another letter of generalized (and quite fulsome) praise. A letter complaining about the bad advice some Sage Advices give us. Your rules lawyers suck. I could do better. From the sorceror's scroll: Once again, Gary decides not to use a prexisting article, but make his own Official AD&Dtm Expansion. This time, it's weapons that he's turning his eyes too. From aklys to whip, we have 17 new weapons, including two new polearms (oh yes, it's been a long time.) Even he doesn't seem that enthralled with this topic. He'd much rather be designing new twinked out classes and spells. Is it any wonder fighters ended up so underpowered. Featured creatures continues to fill out the I can't believe it's not Angelic Heirarchy, with Planetars and Solars (I see what you did there.) Once again, their entire description is a rather excessive laundry list of powers that would be virtually impossible to keep track of and apply to maximum tactical effect in actual play. While I might not agree with the extent which 4th ed trimmed back creature's noncombat powers, after being reminded of these pains in the ass, I have better appreciation of why they made that decision. Once again we can see how many of the flaws in the game's design can be traced right back to the top. Greyhawk's World: A third article from Gary straight away. He elaborates on the gods of the humanoids, and introduces a new one, Raxivort, the god of the Xvarts. Yet more setting building. Nice to see the various races getting their own gods and spellcasting abilities. Giants in the earth: This month's characters are Taith Lee's Myal Lemyal, John Henry the railroad legend, and Finn MacCumhal. Rather an odd grab-bag, really. I suppose they publish what they're given. Sage advice: What are the odds if multiple characters try and open a door together (figure it out yourself, based on size of the door, number of handholds, etc. We can't be arsed to even give you guidelines.) What are the odds for non-thieves to climb walls. (zero. We like our classes rigid in old skool land. ) Does a multiclassed character have to abide by both sets of weapon and armour restrictions? (if they want to use the powers of a class, they need to be abiding by its restrictions at the time.) Do all the required attributes of a class count as principal attributes for multiclassed characters. (not quite) If a follower gets higher level than the master, do they continue to serve (probably not, unless you pay them very well. Watch out for them trying to kill you and take your stuff.) What level do paladins and rangers cast spells at (they cast at 1st level when they first get spells, then gain 1 caster level per level after that) Do rangers, paladins, bards, or druids get bonus spells for high ability scores (Only druids) How do racial limits apply to multi-classed characters (divide XP equally between classes. The limits don't change. But even after you've reached max level in a class, it still eats up half your xp, slowing down your advancement in other classes. Because we have to gimp multi-class characters somehow.) What happens if your ability scores are too low to qualify for any class (roll a new set. Only the cruelest GM would force you to play a character with multiple 3's) The assassins guild: Ahh, the joy of D&D organizations. Simultaneously monolithic and untouchable, and yet unable to clear a simple 1st level dungeon. This sets out the rules any successful assassins guild needs to follow in a place with ordinary law enforcement. There are a few D&D'isms, such as assassins and thieves guilds always being separate, and never the twain shall exchange skills, and freelancers being caught easily and stamped down hard. But the rest of the rules make sense, basically boiling down to don't :):):):) where you eat. It certainly doesn't have the cleverness of the ankh morporkian guild system. A pretty middle of the road article overall. (great, now I have an image of assassins listening to Boston while on a stakeout) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top