Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4663761" data-attributes="member: 27780"><p><strong><u>Dragon Issue 93: January 1985</u></strong></p><p></p><p>part 1/3</p><p></p><p><img src="http://paizo.com/image/product/magazine_issue/dragon/93/cover_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>100 pages. A non hawt weretiger? What is this heresy! Someone get that girl a makeover stat! We also see our first price increase in ages. (way back in issue 37) So far, they've only increased their subscription prices. But an all round increase probably won't be far off, given the cruelty of the economy. Was there ever a concept so annoying as inflation. Forcing you to keep running just to stay in the same place. Just another method by which ordinary people are kept under control. In a lot of ways, D&D adventurers have it easy. They're generally physically powerful enough to tell the taxman to go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> themself (but not scribes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and doing the same to death is entirely within their reach. In such a situation, bucking the system and performing acts of extraordinary heroism is easy. Lets hope the magazine still has enough good stuff to make it worth it. </p><p></p><p>in this issue:</p><p></p><p>Letters: Someone confused about how a potion of explosions works. It's like real world nitroglycerine, sir. </p><p>Someone asking about realistic stats for all the various elven subraces. You can not expect every article to cater to every non core PC race. That would eat up so much extra space as to render them nonviable. Our format has limitations. </p><p>A letter asking why so many other letters sent here go unanswered. To stimulate debate and encourage you to send in articles answering them, my dear. We can't make this magazine without you guys. </p><p>A letter asking what the hell crystalbrittle does. It was printed twice in this magazine. You must be a newbie. Guess we'll just have to print it again until it gets a permanent home in Unearthed Arcana.</p><p>Finally, a letter asking why Ed didn't use the history from the politics of hell in his 9 hells articles. Frankly, my dear, it's because he didn't like it, and it was pretty explicitly noncanonical right from it's release. We don't think everything in this magazine has to tie together. Why the hell do you? </p><p></p><p>The forum: David F Godwin shows up again, to continue the debate on morality in D&D. By what standards are you judging good, evil, law and chaos. Modern ones? Medieval ones. An artificial set of standards that has little to do with reality? Morality is a complicated business, and can be picked apart endlessly. Just how far are you willing to take it? </p><p>William Huish weighs in with a scaling system for falling damage, making it almost as deadly no matter how high level you are. Complexity is increased somewhat. But not enough to make a whole new article, thank god. </p><p>Paul Montgomery Crabaugh also shows up again, to provide a little more fuel for the Adepts vs Non-Adepts battle in Dragonquest. You've failed to take the advantages you can get by completely ignoring a stat you don't use anyway. Things are more balanced than you think. </p><p></p><p>From the sorceror's scroll: Well well. This is interesting. Gary finally gives us the rules for druids above 15th level. Having ascended to become the ruler of every druid in the entire world, where do they go from there? To loftier concerns than mere temporal politics. Able to change shape and travel the planes, hierophants look after the wider balance of nature in the multiverse, and set in motion plans that may span worlds and take centuries to resolve. And spend years asleep. Hey, they've earned it. Plus it's genre appropriate, and explains why they don't constantly get in the way of their lessers. This explains a lot. It's no wonder druid's abilities seem so piecemeal when they were developed in sections years apart. Fascinating. This certainly opens them up for epic play in a way that few other classes can match. Once again we see AD&D reaching in it's haphazard manner for things that would be properly codified, standardized, and mechanically done better in later editions. I'm very pleased indeed to discover this stuff. Gary's definitely been thinking hard about all the cool stuff he wants to introduce to the game during his absence. </p><p></p><p>Thinking for yourself: Gary also provides a tiny little extra in the form of an exhortation to do things about the religious reactionaries attacking D&D. Show them that your hobby is harmless, fun and has definite educational benefits. Yawnaroo. You'd be getting better results if you were actively courting controversy, not trying to play it down. You of all people should know that. </p><p></p><p>The making of a milieu: Arthur Collins here again, folks, with more worldbuilding advice for all y'all. How d'ya like your worlds. Lightly done, stir fried, or a bit of everything. Will you start with people, maps or concepts. How blatantly will you steal real life cultures and ideas? Remember, the things you leave out are as important as the things you put in. Remember that this is a world for gaming in, so design it accordingly. Put conflicts in there, things that the players are expected to solve. And above all, have fun. Yes, it seems that we're getting another long talk on how to build your world. We've seen them before, and we'll probably see them again. Unfortunately, this one fails to push any boundaries that Katharine Kerr didn't push recently, so this is more a fortification article than a trail-blazer. Are you keeping up with the latest fashions in design? Or are you taking a different approach? Don't think you have to do it the way they say you should.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4663761, member: 27780"] [B][U]Dragon Issue 93: January 1985[/U][/B] part 1/3 [img]http://paizo.com/image/product/magazine_issue/dragon/93/cover_500.jpg[/img] 100 pages. A non hawt weretiger? What is this heresy! Someone get that girl a makeover stat! We also see our first price increase in ages. (way back in issue 37) So far, they've only increased their subscription prices. But an all round increase probably won't be far off, given the cruelty of the economy. Was there ever a concept so annoying as inflation. Forcing you to keep running just to stay in the same place. Just another method by which ordinary people are kept under control. In a lot of ways, D&D adventurers have it easy. They're generally physically powerful enough to tell the taxman to go :):):):) themself (but not scribes ;) ) and doing the same to death is entirely within their reach. In such a situation, bucking the system and performing acts of extraordinary heroism is easy. Lets hope the magazine still has enough good stuff to make it worth it. in this issue: Letters: Someone confused about how a potion of explosions works. It's like real world nitroglycerine, sir. Someone asking about realistic stats for all the various elven subraces. You can not expect every article to cater to every non core PC race. That would eat up so much extra space as to render them nonviable. Our format has limitations. A letter asking why so many other letters sent here go unanswered. To stimulate debate and encourage you to send in articles answering them, my dear. We can't make this magazine without you guys. A letter asking what the hell crystalbrittle does. It was printed twice in this magazine. You must be a newbie. Guess we'll just have to print it again until it gets a permanent home in Unearthed Arcana. Finally, a letter asking why Ed didn't use the history from the politics of hell in his 9 hells articles. Frankly, my dear, it's because he didn't like it, and it was pretty explicitly noncanonical right from it's release. We don't think everything in this magazine has to tie together. Why the hell do you? The forum: David F Godwin shows up again, to continue the debate on morality in D&D. By what standards are you judging good, evil, law and chaos. Modern ones? Medieval ones. An artificial set of standards that has little to do with reality? Morality is a complicated business, and can be picked apart endlessly. Just how far are you willing to take it? William Huish weighs in with a scaling system for falling damage, making it almost as deadly no matter how high level you are. Complexity is increased somewhat. But not enough to make a whole new article, thank god. Paul Montgomery Crabaugh also shows up again, to provide a little more fuel for the Adepts vs Non-Adepts battle in Dragonquest. You've failed to take the advantages you can get by completely ignoring a stat you don't use anyway. Things are more balanced than you think. From the sorceror's scroll: Well well. This is interesting. Gary finally gives us the rules for druids above 15th level. Having ascended to become the ruler of every druid in the entire world, where do they go from there? To loftier concerns than mere temporal politics. Able to change shape and travel the planes, hierophants look after the wider balance of nature in the multiverse, and set in motion plans that may span worlds and take centuries to resolve. And spend years asleep. Hey, they've earned it. Plus it's genre appropriate, and explains why they don't constantly get in the way of their lessers. This explains a lot. It's no wonder druid's abilities seem so piecemeal when they were developed in sections years apart. Fascinating. This certainly opens them up for epic play in a way that few other classes can match. Once again we see AD&D reaching in it's haphazard manner for things that would be properly codified, standardized, and mechanically done better in later editions. I'm very pleased indeed to discover this stuff. Gary's definitely been thinking hard about all the cool stuff he wants to introduce to the game during his absence. Thinking for yourself: Gary also provides a tiny little extra in the form of an exhortation to do things about the religious reactionaries attacking D&D. Show them that your hobby is harmless, fun and has definite educational benefits. Yawnaroo. You'd be getting better results if you were actively courting controversy, not trying to play it down. You of all people should know that. The making of a milieu: Arthur Collins here again, folks, with more worldbuilding advice for all y'all. How d'ya like your worlds. Lightly done, stir fried, or a bit of everything. Will you start with people, maps or concepts. How blatantly will you steal real life cultures and ideas? Remember, the things you leave out are as important as the things you put in. Remember that this is a world for gaming in, so design it accordingly. Put conflicts in there, things that the players are expected to solve. And above all, have fun. Yes, it seems that we're getting another long talk on how to build your world. We've seen them before, and we'll probably see them again. Unfortunately, this one fails to push any boundaries that Katharine Kerr didn't push recently, so this is more a fortification article than a trail-blazer. Are you keeping up with the latest fashions in design? Or are you taking a different approach? Don't think you have to do it the way they say you should. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top