Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4642692" data-attributes="member: 27780"><p><strong><u>Dragon Issue 87: July 1984</u></strong></p><p></p><p>part 3/3</p><p></p><p>Luna, a travellers guide: As the pun name suggests, welcome to the moon in the Traveller system. As Traveller is set waaaaaaay in the future, the moon has a history of habitation stretching back thousands of years, and a population of 8 million. It's a fairly decent place to live, but there is a substantial minority of Solomani extremists, and plenty of other things going on to keep it interesting for PC's. Marc Miller personally oversees this, turning in a well integrated and thought out piece that makes it feel like a real place with plenty of built up cultural quirkiness of it's own. Seems like the entries in this series are continuing to improve as they go along, which is definitely promising. If they can keep this going for a year or so, we should get some pretty cool variations by the end of it. </p><p></p><p>A field guide to lunar mutants: Jim follows up on last month's lunar article, as he promised. We get three examples of each of the two big competing genera, macrobes and plants. That should get your evil imaginations started.</p><p>Sword macrobes are giant amoeba with a vibrablade tentacle. Now you can have lightsaber battles with amorphous monsters on the moon. That's a pretty cool image. What more could a cinematic adventurer want. </p><p>Ball Macrobes look like a certain brightly coloured kids toy, and throw exploding stink balls at you. Such a humiliating way to go. </p><p>Eye Macrobes look like giant disembodied eyes sitting on a wall, duh. They're the brains of the single celled organisms, using their psychic powers to organize and direct all the bacteria in the area. If you spot one, expect trouble to follow soon after. On the plus side, if they're intelligent, you have a shot of negotiating. Hmm. What does a giant psychic eye want? </p><p>Coners are mutant pine trees. Not only do they shoot their cones, but they can plug themselves into a socket and use that power as a weapon. </p><p>Rosoid are ambulatory roses. Yeah, it's as silly as it sounds, but remember, roses have sharp thorns. And when they're 3 meters tall, you don't laugh at them for being froofy unless you want a fistful of thorns in the face. </p><p>Shooters are mutant dandelions that shoot their flowerheads like giant shuriken. Ouch. And if you don't dig them out fast, they'll start to grow a new flower inside your body. The old tricks are the best, eh. </p><p>As ever, the gamma world contributions are often rather gonzo and silly. That certainly hasn't changed. In a way, the game is already starting to seem outdated compared to the new more sophisticated settings. Still, it is funny and inventive. And it's certainly not generic in any way, despite allowing a pretty kitchen sink selection of add-ons. Jim really knows how to switch things up, and would probably be great fun as a GM. I'm sure these guys would make for a fascinating game in actual play.</p><p></p><p>Star questions is headed by Roger Moore this month, and is tackling the Universe game, one of the properties TSR snaffled up when they bought SPI. So while they may not have designed it, anything he says is Official Material now. </p><p>What new stuff are you making for the game. (lotsa new articles in various magazines. We shall remain curiously silent about any bigger stuff. ) </p><p>What unpublished stuff do you have for the games. (lots more articles, some quite big. Write lotsa letters and we'll consider putting them in the magazine. )</p><p>What do the interiors of starships look like. (You tell us. We're all agog and fascinated to find out as well.)</p><p>I want more info on star systems. (You can get more info on stars in any good astronomy books. Star systems in the game, on the other hand, are all made up, because our telescopes just aren't good enough.) </p><p>Why do many stars have such silly names (Because there's a lot of stars, and a lot of bored astronomers trying to name them. Strings of numbers are hard to remember, and they ran out of sensible god names ages ago.) </p><p>Hw do you get a meteor storm in outer space. (When a comet falls apart, it can make space hazardous over quite an area. especially when you're traveling through at high speeds. Pinprick punctures are a pain in the ass. ) </p><p></p><p>Wormy is still on a fishing trip. Talanalan gets metagame. Snarfquest is off on another mission. </p><p></p><p>Apart from the saggy bit in the middle, this has been a pretty impressive issue. The Ares section continues to gather steam, and the forum is finally starting to have recurring writers. We're seeing an interesting mix of new and old style articles, as they might be moving away from the game's roots, but there are still quite a few people writing and playing games like that. Still, as that results in an interesting variety of articles, it keeps things interesting for me. I can definitely see why this can be considered a classic era for the magazine.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4642692, member: 27780"] [B][U]Dragon Issue 87: July 1984[/U][/B] part 3/3 Luna, a travellers guide: As the pun name suggests, welcome to the moon in the Traveller system. As Traveller is set waaaaaaay in the future, the moon has a history of habitation stretching back thousands of years, and a population of 8 million. It's a fairly decent place to live, but there is a substantial minority of Solomani extremists, and plenty of other things going on to keep it interesting for PC's. Marc Miller personally oversees this, turning in a well integrated and thought out piece that makes it feel like a real place with plenty of built up cultural quirkiness of it's own. Seems like the entries in this series are continuing to improve as they go along, which is definitely promising. If they can keep this going for a year or so, we should get some pretty cool variations by the end of it. A field guide to lunar mutants: Jim follows up on last month's lunar article, as he promised. We get three examples of each of the two big competing genera, macrobes and plants. That should get your evil imaginations started. Sword macrobes are giant amoeba with a vibrablade tentacle. Now you can have lightsaber battles with amorphous monsters on the moon. That's a pretty cool image. What more could a cinematic adventurer want. Ball Macrobes look like a certain brightly coloured kids toy, and throw exploding stink balls at you. Such a humiliating way to go. Eye Macrobes look like giant disembodied eyes sitting on a wall, duh. They're the brains of the single celled organisms, using their psychic powers to organize and direct all the bacteria in the area. If you spot one, expect trouble to follow soon after. On the plus side, if they're intelligent, you have a shot of negotiating. Hmm. What does a giant psychic eye want? Coners are mutant pine trees. Not only do they shoot their cones, but they can plug themselves into a socket and use that power as a weapon. Rosoid are ambulatory roses. Yeah, it's as silly as it sounds, but remember, roses have sharp thorns. And when they're 3 meters tall, you don't laugh at them for being froofy unless you want a fistful of thorns in the face. Shooters are mutant dandelions that shoot their flowerheads like giant shuriken. Ouch. And if you don't dig them out fast, they'll start to grow a new flower inside your body. The old tricks are the best, eh. As ever, the gamma world contributions are often rather gonzo and silly. That certainly hasn't changed. In a way, the game is already starting to seem outdated compared to the new more sophisticated settings. Still, it is funny and inventive. And it's certainly not generic in any way, despite allowing a pretty kitchen sink selection of add-ons. Jim really knows how to switch things up, and would probably be great fun as a GM. I'm sure these guys would make for a fascinating game in actual play. Star questions is headed by Roger Moore this month, and is tackling the Universe game, one of the properties TSR snaffled up when they bought SPI. So while they may not have designed it, anything he says is Official Material now. What new stuff are you making for the game. (lotsa new articles in various magazines. We shall remain curiously silent about any bigger stuff. ) What unpublished stuff do you have for the games. (lots more articles, some quite big. Write lotsa letters and we'll consider putting them in the magazine. ) What do the interiors of starships look like. (You tell us. We're all agog and fascinated to find out as well.) I want more info on star systems. (You can get more info on stars in any good astronomy books. Star systems in the game, on the other hand, are all made up, because our telescopes just aren't good enough.) Why do many stars have such silly names (Because there's a lot of stars, and a lot of bored astronomers trying to name them. Strings of numbers are hard to remember, and they ran out of sensible god names ages ago.) Hw do you get a meteor storm in outer space. (When a comet falls apart, it can make space hazardous over quite an area. especially when you're traveling through at high speeds. Pinprick punctures are a pain in the ass. ) Wormy is still on a fishing trip. Talanalan gets metagame. Snarfquest is off on another mission. Apart from the saggy bit in the middle, this has been a pretty impressive issue. The Ares section continues to gather steam, and the forum is finally starting to have recurring writers. We're seeing an interesting mix of new and old style articles, as they might be moving away from the game's roots, but there are still quite a few people writing and playing games like that. Still, as that results in an interesting variety of articles, it keeps things interesting for me. I can definitely see why this can be considered a classic era for the magazine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top