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<blockquote data-quote="(un)reason" data-source="post: 4613242" data-attributes="member: 27780"><p><strong><u>Dragon Issue 78: October 1983</u></strong> </p><p></p><p>part 1/2</p><p></p><p>100 pages. The request for psionic stuff half a year ago finally yields dividends in one of the more impressive themed issues in some time. Eight, count em, articles getting in on the act. That's even better than the Traveller special with the milk bottles managed. Hopefully none of these'll feel like they were whipped up and crammed in at the last minute just to make up the numbers. We also have another full size module, and several unconnected articles. Well, they have to have a few, otherwise complaints would be guaranteed. This should be pretty sweet. </p><p></p><p>In this issue: </p><p></p><p>Out on a limb: A letter asking what will happen to games that are neither sci-fi or fantasy after the Ares split. The hobby is getting ever more fragmented, and they don't like it. Kim apologizes at length, saying that roleplaying as a hobby is now too big for one magazine to do it justice. (so buy both <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) They can't please everyone, so they're not going to try anymore. </p><p>A letter asking for a proper official ruling on phantasmal force. </p><p>A letter pointing out the errors in their last index. There's always something, isn't there. </p><p>A letter asking about modules based off other properties, and how EX1&2 got past that. They reply that if it's in public domain, it's fair game, but if the author's still here, steer well clear. </p><p>A letter praising them on the well targeted nature of their adverts. No booze, cigarettes or porn here. Kim remains silent on this, and I suspect this may be simply because none of them pay to advertise here. We're not an important enough demographic for those ugly corporations to focus their beady little eyes on. </p><p>A letter correcting details on 19th century guns for boot hill. </p><p>A letter asking what the new monsters mentioned but not printed in the nine hells article were. They reply that they're found in the monster manual II. Out in all good hobby stores now! :teeth ting: </p><p>A letter asking them why they don't do an art book compiling issue covers. They reply that in most cases, they only purchased them for a single time use, and so this is not an easy option. </p><p>Plus some Q&A for king of the tabletop. Not big enough to give it its own page, so they put it here. </p><p></p><p>Mind games: We start off with a basic discussion of what psionics is, and what it's ramifications are. While magic comes from an external source, psionics is purely internal. Which means most people have untapped depths of power in their minds. But with no formalized system of training, development of those powers will of course be haphazard and unreliable. (until now, of course) It then goes into a reiteration of the rules quirks, trying to understand and justify them, and failing, in some cases. Yet another instance where the AD&D rules are examined and found wanting, with many contradictions pointed out and thought about. Having done that, it's time to think about cleaning them up, and fixing them. But that's a matter for another article. Because otherwise this would be one huge screed with no dividers. Still, this has been a solid lead-in, that hopefully helped assuage people's trepidation about using psionics in their own games. </p><p></p><p>Sage advice: When do you check for psionic powers (when first created, and if your appropriate ability scores change) </p><p>Can you lose psionic powers if you suffer ability drain (yes) </p><p>How do you quickly assess if NPC's have psionics (roll D%. On a 00, they have psionics) </p><p>Which races can have psionics (humans, dwarves and halflings definitely can. Elves possibly can, depending which rules version you use. gnomes and half-orcs definitely can't) </p><p>Can a wish spell make you immune to psionic attacks (one wish will make you immune to one attack mode. You'd need 5 to become immune to them all.) </p><p>If you're surprised, can you still put up defense modes (yes) </p><p>Why aren't psionic attacks and defenses by high level creatures more powerful (for the same reason that regular weapons do the same amount of damage regardless of the wielders level. Not everything scales with level.) </p><p>Can you cast spells and use psionics at the same time ( You can have a thought shield up and cast spells as well, but otherwise no. They both require too much concentration to be compatible.)</p><p>Do successful psionic attacks disrupt spells. (only if they do real damage, or fully penetrate your shielding)</p><p>Can you raise a character killed by psychic crush (yes, but they lose all their psionic powers permanently. If they were an integral part of your character concept, it sucks to be you.) </p><p>Doesn't the players handbook say that thought shield is the only defense against psychic crush? (no, it says that's the only defense you can use while also using psychic crush. Read it more carefully.)</p><p>What does it mean when it says thought shield can be kept up at all times (exactly that. It's the only one you can use while fighting, spellcasting or otherwise being active. ) </p><p>What happens to the points transferred back and forth in psionic operations. (they're expended. You'll have to recover them with rest as normal. )</p><p>What does page 77 mean. (if an attack reduces you to 0 psionic points, you start taking real hit point damage instead. Brain go splodey. ) </p><p>Can psionic creatures sense other psionic creatures (only if they're actually using their powers at the time. If they're mentally shielded, not even then.) </p><p>If you switch classes, do you lose powers forbidden to your new class (yes, very much so.)</p><p>Can animal telepathy communicate with humans (no. They do not count as animals for the purposes of this power.)</p><p>Does cell adjustment let you know exactly how many hit points a character has (that depends on if you want the metagame and physics to be that closely connected. We'll leave this one to you.) </p><p>Can energy control negate any spell, even wishes. ((if you have the appropriate amount of power points to spend) </p><p>Does the table on page 60 apply to psionic invisibility (no. They're invisible because you're being mind controlled to ignore them, so no matter how good your other senses are, you won't pick up the clues.) </p><p>Can you attack someone and remain psionically invisible (no)</p><p>Can you use mollecular agitation through scrying (no. Line of sight means your actual, unenhanced sight) </p><p>Can you levitate yourself with telekinesis (no. That would make the other power redundant. ) </p><p>Do magical protective items affect saves vs psionics (only if they boost all your saves, or specifically say so) </p><p>Do you gain XP just for using a power (getoutahere ya powergrubbing varmint. )</p><p>Do you gain XP for killing a creature with psionic blast (only if it was a threat, as with any other fight. Rigged games don't count. ) </p><p></p><p>Ravenloft! What a way to mark this haloween. This is certainly one a lot of people remember fondly, and of course went on to get several remakes and be the centre of an entire campaign world. Let the gothic horror commence. </p><p></p><p>Overhauling the system: Back to the prose. Lets see what their suggestions for fixing this poorly designed and integrated subsystem are. 1: Proper progression, instead of starting almost as badass as you're ever going to be. An excelent idea. 2: use it or lose it. Not such a good idea. It conflicts with the general D&D design philosophy, and is way too likely to cause player/DM conflict. 3: Prevent low level characters from knowing the extents of their powers. Another not so good method that only works with novice players. Hmm. That's not a very good strike rate. Methinks this designer has a lot to learn about what makes for good game design. Not recommended, for annoying arguments may result.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4613242, member: 27780"] [B][U]Dragon Issue 78: October 1983[/U][/B] part 1/2 100 pages. The request for psionic stuff half a year ago finally yields dividends in one of the more impressive themed issues in some time. Eight, count em, articles getting in on the act. That's even better than the Traveller special with the milk bottles managed. Hopefully none of these'll feel like they were whipped up and crammed in at the last minute just to make up the numbers. We also have another full size module, and several unconnected articles. Well, they have to have a few, otherwise complaints would be guaranteed. This should be pretty sweet. In this issue: Out on a limb: A letter asking what will happen to games that are neither sci-fi or fantasy after the Ares split. The hobby is getting ever more fragmented, and they don't like it. Kim apologizes at length, saying that roleplaying as a hobby is now too big for one magazine to do it justice. (so buy both ;) ) They can't please everyone, so they're not going to try anymore. A letter asking for a proper official ruling on phantasmal force. A letter pointing out the errors in their last index. There's always something, isn't there. A letter asking about modules based off other properties, and how EX1&2 got past that. They reply that if it's in public domain, it's fair game, but if the author's still here, steer well clear. A letter praising them on the well targeted nature of their adverts. No booze, cigarettes or porn here. Kim remains silent on this, and I suspect this may be simply because none of them pay to advertise here. We're not an important enough demographic for those ugly corporations to focus their beady little eyes on. A letter correcting details on 19th century guns for boot hill. A letter asking what the new monsters mentioned but not printed in the nine hells article were. They reply that they're found in the monster manual II. Out in all good hobby stores now! :teeth ting: A letter asking them why they don't do an art book compiling issue covers. They reply that in most cases, they only purchased them for a single time use, and so this is not an easy option. Plus some Q&A for king of the tabletop. Not big enough to give it its own page, so they put it here. Mind games: We start off with a basic discussion of what psionics is, and what it's ramifications are. While magic comes from an external source, psionics is purely internal. Which means most people have untapped depths of power in their minds. But with no formalized system of training, development of those powers will of course be haphazard and unreliable. (until now, of course) It then goes into a reiteration of the rules quirks, trying to understand and justify them, and failing, in some cases. Yet another instance where the AD&D rules are examined and found wanting, with many contradictions pointed out and thought about. Having done that, it's time to think about cleaning them up, and fixing them. But that's a matter for another article. Because otherwise this would be one huge screed with no dividers. Still, this has been a solid lead-in, that hopefully helped assuage people's trepidation about using psionics in their own games. Sage advice: When do you check for psionic powers (when first created, and if your appropriate ability scores change) Can you lose psionic powers if you suffer ability drain (yes) How do you quickly assess if NPC's have psionics (roll D%. On a 00, they have psionics) Which races can have psionics (humans, dwarves and halflings definitely can. Elves possibly can, depending which rules version you use. gnomes and half-orcs definitely can't) Can a wish spell make you immune to psionic attacks (one wish will make you immune to one attack mode. You'd need 5 to become immune to them all.) If you're surprised, can you still put up defense modes (yes) Why aren't psionic attacks and defenses by high level creatures more powerful (for the same reason that regular weapons do the same amount of damage regardless of the wielders level. Not everything scales with level.) Can you cast spells and use psionics at the same time ( You can have a thought shield up and cast spells as well, but otherwise no. They both require too much concentration to be compatible.) Do successful psionic attacks disrupt spells. (only if they do real damage, or fully penetrate your shielding) Can you raise a character killed by psychic crush (yes, but they lose all their psionic powers permanently. If they were an integral part of your character concept, it sucks to be you.) Doesn't the players handbook say that thought shield is the only defense against psychic crush? (no, it says that's the only defense you can use while also using psychic crush. Read it more carefully.) What does it mean when it says thought shield can be kept up at all times (exactly that. It's the only one you can use while fighting, spellcasting or otherwise being active. ) What happens to the points transferred back and forth in psionic operations. (they're expended. You'll have to recover them with rest as normal. ) What does page 77 mean. (if an attack reduces you to 0 psionic points, you start taking real hit point damage instead. Brain go splodey. ) Can psionic creatures sense other psionic creatures (only if they're actually using their powers at the time. If they're mentally shielded, not even then.) If you switch classes, do you lose powers forbidden to your new class (yes, very much so.) Can animal telepathy communicate with humans (no. They do not count as animals for the purposes of this power.) Does cell adjustment let you know exactly how many hit points a character has (that depends on if you want the metagame and physics to be that closely connected. We'll leave this one to you.) Can energy control negate any spell, even wishes. ((if you have the appropriate amount of power points to spend) Does the table on page 60 apply to psionic invisibility (no. They're invisible because you're being mind controlled to ignore them, so no matter how good your other senses are, you won't pick up the clues.) Can you attack someone and remain psionically invisible (no) Can you use mollecular agitation through scrying (no. Line of sight means your actual, unenhanced sight) Can you levitate yourself with telekinesis (no. That would make the other power redundant. ) Do magical protective items affect saves vs psionics (only if they boost all your saves, or specifically say so) Do you gain XP just for using a power (getoutahere ya powergrubbing varmint. ) Do you gain XP for killing a creature with psionic blast (only if it was a threat, as with any other fight. Rigged games don't count. ) Ravenloft! What a way to mark this haloween. This is certainly one a lot of people remember fondly, and of course went on to get several remakes and be the centre of an entire campaign world. Let the gothic horror commence. Overhauling the system: Back to the prose. Lets see what their suggestions for fixing this poorly designed and integrated subsystem are. 1: Proper progression, instead of starting almost as badass as you're ever going to be. An excelent idea. 2: use it or lose it. Not such a good idea. It conflicts with the general D&D design philosophy, and is way too likely to cause player/DM conflict. 3: Prevent low level characters from knowing the extents of their powers. Another not so good method that only works with novice players. Hmm. That's not a very good strike rate. Methinks this designer has a lot to learn about what makes for good game design. Not recommended, for annoying arguments may result. [/QUOTE]
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