Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4597619" data-attributes="member: 27780"><p><strong><u>Dragon Issue 71: March 1983</u></strong></p><p></p><p>part 1/2</p><p></p><p>84 pages Ha. We get one of the reminders that behind the scenes, there is legal crap going on. Gary Gygax might be the creator of AD&D, but he's only the CO-creator of D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> We apologize for implying otherwise. Please don't sue us Dave. That little gem aside, there's plenty more official stuff in this issue, plus a few unofficial bits. Once again, it's nearly all AD&D, and that doesn't look like changing. I guess I'll have to stop complaining. </p><p></p><p>In this issue:</p><p></p><p>Out on a limb: A letter asking for articles on psionics, as it is currently grossly underrepresented. They reply that as with most things of this sort, that's up to you freelancers (hint hint) </p><p>A letter decrying the inaccuracy of Mazes and Monsters, afraid that it'll give gamers a bad reputation. Hey, at least they're acknowledging your existence. </p><p>A letter asking for more photos of mini's especially painted ones. </p><p></p><p>From the sorceror's scroll delivers some more spells. This month, It's druids turn again. Such useful staples as flame blade, goodberry, spike stones and changestaff. Plus, temple of elemental evil is considerably nearer completion, (ha) we have french translators hard at work now, and our sales are up 70% on last year. We expect to gross 30 million dollars. Pay no attention to the naysayers. He's certainly as confident as ever. For now, anyway. Never trust disco stu's financial projections. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Fiction: The blink of a wizard's eye by Joel Rosenberg. Another interesting little story. Two wizards can overcome the problems that one can't, if they could just work together long enough to figure it out. But what are the odds of that? Not great, but in an infinite universe, everything happens eventually. A fairly entertaining little tale, but not a classic one. </p><p></p><p>Mind of the monster: A treatise on monster intelligence, encouraging you to play your monsters as intelligently as their statistics say they are. Even animals can pull off some basic tactics. Orcs and things should at least know about ambushes, traps, flanking and when retreating would be a good idea. And it only gets better from there. Things with genius intelligence and lots of special powers like mind flayers and greater demons ought to have all manner of tricks prepared to take you down. And remember that they ought to have personalities as well. Members of a race are not just a hivemind monoculture. Lots of solid advice here. Just remember not to make them too infallible, or the players will die all the time, while the survivors give up adventuring or turn into ultracautious tacticians. And that playstyle isn't fun for everyone. </p><p></p><p>Greyhawk's world: Stats for some of the guys who's names fill the spell and magic item lists of the D&D books. Heward, (bard 20, Magic-user10, Illusionist10) Keoghtom (bard 20, Magic-user 18, Illusionist 16, Cleric 14, monk 10) Murlyand (paladin 12, magic-user 12, illusionist 12, plus six-shooters and techie skills) and Kelanen (fighter 20, Thief-acrobat 10, Magic-user 5, Illusionist 5) So yeah, you won't be beating these guys in a fight any time soon, unless you're willing to break the rules as much as they do. They also have quite a high level of scientific knowledge, more reminders that there were plenty of modern and futuristic crossovers in Gary's original games. So like Elminster, don't be surprised if they start dropping modern cultural references. </p><p></p><p>Who gets the first swing?: A new, more realistic initiative system? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Here we go again. 12 pages of experimental rules and modifiers. Well, it's definitely more realistic, and adds more tactical options for fighters, which is to be lauded. The quantity of tables on the other hand, is not, and despite what they say, using this does look like it would slow down play. I really don't think I can be bothered to test it, and see if it does work out in actual play. Any feedback from actual experiences with this would as ever, be welcomed. </p><p></p><p>The taming of brimstone is this month's adventure, A boot hill (it's been a while since we saw anything for that in here) 12 pager, (although 2 of those are left blank so you can cut out the map) It's your job to become the law in a frontier town, and make it safe for peaceful folks. (Why would you want to do that? That's destroying your source of adventure hooks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Certainly an interesting change of pace from dungeoncrawling, this forces players on the defensive, waiting for trouble and then reacting to it as fast as possible. There's also tons of opportunity for roleplaying, as just shooting anyone who you suspect of being a troublemaker is not the way to make a safe neigbourhood, and there's always some detective work that needs doing. This actually seems pretty nice, and it's definitely good to see them trying new things. And the only railroading involved is the literal kind, which is especially pleasing, since so many roleplay heavy adventures fall into that trap. Thumbs up.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4597619, member: 27780"] [B][U]Dragon Issue 71: March 1983[/U][/B] part 1/2 84 pages Ha. We get one of the reminders that behind the scenes, there is legal crap going on. Gary Gygax might be the creator of AD&D, but he's only the CO-creator of D&D. :D We apologize for implying otherwise. Please don't sue us Dave. That little gem aside, there's plenty more official stuff in this issue, plus a few unofficial bits. Once again, it's nearly all AD&D, and that doesn't look like changing. I guess I'll have to stop complaining. In this issue: Out on a limb: A letter asking for articles on psionics, as it is currently grossly underrepresented. They reply that as with most things of this sort, that's up to you freelancers (hint hint) A letter decrying the inaccuracy of Mazes and Monsters, afraid that it'll give gamers a bad reputation. Hey, at least they're acknowledging your existence. A letter asking for more photos of mini's especially painted ones. From the sorceror's scroll delivers some more spells. This month, It's druids turn again. Such useful staples as flame blade, goodberry, spike stones and changestaff. Plus, temple of elemental evil is considerably nearer completion, (ha) we have french translators hard at work now, and our sales are up 70% on last year. We expect to gross 30 million dollars. Pay no attention to the naysayers. He's certainly as confident as ever. For now, anyway. Never trust disco stu's financial projections. ;) Fiction: The blink of a wizard's eye by Joel Rosenberg. Another interesting little story. Two wizards can overcome the problems that one can't, if they could just work together long enough to figure it out. But what are the odds of that? Not great, but in an infinite universe, everything happens eventually. A fairly entertaining little tale, but not a classic one. Mind of the monster: A treatise on monster intelligence, encouraging you to play your monsters as intelligently as their statistics say they are. Even animals can pull off some basic tactics. Orcs and things should at least know about ambushes, traps, flanking and when retreating would be a good idea. And it only gets better from there. Things with genius intelligence and lots of special powers like mind flayers and greater demons ought to have all manner of tricks prepared to take you down. And remember that they ought to have personalities as well. Members of a race are not just a hivemind monoculture. Lots of solid advice here. Just remember not to make them too infallible, or the players will die all the time, while the survivors give up adventuring or turn into ultracautious tacticians. And that playstyle isn't fun for everyone. Greyhawk's world: Stats for some of the guys who's names fill the spell and magic item lists of the D&D books. Heward, (bard 20, Magic-user10, Illusionist10) Keoghtom (bard 20, Magic-user 18, Illusionist 16, Cleric 14, monk 10) Murlyand (paladin 12, magic-user 12, illusionist 12, plus six-shooters and techie skills) and Kelanen (fighter 20, Thief-acrobat 10, Magic-user 5, Illusionist 5) So yeah, you won't be beating these guys in a fight any time soon, unless you're willing to break the rules as much as they do. They also have quite a high level of scientific knowledge, more reminders that there were plenty of modern and futuristic crossovers in Gary's original games. So like Elminster, don't be surprised if they start dropping modern cultural references. Who gets the first swing?: A new, more realistic initiative system? :rolleyes: Here we go again. 12 pages of experimental rules and modifiers. Well, it's definitely more realistic, and adds more tactical options for fighters, which is to be lauded. The quantity of tables on the other hand, is not, and despite what they say, using this does look like it would slow down play. I really don't think I can be bothered to test it, and see if it does work out in actual play. Any feedback from actual experiences with this would as ever, be welcomed. The taming of brimstone is this month's adventure, A boot hill (it's been a while since we saw anything for that in here) 12 pager, (although 2 of those are left blank so you can cut out the map) It's your job to become the law in a frontier town, and make it safe for peaceful folks. (Why would you want to do that? That's destroying your source of adventure hooks. ;) ) Certainly an interesting change of pace from dungeoncrawling, this forces players on the defensive, waiting for trouble and then reacting to it as fast as possible. There's also tons of opportunity for roleplaying, as just shooting anyone who you suspect of being a troublemaker is not the way to make a safe neigbourhood, and there's always some detective work that needs doing. This actually seems pretty nice, and it's definitely good to see them trying new things. And the only railroading involved is the literal kind, which is especially pleasing, since so many roleplay heavy adventures fall into that trap. Thumbs up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top