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<blockquote data-quote="(un)reason" data-source="post: 4587269" data-attributes="member: 27780"><p><strong><u>Dragon Issue 67: November 1982</u></strong></p><p></p><p>part 1/2</p><p></p><p>84 pages. Another personell change this issue, as Jake is off to crystal publications. Instead of promoting upwards like they have in the past, they airdrop Mike Cook into the job. (wonder what changes he'll make) Poor Kim. Guess he's stuck with his editing job for a while longer. We also get another second class mailing thingy (illegible again. ) Can someone help me with that? </p><p></p><p>In this issue:</p><p></p><p>Out on a limb: Not a lot here this month. One letter pointing out an error in the weapon proficiency system a couple of months ago. And another from Len complaining about nebulous sages (good, someone realized how silly that was at the time) and the inconsistency in levels of realism between articles, and calling for more editorial rigor. Kim reminds him that most of the stuff in here is explicitly optional, and people should be able to pick and choose. If we tried to make everyone play the same, they'd just go and play other games. </p><p></p><p>TSR wants a japanese translator. Apply now! Interesting. Looks like they want to expand into the asian market. </p><p></p><p>From the sorceror's scroll delivers us more Official AD&Dtm spells. Once again, we get a load of future staples such as Melf's acid arrow, grease, stoneskin and Evard's black tentacles, plus quite a few forgotten ones like ultravision, run and cloudburst. We also get plenty more comments about events in general. They're improving their dice, so we get decent translucent colored ones rather than the horrible little blue uninked ones. We get some more talk about the minute long melee round, and how each attack is an abstraction of events over that time, justification of his hatred of the conan film, and lots of other little tidbits. thrown in without any apparent pattern other than what was on his mind at the time. Once again, this is pretty interesting stuff, and he's as entertaining as ever to read. Whether it improves the game, or just makes wizards even more powerful compared to other classes, is another matter altogether. </p><p></p><p>Features creatures is in an elven mood this month. We get the Grugach, or wild elves, and Cooshee, aka elven dogs. Plus another elven subrace that thankfully never made it into common use, the valley elf. I guess that name just has too many wrong connotations for people to put into their games without players having giggles. A far more serviceable contribution than his celestial creations. </p><p></p><p>Spy's advice: What is wrestling value ( A stat that we dropped in 2nd edition. Don't worry about it. Use your regular HtH rating) </p><p>Can you conceal an uzi (With a trenchcoat!)</p><p>What are the Xp costs for the tech bureau (see below, and refer to issue 45 for more detail. ) </p><p>Why isn't the british secret service listed (it is. You just need to look under its proper name, not its nickname. ) </p><p>Do you only get bureau bonuses if you are of the right bureau (usually, yes)</p><p>Should the admin figure out XP before or after the mission (after)</p><p>What are your odds of picking pockets (compare surprise values and roll. Here are the odds of them spotting you) </p><p>Who is james pong (One of the PC's from my own game, originally. He's a 6th level Killer. Watch out)</p><p>Which dragon issues have top secret articles (here's the list) </p><p>why does some big ammo have less stopping power than it's lower category. (because after a certain size, it starts going straight through you. Oooh, matron. ) </p><p>Is J.B in Dr Yes James bond (maybe) </p><p>Why do silencers weaken guns (because they reduce the blowback and bullet speed, thus making them less accurate. Concealment comes at a cost.)</p><p>How do you determine skiing chances. ( Its an area of knowledge. Roll against it like any other)</p><p>Whats the difference between regular and fragmentation grenades (Damage. Mainly we just want to make a fun game. We can't be bothered to include dozens of realistic varieties of grenades, with their own varieties of specific injury. )</p><p>What does X for weapon speed mean (That's a mistake. It should be VS. Or possibly XX <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p></p><p>Souping up the spider: 11 new varieties of giant spider for your pleasure. With a whole bunch of clever different hunting methods, these guys really don't get enough credit. Monsters like this are an excellent reason why adventurers should travel in parties. One person on their own could easily get webbed up and eaten with just a moments carelessness. After all, your attributes don't scale in OD&D, so if you can't cast spells or reach your weapon, you're screwed. Who's gonna cut you loose, baby? </p><p></p><p>The deities and demigods of greyhawk: More official stuff from Gary, as he promised. We get Heroneous and Hextor, the rival brothers of martial discipline. Mmm, slashy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . Iuz, the withered demonspawn. And St Cuthbert, the ascended mortal who seems to take on the evangelical christian role in Greyhawk. More stuff that would continue in much the same form editions later. We also see the start of giving clerics of specific gods special abilities to differentiate them, which is nice. Of course, at the moment, there is absolutely no balance between them, which isn't so good. Still, it's pretty interesting to see another bit of D&D canon start. I wonder how it'll develop in the next few issues.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4587269, member: 27780"] [B][U]Dragon Issue 67: November 1982[/U][/B] part 1/2 84 pages. Another personell change this issue, as Jake is off to crystal publications. Instead of promoting upwards like they have in the past, they airdrop Mike Cook into the job. (wonder what changes he'll make) Poor Kim. Guess he's stuck with his editing job for a while longer. We also get another second class mailing thingy (illegible again. ) Can someone help me with that? In this issue: Out on a limb: Not a lot here this month. One letter pointing out an error in the weapon proficiency system a couple of months ago. And another from Len complaining about nebulous sages (good, someone realized how silly that was at the time) and the inconsistency in levels of realism between articles, and calling for more editorial rigor. Kim reminds him that most of the stuff in here is explicitly optional, and people should be able to pick and choose. If we tried to make everyone play the same, they'd just go and play other games. TSR wants a japanese translator. Apply now! Interesting. Looks like they want to expand into the asian market. From the sorceror's scroll delivers us more Official AD&Dtm spells. Once again, we get a load of future staples such as Melf's acid arrow, grease, stoneskin and Evard's black tentacles, plus quite a few forgotten ones like ultravision, run and cloudburst. We also get plenty more comments about events in general. They're improving their dice, so we get decent translucent colored ones rather than the horrible little blue uninked ones. We get some more talk about the minute long melee round, and how each attack is an abstraction of events over that time, justification of his hatred of the conan film, and lots of other little tidbits. thrown in without any apparent pattern other than what was on his mind at the time. Once again, this is pretty interesting stuff, and he's as entertaining as ever to read. Whether it improves the game, or just makes wizards even more powerful compared to other classes, is another matter altogether. Features creatures is in an elven mood this month. We get the Grugach, or wild elves, and Cooshee, aka elven dogs. Plus another elven subrace that thankfully never made it into common use, the valley elf. I guess that name just has too many wrong connotations for people to put into their games without players having giggles. A far more serviceable contribution than his celestial creations. Spy's advice: What is wrestling value ( A stat that we dropped in 2nd edition. Don't worry about it. Use your regular HtH rating) Can you conceal an uzi (With a trenchcoat!) What are the Xp costs for the tech bureau (see below, and refer to issue 45 for more detail. ) Why isn't the british secret service listed (it is. You just need to look under its proper name, not its nickname. ) Do you only get bureau bonuses if you are of the right bureau (usually, yes) Should the admin figure out XP before or after the mission (after) What are your odds of picking pockets (compare surprise values and roll. Here are the odds of them spotting you) Who is james pong (One of the PC's from my own game, originally. He's a 6th level Killer. Watch out) Which dragon issues have top secret articles (here's the list) why does some big ammo have less stopping power than it's lower category. (because after a certain size, it starts going straight through you. Oooh, matron. ) Is J.B in Dr Yes James bond (maybe) Why do silencers weaken guns (because they reduce the blowback and bullet speed, thus making them less accurate. Concealment comes at a cost.) How do you determine skiing chances. ( Its an area of knowledge. Roll against it like any other) Whats the difference between regular and fragmentation grenades (Damage. Mainly we just want to make a fun game. We can't be bothered to include dozens of realistic varieties of grenades, with their own varieties of specific injury. ) What does X for weapon speed mean (That's a mistake. It should be VS. Or possibly XX ;) ) Souping up the spider: 11 new varieties of giant spider for your pleasure. With a whole bunch of clever different hunting methods, these guys really don't get enough credit. Monsters like this are an excellent reason why adventurers should travel in parties. One person on their own could easily get webbed up and eaten with just a moments carelessness. After all, your attributes don't scale in OD&D, so if you can't cast spells or reach your weapon, you're screwed. Who's gonna cut you loose, baby? The deities and demigods of greyhawk: More official stuff from Gary, as he promised. We get Heroneous and Hextor, the rival brothers of martial discipline. Mmm, slashy ;) . Iuz, the withered demonspawn. And St Cuthbert, the ascended mortal who seems to take on the evangelical christian role in Greyhawk. More stuff that would continue in much the same form editions later. We also see the start of giving clerics of specific gods special abilities to differentiate them, which is nice. Of course, at the moment, there is absolutely no balance between them, which isn't so good. Still, it's pretty interesting to see another bit of D&D canon start. I wonder how it'll develop in the next few issues. [/QUOTE]
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