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<blockquote data-quote="(un)reason" data-source="post: 4656244" data-attributes="member: 27780"><p><strong><u>Dragon Issue 91: November 1984</u></strong></p><p></p><p>part 2/3</p><p></p><p>Eight devilish questions: And just when you thought it was over, Ed is playing sage advice as well. That brings his contribution this month up to 22 pages. Man, he's prolific. Where does he find the time? Well, if he's being paid enough to live on now, he's got to keep his output up, or it's back to a boring day job. That can be a pretty strong incentive. </p><p>How big is an army of devils (normally organized in tiers of 10, so you get stuff like 300 grunts, 30 sargants and 3 sub-commanders. Yes, this is an excuse to make them 666 big as often as possible. )</p><p>How do Titivius and Malphas confuse words. (Better than any mortal lawyer, bitch. Watch Ally Mcbeal, and then do the exact opposite. (although making your "clients" and opposing council see illusory dancing babies never hurts) Reading minds so you can avoid contradicting what they already know, figure out how your lies are being recieved and adjust your behaviour accordingly is a very good idea as well. ) </p><p>Is Arioch the same Arioch that appears in Michael Moorcock's novels (No. More than one person can have the same name. It's be a rather awkward universe if they couldn't) </p><p>What stops Archdevils from simply killing each other and taking their stuff (Politics. No-one can take on everyone else and win, and if they tried it, they'd be the ones that died. Plus, too much infighting would keep them from advancing the cause of law and evil through the multiverse. They are not stupid. )</p><p>How many HD do archdevils have. (divide their hp by 4.5. This will produce nicely badass results for attack probabilities and saves. )</p><p>Where does rope trick go exactly in the hells? (an adjacent layer, either above or below. This can be exploited, but is not reliable by any means, certainly not as a method of storage. And if you use it for escape, the words frying pan and fire seem singularly appropriate. )</p><p>What are the limitations of fiendish teleport without error (Any solid surface in hell that isn't warded. They can take stuff with them, but can't send it elsewhere without going. This is a very important power, because more than any other, it liberates their logistical processes from a huge number of the hassles humans face, and shapes their view of the world accordingly. Use it cleverly. )</p><p>What are the statistics of the greatest pit fiend at all. (Duh. standard pit fiend, maximum hit points, extra cool magic weapon. Nothing spectacular in the greater scheme of things. He just has a good publicist.)</p><p></p><p>TSR is having a 10th anniversary sale! Snap up this stuff while it's cheap, because it'll be a collectors item soon. </p><p></p><p>Chronicles - A novel idea: The dragonlance modules are in full steam. You want more? Well you're in luck, because the first novel is out soon. Fear not though. We've made sure the books and modules are different enough that you won't be completely spoiled by reading them, and can still wind up doing different things. The world is a lot bigger than just the epic adventure you're going through. We've done great oodles of setting construction that you won't get to see for a while. As you may have guessed, this is a fairly blatant promotional piece, bringing more attention to their game world and trying to sell it to the masses. Something I have no objection too, but at the same time, am not particularly enthralled by. Once again, we see that their salesman techniques definitely need a bit of refining. Come on guys, do the work, make me drool in antici </p><p></p><p>Treasure trove: pation. Ahh, this is another pleasing returnee. Bazaar of the bizarre hasn't been around all year, but like the dragon's bestiary, they've decided to make up for that with a compendium of 47 new magical items as a second special feature this month. As if the new 9 hells stuff wasn't enough. Ed and Roger contribute many of the items in this section as well, with Richard Lucas, Michael Persinger and David Baldwin also making significant contributions. There's way too many for me to tackle each of them individually, but my favourites here are the ring of the grasshopper (of all the animals to choose, what wizard would think of that?) The girdle of loins (er, lions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) The necklace of bad taste (genius, simply genius. A flavourful way of providing a substantial combat advantage, and a social commentary on gamers as well) and the cursed everstriking sword. (now that would be perfect for an iron heroes game) A great example of just how quirky and interesting magic items were back then, compared to more recent editions. You never know what you're gonna find in your loot, and figuring out how to put it to best use also takes quite a bit of effort and research. If they just do one thing, and do so completely reliably, it's no surprise if people get blase about their items. How many of you have looked at your video recorder manual and suddenly realized you never knew it could do half the things it can. If you apply the same principle to items you give your players, they'll pay a lot more attention to the things they have. Which is definitely a good thing, in my book. </p><p></p><p>Spies' Advice: Penny escapes the Ares section to tackle Top Secret again. She is proving pretty versatile. Not like Jean "I do not feel qualified to do so" Wells. </p><p>Do assassins have a license to kill (Yes, but it doesn't count for much. If you mess up, you're on your own.)</p><p>Why do you say no PC can be super (They can, just not at starting level. We've got to give you something to aspire to. )</p><p>Why are there no damage modifiers for rifles ( Good question. I'll guess abstraction for 5 alex) </p><p>How much damage does a flamethrower do. (Quite a lot, especially if they don't drop and roll. ) </p><p>How much do arrows and crossbows cost (lots. They aren't produced much anymore. </p><p>What is the .22 Galil. Why is it so accurate? (It's a kickass israeli assault rifle. We think so, anyway. Have desert eagles been invented yet? We may shift our loyalty to them if they have )</p><p>How fast can the M3 shoot (4 shots/second. ) </p><p>I want stats for more military gear. (Tough. This is a spy game, not a war one. You are not cleared to use that kind of ordinance, so we will not stat it out. )</p><p>It's too hard for my assassin to kill people in one shot. (You'll be thankful of that when you're the one getting sniped from cover by some bastard. And really, bullets aren't as deadly as some movies seem to think. Some people survive repeated headshots. Maybe you should be using explosives or poison more.)</p><p>You seem to think all improvised weapons do the same amount of damage. This is rubbish! (I blame Merle. He messed up the rules revision, not me! ) </p><p>Can a dumb agent learn hand signals (Probably. He won't be very erudite with them though. Mind you, everyone understands the gesture for THOG SMASH!)</p><p>Can agents be ambidextrous (if you roll a 00 on a D% Not likely, in other words)</p><p>If you have identical speeds, who attacks first (Resolve simultaneously. You could both kill each other. How very dramatic. ) </p><p>How does an unarmed person defend themselves against a sword (run away! )</p><p>If you kill someone on a mission you weren't supposed to, do you get XP ( Generally. It is a learning experience, after all) </p><p>Can you use untrained combat without any skill levels (yes) </p><p> Some of the Sprechaltenstalle pregens are more powerful than any legal 1st level PC. (That was intentional. Remember that you're supposed to be forced to choose blind. Random screwage is still pretty popular y'know.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4656244, member: 27780"] [B][U]Dragon Issue 91: November 1984[/U][/B] part 2/3 Eight devilish questions: And just when you thought it was over, Ed is playing sage advice as well. That brings his contribution this month up to 22 pages. Man, he's prolific. Where does he find the time? Well, if he's being paid enough to live on now, he's got to keep his output up, or it's back to a boring day job. That can be a pretty strong incentive. How big is an army of devils (normally organized in tiers of 10, so you get stuff like 300 grunts, 30 sargants and 3 sub-commanders. Yes, this is an excuse to make them 666 big as often as possible. ) How do Titivius and Malphas confuse words. (Better than any mortal lawyer, bitch. Watch Ally Mcbeal, and then do the exact opposite. (although making your "clients" and opposing council see illusory dancing babies never hurts) Reading minds so you can avoid contradicting what they already know, figure out how your lies are being recieved and adjust your behaviour accordingly is a very good idea as well. ) Is Arioch the same Arioch that appears in Michael Moorcock's novels (No. More than one person can have the same name. It's be a rather awkward universe if they couldn't) What stops Archdevils from simply killing each other and taking their stuff (Politics. No-one can take on everyone else and win, and if they tried it, they'd be the ones that died. Plus, too much infighting would keep them from advancing the cause of law and evil through the multiverse. They are not stupid. ) How many HD do archdevils have. (divide their hp by 4.5. This will produce nicely badass results for attack probabilities and saves. ) Where does rope trick go exactly in the hells? (an adjacent layer, either above or below. This can be exploited, but is not reliable by any means, certainly not as a method of storage. And if you use it for escape, the words frying pan and fire seem singularly appropriate. ) What are the limitations of fiendish teleport without error (Any solid surface in hell that isn't warded. They can take stuff with them, but can't send it elsewhere without going. This is a very important power, because more than any other, it liberates their logistical processes from a huge number of the hassles humans face, and shapes their view of the world accordingly. Use it cleverly. ) What are the statistics of the greatest pit fiend at all. (Duh. standard pit fiend, maximum hit points, extra cool magic weapon. Nothing spectacular in the greater scheme of things. He just has a good publicist.) TSR is having a 10th anniversary sale! Snap up this stuff while it's cheap, because it'll be a collectors item soon. Chronicles - A novel idea: The dragonlance modules are in full steam. You want more? Well you're in luck, because the first novel is out soon. Fear not though. We've made sure the books and modules are different enough that you won't be completely spoiled by reading them, and can still wind up doing different things. The world is a lot bigger than just the epic adventure you're going through. We've done great oodles of setting construction that you won't get to see for a while. As you may have guessed, this is a fairly blatant promotional piece, bringing more attention to their game world and trying to sell it to the masses. Something I have no objection too, but at the same time, am not particularly enthralled by. Once again, we see that their salesman techniques definitely need a bit of refining. Come on guys, do the work, make me drool in antici Treasure trove: pation. Ahh, this is another pleasing returnee. Bazaar of the bizarre hasn't been around all year, but like the dragon's bestiary, they've decided to make up for that with a compendium of 47 new magical items as a second special feature this month. As if the new 9 hells stuff wasn't enough. Ed and Roger contribute many of the items in this section as well, with Richard Lucas, Michael Persinger and David Baldwin also making significant contributions. There's way too many for me to tackle each of them individually, but my favourites here are the ring of the grasshopper (of all the animals to choose, what wizard would think of that?) The girdle of loins (er, lions. :D ) The necklace of bad taste (genius, simply genius. A flavourful way of providing a substantial combat advantage, and a social commentary on gamers as well) and the cursed everstriking sword. (now that would be perfect for an iron heroes game) A great example of just how quirky and interesting magic items were back then, compared to more recent editions. You never know what you're gonna find in your loot, and figuring out how to put it to best use also takes quite a bit of effort and research. If they just do one thing, and do so completely reliably, it's no surprise if people get blase about their items. How many of you have looked at your video recorder manual and suddenly realized you never knew it could do half the things it can. If you apply the same principle to items you give your players, they'll pay a lot more attention to the things they have. Which is definitely a good thing, in my book. Spies' Advice: Penny escapes the Ares section to tackle Top Secret again. She is proving pretty versatile. Not like Jean "I do not feel qualified to do so" Wells. Do assassins have a license to kill (Yes, but it doesn't count for much. If you mess up, you're on your own.) Why do you say no PC can be super (They can, just not at starting level. We've got to give you something to aspire to. ) Why are there no damage modifiers for rifles ( Good question. I'll guess abstraction for 5 alex) How much damage does a flamethrower do. (Quite a lot, especially if they don't drop and roll. ) How much do arrows and crossbows cost (lots. They aren't produced much anymore. What is the .22 Galil. Why is it so accurate? (It's a kickass israeli assault rifle. We think so, anyway. Have desert eagles been invented yet? We may shift our loyalty to them if they have ) How fast can the M3 shoot (4 shots/second. ) I want stats for more military gear. (Tough. This is a spy game, not a war one. You are not cleared to use that kind of ordinance, so we will not stat it out. ) It's too hard for my assassin to kill people in one shot. (You'll be thankful of that when you're the one getting sniped from cover by some bastard. And really, bullets aren't as deadly as some movies seem to think. Some people survive repeated headshots. Maybe you should be using explosives or poison more.) You seem to think all improvised weapons do the same amount of damage. This is rubbish! (I blame Merle. He messed up the rules revision, not me! ) Can a dumb agent learn hand signals (Probably. He won't be very erudite with them though. Mind you, everyone understands the gesture for THOG SMASH!) Can agents be ambidextrous (if you roll a 00 on a D% Not likely, in other words) If you have identical speeds, who attacks first (Resolve simultaneously. You could both kill each other. How very dramatic. ) How does an unarmed person defend themselves against a sword (run away! ) If you kill someone on a mission you weren't supposed to, do you get XP ( Generally. It is a learning experience, after all) Can you use untrained combat without any skill levels (yes) Some of the Sprechaltenstalle pregens are more powerful than any legal 1st level PC. (That was intentional. Remember that you're supposed to be forced to choose blind. Random screwage is still pretty popular y'know.) [/QUOTE]
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