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<blockquote data-quote="(un)reason" data-source="post: 4651375" data-attributes="member: 27780"><p>Loong story. Essentially, through much of the early 80's there was a power struggle between the Blumes and Gary for control of the company. They had a majority of the shares between them, so they got to overule him on a lot of business decisions. He went out to hollywood when the D&D cartoon was being made, (and movie was being optioned) and they ran up horrible debts through expanding the company beyond it's income. So Gary was brought back, they rush released Unearthed Arcana, sacked more than half the staff, and the company was saved. But that wasn't the end of the boardroom conflicts, and soon after, the Blumes sold their shares to Lorraine Williams. Gary tried to prevent this, but failed. Shortly afterwards, Gary also left to form his own company, having got fed up of fighting this crap. Google it. There are plenty of places out there that go into way more detail than I can, reading from sketchy and sometimes conflicting sources. </p><p></p><p> Be gratefull that it is, and you haven't had players who play good like good and evil are just teams, rather than actual philosophies, and you can do whatever horrible crap as long as you only do it to the opposing team. It's amusing puncturing the hypocrisy in that worldview once or twice, but then it just gets tiresome. </p><p> I like variety. It's not so much that I like playing evil characters, as I like playing ones that differ wildly from me in all kinds of respects. I like playing genuinely alien thingies like the Fair folk from Exalted, Vamps on Paths of Enlightenment, Earthbound, etc, trying to get inside their heads and play their particular experience of reality and corresponding codes of behaviour. That these alternate morals lead them to do things that are really <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed up by 20th century human standards is part of the adventure.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4651375, member: 27780"] Loong story. Essentially, through much of the early 80's there was a power struggle between the Blumes and Gary for control of the company. They had a majority of the shares between them, so they got to overule him on a lot of business decisions. He went out to hollywood when the D&D cartoon was being made, (and movie was being optioned) and they ran up horrible debts through expanding the company beyond it's income. So Gary was brought back, they rush released Unearthed Arcana, sacked more than half the staff, and the company was saved. But that wasn't the end of the boardroom conflicts, and soon after, the Blumes sold their shares to Lorraine Williams. Gary tried to prevent this, but failed. Shortly afterwards, Gary also left to form his own company, having got fed up of fighting this crap. Google it. There are plenty of places out there that go into way more detail than I can, reading from sketchy and sometimes conflicting sources. Be gratefull that it is, and you haven't had players who play good like good and evil are just teams, rather than actual philosophies, and you can do whatever horrible crap as long as you only do it to the opposing team. It's amusing puncturing the hypocrisy in that worldview once or twice, but then it just gets tiresome. I like variety. It's not so much that I like playing evil characters, as I like playing ones that differ wildly from me in all kinds of respects. I like playing genuinely alien thingies like the Fair folk from Exalted, Vamps on Paths of Enlightenment, Earthbound, etc, trying to get inside their heads and play their particular experience of reality and corresponding codes of behaviour. That these alternate morals lead them to do things that are really :):):):)ed up by 20th century human standards is part of the adventure. [/QUOTE]
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